The worst part of paradox games for me is mission/focus trees. I feel like they are too artificial and makes the world feel less believable.
Some games like hoi4 needs it of course. Without it the war would not go the same way it did in real life and immersion would be broken. On the other hand games like Ck3/2 have no mission trees. And because of that the world is completely unrecognizable at the end
That is why I hope Project Caesar learns from the Historic Invasion mod for Ck3. I cant play that game without that mod anymore. What it does is basically just spawning historic characters at the correct dates to get a world that is more like what happened in real life. This way we can have the Great northern war, American war for independence and the Napoleonic wars without mission trees and everything that comes with it.
Some games like hoi4 needs it of course. Without it the war would not go the same way it did in real life and immersion would be broken. On the other hand games like Ck3/2 have no mission trees. And because of that the world is completely unrecognizable at the end
That is why I hope Project Caesar learns from the Historic Invasion mod for Ck3. I cant play that game without that mod anymore. What it does is basically just spawning historic characters at the correct dates to get a world that is more like what happened in real life. This way we can have the Great northern war, American war for independence and the Napoleonic wars without mission trees and everything that comes with it.
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