So playing the game is tedious and nonsensical? What's good then? Clicking "ADVANCE FRONT", then watching everything go absolutely bananas because the system doesn't work?Incredibly annoying and unhelpful in a thread that highlights a problem that would under no circumstances be solved by moving little army men around, unless you think "solving" it would mean cheesing naval invasions even harder or snake occupations or tedious siege baiting or any of the other dairy-based nonsense that such a system inevitably makes players construct their gameplay around. Begone.
Are you absolutely sure that actually moving the units would "under no circumstances" be able to solve this game's military issues?
I don't know why some people defend this game's war system so much, it's like there's some ideological component to removing control over the army, like it's the future of gaming or something, lol.
The funny part is that, while V3's war system seems to be derived off of Hearts of Iron, that game actually has countries moving hundreds of individual units moving across thousands of tiny provinces. V3 attempted to transform the most micro-intensive war system in the PDX universe into the most simplistic one, with no units on the map, very few provinces, and a myriad of other limitations. It's no wonder it can't work properly. If they wanted an auto-battling system at least they should have based it off the old V2 system and just have one decisive, gigantic battle decide the whole war. In cases where naval warfare is needed they could also have a single decisive naval battle and then the one who loses it, fights the ensuing decisive land battle in their home front and that's it. At least wars would actually end, every now and then I still come across a never-ending Franco-Prussian War that reaches the 1936 end date with no end in sight.
It's also funny how the current system is sometimes very finicky and sometimes very relaxed, they require a minimum amount of ships to transport a certain amount of land troops, but it's the same number, no matter whether they're dreadnoughts or caravels, they can all transport the same amount of land troops, which also "weigh" all the same, peasant levies with pitchforks or fully armored tank divisions. Why bother creating such a restriction if you can't be arsed to make the simplest of calculations?
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