Dude, you must stop arguing on the basis of your mod. That is ridiculous. It's also ridiculous to assume the game would be "balanced" then.
You clearly know that the game is unbalanced, as you keep referring to individual unit issues being the problem.
So why are you now backpedalling on that statement? Units have been balanced in the mod, I don't care if you agree.
What I care about is that the entire community agrees and that we aren't screaming for nerfs or buffs all the time.
In a healthy game, where units are balanced, Ranged does not overperform unless stacked with enchantments.
Whether or not you agree with this statement is irrelevant. You cannot disagree with a fact, that's not how it works.
For the record, I didn't say anything about my mod beyond health regen and balanced Ranged units.
Everything else is entirely based on the default game experience, maybe you should re-read what I said.
But if you want to use an unmodded Ranged example, Glade Runner is a perfectly healthy unit at the baseline level.
If it was "balanced" you wouldn't make a fuss here and have house rules.
Also there are no "house rules". We play the game as it is set up by default, by the developers. Is that a crime?
What you personally think about difficulty is not my concern and not the way the game was meant to be played.
The only true rule is regarding army engagement, because of the nature of simultaneous turns, to keep things fair.
Playing auto combat vs AI is not a rule, it is a logical choice. 4-8 players cannot do everything manually...
We'd be stuck watching every single combat and completing 1 turn per hour if we played like that.
So stop making arguments based on biased claims and look a little beyond the current state of the base game.