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I continue to get crashes in either 41 or 42. I love the ideas in this mod and I hope that you find time to continue to work on it. Thanks for all your efforts LM.
 
So I research first Escort fighter for Soviets

yak2hk7.jpg


Go check it out

yak2eskftr1jpgsp6.jpg


looks fine

then jump to my airplanes panel and see a rocket plane with name yak 2

it has stats similar to normal interceptors, except for range. nearly double.

yak2ftr8fy4.jpg


is this WAD?
 
tarakan said:
So I research first Escort fighter for Soviets

yak2hk7.jpg


Go check it out

yak2eskftr1jpgsp6.jpg


looks fine

then jump to my airplanes panel and see a rocket plane with name yak 2

it has stats similar to normal interceptors, except for range. nearly double.

yak2ftr8fy4.jpg


is this WAD?

I think so. That's a heavy fighter, discovered when you researched early heavy fighter. Longer range than a normal fighter wing (think P-38s in the Pacific).
 
danielshannon said:
I've experienced a weird bug. I get crashes when the US occupies Iceland and Greenland. If I save right after Germany annexes Denmark and load up that save it works fine but if I play through it crashes. It does it no matter which country I play.

Awesome mod, btw. I look forward to the next version.

I managed to work around this problem by editing hoi2.txt in the events folder to have the Denmark give the islands Germany does not get to USA as it was in vanilla. currently in this mod England gets them.

It worked, do not know why
 
I have really been enjoying your mod. It made me reinstall HoI2 and I have been having a great time.
I think I found a small bug though: Logistical Strikes against the infrastructure are not possible because there is no tech that enables this mission type.
Some more game play feedback:
Japan has quite a few problems with China, the y only control the northern half of Shanxi, the province of Nantong near Shanghai and a few provinces in the south near Hainan, all in all maybe 15, and that is after three years of war.
I think it's too easy for Germany to find allies in Europe. As Germany I got Hungary (per event), Bulgaria, Spain and Portugal as allies in 1939 before the war had even started. Italy joined after the Vichy event in November 1939 and soon after Vichy joined after the Mers-el-Kebir event.
 
tarakan said:
I managed to work around this problem by editing hoi2.txt in the events folder to have the Denmark give the islands Germany does not get to USA as it was in vanilla. currently in this mod England gets them.

It worked, do not know why

I've had the very same problem, and sent a save game to LM+ for it. Good to hear someone else can replicate.
 
I simply edited that event so it does not cede Copenhagen in the first 'Stand Down The Army' event, and then the game doesn't crash when Germany annexes Denmark in the follow up event of 'Denmark accepts our demands'; and I've added a lof of delete_unit commands to it too. I've never had crashes since.

I don't know why - I guess the game sometimes has trouble with annexing a country that has no provinces anymore.
 


Is it me or is the gearing bonus broken?

Playing as SOV. my first 41' troops are ready and I am at full gearing.

WAD?

Edit: come January 1st next year I changed my professional <=> drafted army slider closer to the professional side by one and now my gearing bonus is 27/23 (was 27/27)

pretty strange
 
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This is the first mod i try, and i like it a lot
Overall a good improvement over vanilla doomsday and it has a lot of more potential!

Played whole day as germany and had great fun, however i did ran into some 'bugs' (i'll call them like that);

-nationalist spain was doing well, it conquered all of spain except madrid, but it wouldtn finish the republicans by taking it (the republicans had only 6 divisions left while madrid was surrounded by 30 from NS)

-The japanese advance came to a halt just above the first river (in shanxi) and despite the fact that the chinse vastly outnumbered the japanese they did not push them back, they just sat there for 2 years (just like spain)
However once they got french indochina japan seemed to wake up again and last time i checked they had advanced somewhat into yunan and made a beachhead at ghuangzhou

-When the italians joined the axis (france still alive) there wasnt an englishman to be found in egypt. They took all of egypt (i was like wow! first time ever they do something usefull) untill war broke out with greece. The greek conquered italian albania and after that landed divisions in alexandria and stopped the italians at suez :eek:
This seemed to like freeze the italians, they never initiate an assault, they only move into empty provinces, despite the fact that they still vastly outnumbered the alied presence

-It is late summer of 40 now, and the soviets still havent defeated the fins

-Last negative point; the Italians are giving me expeditionary forces, they shouldnt do that they need all what they have for conquering or keeping africa
Nationalist spain joined the axis too and promptly gave me most of their army too as expiditionary forces. I used them to take madrid to finish those republicans, but in fact i dont want expeditionary troops at all. If i need more troops i'll MC them. An AI germany could definately use them, but as human getting them is just a real pain :/


Otherwise i am greatly impressed and had a great deal of fun. Taking France wasnt the walkover like in doomsday as they seem to get more help from their allies now (my manpower is lower now then it was in doomsday after barbarossa)
The english Ai so far is also good (apart from the leaving egypt unguarded thingy); a few months after i conquered france and had moved my army to the soviet border and yuguslavia they landed 15 divisions in brest and rennes!
My own fault i was so used to that not happening in DD that i had only about 7 divisions to protect the entire west coast ^^

I look forward to meeting the soviet manpower- and US IC-monster.
What i liked most so far was that the AI now buils IC pre war instead of wasting resources on building outdated units, and the fact that u nerfed the ground attack for airplanes
And the events too offcourse :)

Just a little question to end;
are u still supposed to make garrisons to garrison conquered lands with high partisan levels?
As they are now more costly in manpower and i didnt find police brigade they dont seem to be worth it

Well that is it, i look forward to ur next version!
And sorry for the long post ^^
 
POemil said:
This is the first mod i try, and i like it a lot
Overall a good improvement over vanilla doomsday and it has a lot of more potential!

Played whole day as germany and had great fun, however i did ran into some 'bugs' (i'll call them like that);

-nationalist spain was doing well, it conquered all of spain except madrid, but it wouldtn finish the republicans by taking it (the republicans had only 6 divisions left while madrid was surrounded by 30 from NS)

-The japanese advance came to a halt just above the first river (in shanxi) and despite the fact that the chinse vastly outnumbered the japanese they did not push them back, they just sat there for 2 years (just like spain)
However once they got french indochina japan seemed to wake up again and last time i checked they had advanced somewhat into yunan and made a beachhead at ghuangzhou

-When the italians joined the axis (france still alive) there wasnt an englishman to be found in egypt. They took all of egypt (i was like wow! first time ever they do something usefull) untill war broke out with greece. The greek conquered italian albania and after that landed divisions in alexandria and stopped the italians at suez :eek:
This seemed to like freeze the italians, they never initiate an assault, they only move into empty provinces, despite the fact that they still vastly outnumbered the alied presence

-It is late summer of 40 now, and the soviets still havent defeated the fins

-Last negative point; the Italians are giving me expeditionary forces, they shouldnt do that they need all what they have for conquering or keeping africa
Nationalist spain joined the axis too and promptly gave me most of their army too as expiditionary forces. I used them to take madrid to finish those republicans, but in fact i dont want expeditionary troops at all. If i need more troops i'll MC them. An AI germany could definately use them, but as human getting them is just a real pain :/


Otherwise i am greatly impressed and had a great deal of fun. Taking France wasnt the walkover like in doomsday as they seem to get more help from their allies now (my manpower is lower now then it was in doomsday after barbarossa)
The english Ai so far is also good (apart from the leaving egypt unguarded thingy); a few months after i conquered france and had moved my army to the soviet border and yuguslavia they landed 15 divisions in brest and rennes!
My own fault i was so used to that not happening in DD that i had only about 7 divisions to protect the entire west coast ^^

I look forward to meeting the soviet manpower- and US IC-monster.
What i liked most so far was that the AI now buils IC pre war instead of wasting resources on building outdated units, and the fact that u nerfed the ground attack for airplanes
And the events too offcourse :)

Just a little question to end;
are u still supposed to make garrisons to garrison conquered lands with high partisan levels?
As they are now more costly in manpower and i didnt find police brigade they dont seem to be worth it

Well that is it, i look forward to ur next version!
And sorry for the long post ^^

The Spamming of expeditionary troops problem is in the vanilla AI files ,here is a easy work around.


http://forum.paradoxplaza.com/forum/showthread.php?t=271140
 
POemil said:
Just a little question to end;
are u still supposed to make garrisons to garrison conquered lands with high partisan levels?
As they are now more costly in manpower and i didnt find police brigade they dont seem to be worth it

Well that is it, i look forward to ur next version!
And sorry for the long post ^^

The espilon garrison's suppression value is 8; a little under the value for vanilla garrison + police brigade (10), but it is still the best unit available to keep down partisan levels. I like this change since it opened up the police brigade slot for a more interesting/useful brigade.

As for the Madrid issue; that is an issue not only for this mod but in many others as well. I usually edit out the Madrid defenders after a year or so of it being besieged.

In my latest Argentian campaign, I decided to let it go on and see if the Nationalist Spanish forces would ever take out Madrid. They never did.

In early 1941 they joined the Axis alliance. Thought that now Germany was going to take out Madrid for the Nationalist (they were moving many divisions into Spain) But they too just sat around Madrid doing nothing (about 8 divisions per province), even though there was only 5 divisons defending the city.

What was worse, was that the British (and later US troops when they joined the Allies in 1941) kept sending more divisions into Gibralter and the Germans matched them. By 1942, Germany had over 100 divisions in Spain; yet they never assaulted Gibralter or Madrid.

This of course left them woefully under strength at the Soviet border. When USSR attacked, it was a cake walk for them to reach Berlin (even when the USSR attacked, the Germans never pulled their forces from Spain).

I don't know why the AI is so fearful about attacking Madrid. It can't be just because it is an Urban province; there are many other Urban provinces that are similiar to Madrid around the world yet the AI still attacks them when they've gathered sufficient forces.

If anyone has come up with a solution I would love to hear about it; everything I've tried ingame has so far failed.

As for the problems concerning the Italians and the British AI in Africa; I believe LM said that he was going to look into it.
 
Playing as Germany I managed to take London and then everything locked up and a message saying that "ai/switch/eng_recapure.ai" couldn't be run and asks me to retry, abort, or ignore. I looked in the installed folder and then the original download and the file isn't there. Can you give me a work around so I can continue my game? Thanks in advance
 
Jebus said:
I simply edited that event so it does not cede Copenhagen in the first 'Stand Down The Army' event, and then the game doesn't crash when Germany annexes Denmark in the follow up event of 'Denmark accepts our demands'; and I've added a lof of delete_unit commands to it too. I've never had crashes since.

I don't know why - I guess the game sometimes has trouble with annexing a country that has no provinces anymore.
I discovered the same thing. It's all very odd: I made no changes to this event (that I know of), and it all of a sudden decided to start causing crashes.

Here is a quick fix for the Denmark crashes. Other crash bugs for which I have savefiles will be looked at immediately.

Quick fix for a crash bug (#1): hoi2.txt
This goes in the /db/events/ directory.

---

Anastasia said:
This triggered the Soviet response event in a few days, and they chose to declare war back. This lead to several critical errors along the line of 'Couldn't open AI file Soviet Aggression/Western Europe or Balkans' or whatnot.
Bleedingorange1 said:
Playing as Germany I managed to take London and then everything locked up and a message saying that "ai/switch/eng_recapure.ai" couldn't be run and asks me to retry, abort, or ignore. I looked in the installed folder and then the original download and the file isn't there. Can you give me a work around so I can continue my game? Thanks in advance

Here are (at least some of) the missing ai files:
add_ai.zip
All the files go into the /ai/switch/ directory.

---

tarakan said:
This is deliberate.

When I first saw this behavior, in the RISK mod, my own reaction was pretty much the same as yours. And then I got to thinking. And ended up adopting it myself! :)






(more in this space later)
 
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Hey LM , love your mod , playing as Canada now.

I am starting to build some ground forces now and notice ALL of the ground forces have 999 air defence(or attack cant remember) which seems to me that Air vs Land is destroyed because of this. Is this WAD or not?
 
boom said:
Hey LM , love your mod , playing as Canada now.

I am starting to build some ground forces now and notice ALL of the ground forces have 999 air defence(or attack cant remember) which seems to me that Air vs Land is destroyed because of this. Is this WAD or not?

In fact it isn't destroyed it is righted. Air Still inflicts heavy damage, but is not op like destroying 500 Divisions in 1 Month or so. People have done Barbarossa with nothing but Air too. Air is not destroyed at all, only weakened.
 
I love this mod, I am playing as the Soviet Unionen now and its 42. The Germans have kicked my ass and i am almost in the urals!

NEVER HAPPEND BEFORE! I LOVE IT!

But one bad thing is that it ceeps crashing from January 1942 :( I mcant get past it so i am stuck to bad because my counter offensive was just starting to unfold on ze invaders :rofl:

I hope it gets fixed soon becasue I love this challenging mod.
 
I noticed the names for escortfighters are still in the unitnames.csv file.
Result is that all TAC bombers will get the names from the ESC units that used to be in HoI2.