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Yeah we have 3 tech trees done of 9. Industrial/Home Front is due next.

Question ... does anyone know if techs can increase dissent?
My idea is to set up "rationing" techs that give a big bonus to supply production but add either a .01 or .02 percentage point to dissent each day.

Example:
Early War rationing (+10% supply production, +.01 dissent)
Middle War rationing (+15% supply production, +.02 dissent)
Late War rationing (+25% supply production, +.03 dissent)
 
KingMississippi said:
Question ... does anyone know if techs can increase dissent?
My idea is to set up "rationing" techs that give a big bonus to supply production but add either a .01 or .02 percentage point to dissent each day.
Actually, I don't think that would be historically accurate. It was the shortages themselves that caused dissent - the adoption of rationing to cope with them actually helped morale.

After all, without rationing the rich and those with access to the black market do well, while everyone else suffers. With rationing, everybody is guaranteed to get their fair share. It tended to create a feeling of solidarity, that "we're all in this together."
 
To update on the tech tree ... I am about half way done the industrial tech tree, but I am putting it on a temporary hold so to try out 1.3 and get ready for thanksgiving. Expect it right after Thanksgiving maybe first week in December. I will try and finish Industrial and aircraft tech trees before Christmas.
 
Trees done: Infantry, Brigade (Armor, Cavalry), Naval
OOBs done

Now if you mean on the industrial tree lets see:
I have completed the various industrial and construction efficiency sections and I have finished the research bonus section. Was working on the chemical industry and national industry sections (bonuses to naval, air, land production) Need to finish those, do the intelligence and manpower sections.
 
KingMississippi said:
To update on the tech tree ... I am about half way done the industrial tech tree, but I am putting it on a temporary hold so to try out 1.3 and get ready for thanksgiving. Expect it right after Thanksgiving maybe first week in December. I will try and finish Industrial and aircraft tech trees before Christmas.

I think we ought to make a start on all the other trees that need to be completed. Better to apply several minds to a subject than to leave them languishing in one person's 'to do' list. :)

I have made this very rough plan of the Naval Doctrine tree. :)

naval-doctrine.jpg


....as you can see, I got somewhat bored towards the end.
ja.gif


Suggestions?
 
Zuckergußgebäck said:
Is all parts of the tree researchable, or do you have to choose path?

All parts should be researchable. The arrows merely demonstrate the natural progression of doctrinal advance to a certain state of matters from their respective prerequisites. :)
 
I was thinking that there should be a basic set of naval doctrines every nation used at the top. Than you specialize in two areas
Armor, Speed, Firepower

For example:
Germany would be Speed and would get bigger bonuses to their battlecruiser fleet at the expense of their dreadnoughts
England would be Armor and would get bonuses to their dreadnoughts at the expense of their battlecruisers

Additionally a five specialty Jeune Ecole tree with submarines, destroyers, and carriers on it. Submarines would have two choices anti-shipping and anti-naval specialties. Destroyers would get anti-naval or ASW as specialties to be able to use. Carriers would have like four doctrines to research that would unlock the actual carrier tech.
 
KingMississippi said:
Additionally a five specialty Jeune Ecole tree with submarines, destroyers, and carriers on it. Submarines would have two choices anti-shipping and anti-naval specialties. Destroyers would get anti-naval or ASW as specialties to be able to use. Carriers would have like four doctrines to research that would unlock the actual carrier tech.
It might be worth considering the way HoI2 approaches this - most of the same techs do appear in the different doctrine trees, but at different times/levels. So for example the Jeune École school might give destroyer technology straight away, while the Fleet in Being school would first have to develop a bunch of battleship techs before gaining access to destroyers. That lets the player focus where they want to, without absolutely preventing them from going down a different path.

Also, doctrines should probably improve the performance of ships (efficiency, organisation, morale, positioning) rather than actually allowing you to develop a particular ship type - that's done in the naval tech tree.

KingMississippi said:
For example:
Germany would be Speed and would get bigger bonuses to their battlecruiser fleet at the expense of their dreadnoughts
England would be Armor and would get bonuses to their dreadnoughts at the expense of their battlecruisers
Nice example but the wrong way round. :) Germany emphasised armour, Britain emphasised firepower and performance (though range rather than speed).
 
OK to update since Allenby asked me to:

Infantry Tech - done

Armor Tech - done

Naval Tech - done

Aircraft Tech - SOME WORK DONE AT THIS POINT
see StephenTs post here Aircraft Tech Outline
The aircraft tech needs to have a bunch of stuff decided. Basically we need to decide on the number of models for each type of aircraft. IIRC we have Pursuit Fighters (interceptors), naval patrol plans, dirigibles (zeppelins/airships), recon planes, contour bombers, actual fighters, and tactical bombers.​

Industrial Tech - I am presently working on it

Land Tech - NO WORK DONE AT THIS POINT
In regard to land doctrines we need to figure out if there is just one tree with small variations like the naval tech tree in vanilla HOI2 or if we want to have seperate tech trees like vanilla's land doctrines. For the most part I think we need to have several "national techs" that tweak the nations to their historical levels by adding org and morale in relation to how good their land forces were in real life.​

NAVAL TECH - Minor proposals at this point
Preliminary discussions on the naval doctrines has been discussed. Read immediately previous posts for information​

AIR DOCTRINES - NO WORK AT THIS POINT
No work done at this point but it definitely needs to have several areas for airships, fighter tactic evolution, bomber tactic evolution, etc.​

For good news though ... the OOBs are done.
 
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IMO the Land tech could be just one tree, but Germany just have much better techteams for it. Also, later on the British would focus their attentions on combined arms operations while the Germans focus on stormtrooper infiltration assaults.
 
KingMississippi said:
Aircraft Tech - NO WORK DONE AT THIS POINT
I wouldn't say no work has been done. :) I looked back through old threads and my notes, and put together this as a summary of the previous proposals and discussion:

Code:
SCOUT FIGHTER		TWO-SEAT FIGHTER	ESCORT FIGHTER

Early (1915)
  |			Basic (1916)		Basic (1916)
Basic (1916)		   |		 	   |
  |			Improved (1918)		Improved (1918)
Improved (1918)		   |			   |
  |			Advanced (1920)		Advanced (1920)
Advanced (1920)


RECON/BOMBER		CONTOUR BOMBER		STRATEGIC BOMBER

Early (1913)
  |			Basic (1917)		Basic (1917)
Basic (1915)		   |		 	   |
  |			Improved (1920)		Improved (1919)
Improved (1917)		   			   |
  |						Advanced (1921)
Advanced (1919)



AIRSHIP			SEAPLANE

Primitive (1905)
  |
Early (1915)		Basic (1915)---------------------
  |			  |				|
Basic (1916)		Improved (1917)		Basic CAG (1916)
  |			  |				|
Improved (1918)		Advanced (1919)		Improved CAG (1918)
  |	
Advanced (1920)

Brief Descriptions:

Scout Fighters are the classic single-seat interceptor fighters: Airco DH.2, Fokker E.III, Nieuport 11 Bébé, Sopwith Pup, Albatros D.V, Nieuport 17, Sopwith Camel, Fokker D.VII, Spad S.XIII, Sopwith Snipe, Fokker D.XIII, Nieuport-Delage Ni-D 29, etc). They first entered service in mid 1915 with the German 'Fokker scourge', countered later in the year by similar Allied fighters.

Two-Seat Fighters had both forward-firing and rear guns. Primarily intended for air superiority, they could also carry bombs if needed. Examples: FE 2b, Rumpler C.1, Nieuport 12, Bristol F.2b (the famous Bristol Fighter), Roland D.II, Hanriot HD.3, Buzzard, Hannover CL.3a, Breguet Br.17.

Escort Fighters were long ranged and usually had multiple guns, intended to escort bomber groups. These were a French speciality - few other countries developed the type in any quantity. Examples: FK.10, Halberstadt NL.2a, Breguet Br.5, Elephant, Halberstadt CL.IV, Caudron R.11, Caudron R.14.

Recon/Bomber aircraft are used for scouting, artillery spotting and bombing missions. They first saw military use in the Italo-Turkish and Balkan wars, although did not start mounting proper weapons until 1915 (dropping hand grenades out of the cockpit doesn't count!). Examples: Farman MF.7 Longhorn, Taube, Blériot XI, BE.2c, Aviatik B.1, Voisin Type III, DH.4, LVG C.4, Breguet Br.XIV, DH.9a, AEG G.IV.

Contour Bombers (actually known historically as "contour fighters", but we felt that would confuse people) were specialist ground attack and close air support aircraft used for bombing trenches and strafing ground targets, first introduced in 1917-8. Examples include FE2, Albatros J.1, Paul Schmitt 7, Sopwith Salamander, Halberstadt CL.V, Salmson SAL.2.

Strategic Bombers were large multi-engined aircraft used for long-range bombing missions, such as the German Gotha raids on London in 1917-8. Examples include Handley Page O/100 and O/400, Gotha G series, Zeppelin-Staaken, Vickers Vimy, Letord 1, Maurice Farman F50.

Seaplanes were used for naval patrols, spotting enemy ships and submarines and scouting for the fleet - later on they were equipped with bombs and torpedoes of their own. This category includes both floatplanes and flying boats. Saeplanes were also carried on board the earliest aircraft carriers.

Airships include the blimps used by the Allies for naval patrols, but most famously the German Zeppelins. The Primitive model represents unarmed non-rigid airships.
 
KingMississippi said:
I was thinking that there should be a basic set of naval doctrines every nation used at the top. Than you specialize in two areas
Armor, Speed, Firepower

I don't think that this approach is in fundamental disagreement with the basic principles outlined in my draft tree, although some renaming might be appropriate. :) 'Dreadnought Doctrine' might become 'Armoured Protection Emphasis' whilst 'Battlecruiser Doctrine' could be relabelled 'Speed and Firepower Emphasis'.

Then improvements relating to improved gunnery efficiency, accuracy (Pollen System or Dreyer Table, for example) and 3Cs can be placed under a more generic heading...
 
This might be better placed in the units thread, but might I suggest that predreadnoughts be expanded to two classes of ship - essentially, "good" and "crap" - to cover things like the later German and British constructions. Otherwise you'll have a British Second and Third fleet with very little difference in equipent, when in reality there was a significant difference.