What about submarine cruisers resp. submarine monitors? Auxiliary cruisers, Q-ships, airships.
What about submarine cruisers resp. submarine monitors? Auxiliary cruisers, Q-ships, airships.
I wouldn't worry about pocket BB's as they are already covered under heavy Crusiers and since only Germany made them
Did you know that Italy had also projects for a pocket BB?:
http://www.bobhenneman.info/ItalyHome.htm
http://www.bobhenneman.info/design45367.htm
@Arturius: Thanks!
Some ideas for land brigades:
-Motorized infantry brigades (attacheable only to infantry divisions to represent those semi motorized infantry divisions of France and Italy where only one regiment was trully motorized)
-Special (or Elite) infantry brigade: Commandos, French foreign legion... and so on
Same for mountain infantry. Motorized variants of field as well as of heavy artillery existed already in WW1. But it could be that there wasn't a difference in speed.
I'm still digged in researching WW1-techs. I let you know when I know more.
IIRC There was a regiment of the USMC that fought in a ww1, could it be at Belleau Wood? I ask this because i intend to include marine brigades, but i'm not sure about how many models assign to them.
Another wild idea, infantry regiments. IE, you can choose the composition of your infantry divisions using brigades, that way, when you choose to build a division, you only build the core of the division itself, the HQ section and recon units (which, i guess will start being a mere cavalry section and will evolve to armoured cars) and then you must fill that division with regiments, that way, depending on your land doctrine you'll have triangular divisions (4 brigades slots, 3 intended for infantry regiments and one for a support regiment, which will increase to a maximum of 4 with land doctrines) or square divisions (with a maximum capacity of 5 brigades from the very beginning) and you can interchange regiments between divisions.
However as i see various problems with this (i'm not sure if AI would handle it, you can insta reinforce your units... and so on) i'm not very sure if it's a viable way, what do you people think?
Initially I have had the same idea. but with maximum capacity of 5 brigades there would be not much space for artillery and other special attachments. My idea is following: Define a standard infantry division. There's a command (strenght_cap) with that you can limit the maximum strength a unit type can get. So a standard units has a strength of 12,000 you can enable a tech for a specific country and set that inf division of this country can only have strength of 80%. There could be decision made with that you can switch between biangular and triangular divisions. I really like your suggestion, but the current engine is limited. Maybe anytime we could assign equipment and manpower via sliders.
In WW1 there where already classification like light ('female') and heavy ('male'). Light tanks where equipped with MGs only, heavy tank had installed a gun additionally. Light tanks served as support tanks for heavy tanks. The tanks units were mixed. And don't forget the superheavy tanks which were designed in the end of WW1.
After further researches I have to correct myself. Tanks were already categorized in 4 categories depending on their weight: light, medium, heavy and super-heavy.
France built heavy tanks (http://en.wikipedia.org/wiki/Saint-Chamond_(tank)) but switched later to light tanks, its famous Renault FT-17.
Britain built heavy tanks (Mark I-IX) and medium tanks (Mark 'Whippet' serie).
Germany built heavy tanks only (A7V) and wanted to switch to medium ('Sturmpanzerwagen Oberschlesien') and light tanks ('Leichter Kampfwagen').
All tank producing countries have had at least prototypes for super-heavy tanks, despite of the tendency to use lighter tanks. Also this project contradicts with the experienced made with using heavy tanks: http://en.wikipedia.org/wiki/Tank_Mark_VIII