I've noticed that the detection ranges for both Visual detection and Surface capable radars are VERY short, even in clear conditions.
This is most apparent in the Radar tutorial test mission. Instead of launching the helicopter, send the Halifax to hunt for the fishing boats on the surface.
I routinely get visual detection ranges of 1-2nm, and the SeaGiraffe array gets maybe 15nm.
I can say from personal experience at sea that these are both completely borked; in clear weather you can easily spot things WITHOUT binoculars from a semi-elevated position (say 8m above water) out to 8, even 12nm in the case of large targets. Identification is harder, though rough classification at about 3/4 of that is certainly possible (warship, cargo, passenger liner). With a good set of handheld binoculars spotting range goes up a little, and classification is possible almost as soon as you spot something. I have no experience with large, fixed and stabilised binoculars, but would imagine those to be even better.
Radar is similarly out of whack. Commercial radar sets in the 25-30kW range I've worked with (Furuno FAR-21x7 S/X for reference) can pick out medium/large surface targets (cargo ships, large fishing boats, etc) reliably at over 20-25nm, even in slightly rougher weather (though operator skill and experience plays into being able to pick them out amidst clutter). While I've never had the chance to work with a military grade radar system, I know their capabilities are significantly greater. Not only are they generally much more powerful transmitters, but their signal processing gear is much more sophisticated, and they operate on a range of wavelengths granting greater flexibility. I wont even mention the capabilities of a Phased Array like the SPY-1 with several MW of power.
Now, I've tried to correct both of these through modding, but while I can happily increase the radar detection range on air targets, or from the air to the ground, surface to surface radar and visual in all cases remains extremely limited. I can only guess that something is wrong with the radar horizon/curvature modelling, which is beyond our ability to remedy as modders. I can only assume the game is modelling all radars as being mounted at sealevel, and ignoring radar wave curvature and instead only using line of sight horizon or something, but whatever the cause, this is a pretty serious issue.
EDIT: Interesting, if I swap the SensorType of the 'Visual' sensor to infrared, it suddenly makes detections at sensible ranges (10-11nm). Nothing I do seems to get radars to beyond ~16nm, though I did notice that increasing ship height increased their ranges somewhat, so clearly theyre modelled at some fraction of this. Unfortunately that isnt really a solution since this means larger RCS on targets too. =/
This is most apparent in the Radar tutorial test mission. Instead of launching the helicopter, send the Halifax to hunt for the fishing boats on the surface.
I routinely get visual detection ranges of 1-2nm, and the SeaGiraffe array gets maybe 15nm.
I can say from personal experience at sea that these are both completely borked; in clear weather you can easily spot things WITHOUT binoculars from a semi-elevated position (say 8m above water) out to 8, even 12nm in the case of large targets. Identification is harder, though rough classification at about 3/4 of that is certainly possible (warship, cargo, passenger liner). With a good set of handheld binoculars spotting range goes up a little, and classification is possible almost as soon as you spot something. I have no experience with large, fixed and stabilised binoculars, but would imagine those to be even better.
Radar is similarly out of whack. Commercial radar sets in the 25-30kW range I've worked with (Furuno FAR-21x7 S/X for reference) can pick out medium/large surface targets (cargo ships, large fishing boats, etc) reliably at over 20-25nm, even in slightly rougher weather (though operator skill and experience plays into being able to pick them out amidst clutter). While I've never had the chance to work with a military grade radar system, I know their capabilities are significantly greater. Not only are they generally much more powerful transmitters, but their signal processing gear is much more sophisticated, and they operate on a range of wavelengths granting greater flexibility. I wont even mention the capabilities of a Phased Array like the SPY-1 with several MW of power.
Now, I've tried to correct both of these through modding, but while I can happily increase the radar detection range on air targets, or from the air to the ground, surface to surface radar and visual in all cases remains extremely limited. I can only guess that something is wrong with the radar horizon/curvature modelling, which is beyond our ability to remedy as modders. I can only assume the game is modelling all radars as being mounted at sealevel, and ignoring radar wave curvature and instead only using line of sight horizon or something, but whatever the cause, this is a pretty serious issue.
EDIT: Interesting, if I swap the SensorType of the 'Visual' sensor to infrared, it suddenly makes detections at sensible ranges (10-11nm). Nothing I do seems to get radars to beyond ~16nm, though I did notice that increasing ship height increased their ranges somewhat, so clearly theyre modelled at some fraction of this. Unfortunately that isnt really a solution since this means larger RCS on targets too. =/
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