((A reminder that players must bear in mind the location of their fleet when signing contracts - fleets get one move per turn, and must be within moving distance of a contract's area of operation in order to sign. Also, you must now keep an eye on your fuel level. Every operation your fleet performs in a foreign sector uses up a unit of fuel. This can quickly be remedied by purchasing a unit of fuel from a regime or company within the foreign sector - or you can mine it yourself over the course of a full turn. Each unit of fuel costs 5mcr. when purchasing fuel, make sure you state who you are buying it from, ie...
Atheneum Directorate purchases a unit of fuel from I.C.E.
for regimes, a purchase of fuel will increase demand of fuel being refined from Tylium and increase their GDP by 5mcr. For companies, this will put the purchase price in their credits account.
Stats will be finished tonight, but just to give you an idea, all players start out with 0mcr, with the ability to go into deficit. If you didn't make any credits last turn, you will have a 0mcr GDP or account balance.
When exploring Darkspace, players will be burn up fuel and have to refine tylium for a full turn in order to move again - purchasing an outpost for 15mcr, will allow you to stay fueled in that sector of space, as well as any other fleets require to purchase fuel from you in that sector, so long as you can hold the outpost. Only one outpost may exist in a Darkspace sector. If you feel your outpost is in danger, and your fleet is nowhere near to defend, post a contract, a player or NPC will aid in the defense.))
Atheneum Directorate purchases a unit of fuel from I.C.E.
for regimes, a purchase of fuel will increase demand of fuel being refined from Tylium and increase their GDP by 5mcr. For companies, this will put the purchase price in their credits account.
Stats will be finished tonight, but just to give you an idea, all players start out with 0mcr, with the ability to go into deficit. If you didn't make any credits last turn, you will have a 0mcr GDP or account balance.
When exploring Darkspace, players will be burn up fuel and have to refine tylium for a full turn in order to move again - purchasing an outpost for 15mcr, will allow you to stay fueled in that sector of space, as well as any other fleets require to purchase fuel from you in that sector, so long as you can hold the outpost. Only one outpost may exist in a Darkspace sector. If you feel your outpost is in danger, and your fleet is nowhere near to defend, post a contract, a player or NPC will aid in the defense.))