Specific cringe-worthy behaviors of tactical AI.

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Combat AI will overcharge the severing golem even if there are other constructs nearby.
The ONLY job of the severing golem is to unstun other construct when they misfire,
Kinds of defeat their entire purpose if THEY are the ones stunned
:mad:

Speaking of Severing golems, AI does not seem to realize purging field exist, and will never use it.
I have not seen AI use purging field even if they have multiple severing golems and their army is debuffed to hell.
 
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  • 1Haha
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BTW I noticed that AI will prioritize certain living vines / vine prison and decaying zombies over almost anything else.
Heroes with infection will win battle with incredible odds that they shouldn't be able to just by distracting the AI.

Also: AI will not use sacrificial blights on vine prisons or decaying zombies to reset cooldowns on druids.
AI does not cast vine prison on turn one to recharge druids, but that's not cringe worthy since it's something for a human player to figure out.
But not ever using sacrificial blights on tier 1 combat summons that exist anyway is crazy and noticeable.
 
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