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Naggafin

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Apr 6, 2012
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I found this all the way at the bottom:
Code:
bears = {
	leader = polar_bear
	unit = EuropeanGC
	polar_bears = {
		color = { 200 200 200}
		first_names = { Nanuk Ursus Isbjorn Grrrowr Bjorn Grrgrrr Rawr Bamse }
		
		last_names = { Beliy Medved Bjorn Rawrrorr Rrrrr Grrr Gyp Qoi Styrbjorn Blomstfjellet }
	}
	union = SCA
}

Now THAT makes me want to create a nation of bears. Battle bears if you will. Imagine it: immigrants converting into bears. Bear global domination. Who knows? Anyway, I wonder if this is some new easter egg in the game, because it certainly wasn't there before HOD came out. Thoughts?
 
Came as a bit of a surprise when I created generals and admirals. Of course, now I demand the ability to have my avatar be a polar bear admiral.
 
Jan Mayen's primary culture is Polar Bear and they have a decision to purchase Iceland&Greenland from Denmark

Sadly, there are 0 Polar Bear pops in the game, so no assimilation will occur
 
yeah, that is the only problem with it. As such, I never had assimilation in Iceland and Greenland so they never became states. So I had a state with 4 people and a colony with 30000.
 
Mod the game to create a Polar bear pop of 50 and run a challenge to make the most polar bears.
 
I don't think it is a joke.
If Trolls exist in paradox forum, why Bears , Santa Claus or Yeti can't exist in real, or even in their games?
I wonder if Polar Bears emigrate to USA or Jamaica they will become Grizzly?
 
I saw that and found it just awesome. I'll create a conversion event for polar bears if I can.
On a note though, is that code right? Isn't the "leader = polar_bear" missing an "s", considering it's "polar_bears = { ... }"?