Sure, I can understand they are it for making money, and maybe my mind-set is just too much set on indie-developers where some really do take there time with games until they feel it's finished or has become what they wanted it to be (majority still doesn't, I'm sure, but there are a few).
But yea, in a sense the argument about Magna Mundi is false, because it's an uneven comparison. As for Rome though, I don't think the majority of the people didn't play it because they did not like the setting, rather they probably heard that it was a rather mediocre game and held of an there purchase, rather buy the next EU Expansion or HoI. Still it had a great feel to it I think, but with nothing to back it up.
I mean, if people played it here and would go on the forums and say, WOAW, this game is the best PI game I've ever played, regardless of the different themes or series, I think most of the PI community would have given it a try.
But that, WOAW, moment might have cost you another 3-years in development and perhaps that is not doable for you but I strongly believe, especially in a niche like were PI is in, that there is a strong Quality/Sell ratio.
You always have your bottom buyers, people that will always buy a PI game, or that like the theme/setting, or whatever. But I think, after that a lot of people will base there decision on the quality of a game.
So perhaps it's worth trying climbing that ratio-ladder a bit?
I think it would be great if you picked some of your best developers, set them in a room, give them a free ultimatum, and let them create something new and refreshing, make it a love-project, where a few people could work on for years on and off.
Let them do something new and refreshing, that's what I would appreciate.
And hack, I'm even pretty sure that people would pay 100 euro if they knew it was really good. I mean, would you rather pay 50 and again 50 in expansions for a game that was good, and then just got refined and expanded up a bit more.
OR pay 100 for a game that is REALLY good and brings something new to the table.
But I guess we'll see how right I am after we know how good MM is and what the sales figures are. Perhaps I'm wrong and don't understand your market at all, could very well be the case.
But yea, in a sense the argument about Magna Mundi is false, because it's an uneven comparison. As for Rome though, I don't think the majority of the people didn't play it because they did not like the setting, rather they probably heard that it was a rather mediocre game and held of an there purchase, rather buy the next EU Expansion or HoI. Still it had a great feel to it I think, but with nothing to back it up.
I mean, if people played it here and would go on the forums and say, WOAW, this game is the best PI game I've ever played, regardless of the different themes or series, I think most of the PI community would have given it a try.
But that, WOAW, moment might have cost you another 3-years in development and perhaps that is not doable for you but I strongly believe, especially in a niche like were PI is in, that there is a strong Quality/Sell ratio.
You always have your bottom buyers, people that will always buy a PI game, or that like the theme/setting, or whatever. But I think, after that a lot of people will base there decision on the quality of a game.
So perhaps it's worth trying climbing that ratio-ladder a bit?
I think it would be great if you picked some of your best developers, set them in a room, give them a free ultimatum, and let them create something new and refreshing, make it a love-project, where a few people could work on for years on and off.
Let them do something new and refreshing, that's what I would appreciate.
And hack, I'm even pretty sure that people would pay 100 euro if they knew it was really good. I mean, would you rather pay 50 and again 50 in expansions for a game that was good, and then just got refined and expanded up a bit more.
OR pay 100 for a game that is REALLY good and brings something new to the table.
But I guess we'll see how right I am after we know how good MM is and what the sales figures are. Perhaps I'm wrong and don't understand your market at all, could very well be the case.