So, is that political mapmode in screenshot #1?
Yes, that looks like the clan map. There are a few other political maps as well for things like demesne, kunis, etc.
So, is that political mapmode in screenshot #1?
Is there any reason to care about the hostage?
Random generalising based on CK and Rome here: you often have a whole bunch of useless family members about whom you care very little and often are looking for creative ways to kill. these people often make up the bulk of your court/family. If the hostage is selected randomly its likely to be someone you have no emotional/rp/metagaming attachment to. If this is the case what is there to make you care about the hostage? Do you lose a lot of honour if the other side justifiably executes your hostage as you have abandoned your family member, that could be a convincing metagameing reason to care.
Well, here's hoping there is some sort of honor blunting for situational modifiers. I'm not sure a young daimyo should lose honor for declaring war on the lord who assassinated his father, for example.
During the Sengoku period "I want your castle" is pretty much all the justification you needed.It's interesting that there aren't any CB anymore. I'm personally am fine with it - I'll still be using my imagination to justify my glorious conquests.
What I'm wondering is what about this wondering Ronin army? How does it behave? Can someone else hire them into their clan?
Yes, you're able to hire them.
Can you give the ronin land and turn him into a "noble" again?
So, to me, this Dev Diary looks encouraging. Although I think I agree with others that the name of the peace function might need some modification. I suggest "Accept status Quo" since that is essentially what a treaty means in Sengoku.
Personally, I'd go with accept truce... it's not called Warring States for no reason, right?
You'll likely be able to grant less valuable provinces to a vassal.I am a bit concerned about the changes to white peace, but I suppose trying it won't hurt.
In particular, I often find myself capturing AI provinces to convince it that it isn't going to win the war, and it should just go away and leave me alone. If I'm forced to do this regularly in Sengoku, I'll probably end up with a lot of crap I don't want. So hopefully the change is done well and sensibly.
The game objective in Sengoku is to become Shogun of Japan, not just Shogun of the bits of Japan that you actually want.If I'm forced to do this regularly in Sengoku, I'll probably end up with a lot of crap I don't want.
I am a bit concerned about the changes to white peace, but I suppose trying it won't hurt.
In particular, I often find myself capturing AI provinces to convince it that it isn't going to win the war, and it should just go away and leave me alone. If I'm forced to do this regularly in Sengoku, I'll probably end up with a lot of crap I don't want. So hopefully the change is done well and sensibly.
To be picky, it wasn't called the Warring States period at all - that was China, and somewhat earlier, IIRC. "Accept Truce" works really well, though, for the sort of 'extended civil war' that Sengoku represents.Personally, I'd go with accept truce... it's not called Warring States for no reason, right?
:rofl: Beautifully put! This really highlights the difference between this game and the earlier P'dox titles, I think. You are not trying to carve out an empire in a sea of countries - the only goal is "world conquest" (as far as the game goes, i.e. the whole game map).The game objective in Sengoku is to become Shogun of Japan, not just Shogun of the bits of Japan that you actually want.