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It's Party time!!

Two live-wires.
:D

Well where to start?

Somewhere at the beginning I suppose.

Some time back I took RiskBattleMod5 and cloned it. Then archived it as was.
Then I poured my focus in another similiar mod.

It is titled, "Guild Imperium'.
It has 70 some countries at start, many similiar to BattleMod5 excepting these changes.
73 countries
3 are Guild countries or Watchers
26 are puppets
In addition to puppeted alliances there are 5 free alliances.
20 total alliances at start.

What this does is reduce the effective number of AI principles to 38 plus the three Global Guilds which are 'inactive' at this time.

Why this important for gameplay is that the game is fast, very fast and does not much slow down even a year out, well not anything like any mod I have so far made.
:D

In addition, revolt modding will still be 'layered' in over five years game time so that at no time will the game slow down any more than an average slow down.

This has with AI performance been one of my leading concerns.

Now, I set an AI performance check-list for myself a few months back. (did not post it).

I have accomplished proven all the list except two. One works partly and I care not to pursue it further, that is AI use of combined arms and the other AI build nuclear and use nuclear. The nuclear use was at bottom of list and now I am moving on for a while.

I will start a thread for this but here is the 'Summary List of Efforts'

Summary List of efforts.

AI use of counter stacking.
AI avoid economy crashes
AI amphibious assaults
AI standardize DoW
AI standardize of peace deals acquiring land in contiguous logical order
AI build of units, particularly overcoming defaulting to mega infantry
AI use of Air first on ground troops
AI use of Air on ships
AI Island hopping
AI two and three front effective
AI opening second and third fronts by sea when already engaged on land front with same antagonist
Reducing CTD risk and increasing stability of game
Randomizing various diplomacy based AI behaviors from game to game, needed to resort use of events for this.
AI proper use of HQ
AI defense against encirclement
AI defend beaches
AI defend against spearheads
AI use of paratroopers
AI use of transports planes for supply
AI build nuclear and use nuclear (on this one I mostly copied someone else's efforts)
AI build forts, factories and radar
AI build navies (bottom of build queue)
AI use of puppets or puppets functioning well (lastly accomplished)
AI use of combined arms

For clarification, Risk Battle Mod, Beta 4 had only half of this, some because I was still casting about with settings and sending it off to the beta testers. :D However in Guild Imperium all are well working. And literally mean ALL, except as noted about combined arms and nuclear.

Another concern that came back to me was my infernal ever growing OOB, that had basically grown to be a large 'crutch' so far as Mod performance goes.

So in Guild Imperium I stripped out the OOB to 10 garrisons with brigades, 10 armored transports and 10 escort destroyers ClassII. Excepting land-locked countries and puppeted minors received lesser numbers of garrisons.

I wanted the AI's to build and use, particularily transport planes and paratroopers, which they did and do. Also those marines for handy amphibious landings etc. which they do and island hoping which they do... etc. etc.

Well to bring a test more to home.
I did the following just lately.

I loaded up DD_1.1 (cause I did not ever play it :eek: so I never patched up to 1.3a.)
I stripped out all AI's and all AI's switches (which means I eliminated by placing them in a archived folder)
I disabled ALL events and all AI calls via the 1939 eug.
I amended 1939 eug. to have USA start as a ally at war, same with Italy. Amended Finland and SOV diplomacy so war would ensue without events etc.
This eliminated the GER advantage for fighting FRA. (contained in the FRA AI file)
I eliminated SOV GDE handicap entirely

I placed my AI as the only AI running every single country in the DD_1.1 1939 scenario.
Aside from the 'rough diplomacy fit' which I mostly only made work by amending the 1939.eug and a handful of lines in various country inc. everything ran fine.

What started me down this path besides wanting to get around to it, was to see if I could get UK to give some land units to FRA. Well thy will not but I now know why, however Australia did, Canada did and New Zealand did. That was good enough for to get UK to do it requires major over-haul of the UK empire.

The AI performance is largely the same from Guild Imperium to DD_1.1 1939 scenario. Differences can be accounted for in the diplomacy model which is far more complicated in vanilla than I see as needful. (my prejudice) Also, I would change the stats on two units straight off, militia and sea transport ships. But that is my preference and understanding. Not necessary of course and I did not do it for this play test.

I have screen shots of everything I have here discussed and will get around to post new threads each with same and further details.

Screens will show proper AI use of HQ, double-line defense, use of reserves, handling the battle line, countering breakthroughs etc. They show repeated AI adroit handling of two and three major fronts and minor ones far flung all at once. Japan taking vast portions of Indo and Phillipines and American Pacific islands all with vanilla OOB and my AI build orders.

All the AI list, especially in Guild Emperium where there are no diplomacy relation handicaps.

I also found the battle for France much more interesting this way, going for the whole of it without handicaps in place.

Well enough for now, though I am forgetting something I am sure.
:D
 
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My 'second' effort at whole world picture :D

Guild Imperium



Guild Imperium
 
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So what are the new countries i'm seeing?
Gaelic Federation, Lousiana, Deseret, Guyana, some kind of Atlantic/Meditteranean and Asian oceans collections? Arctic country? London? Norway? Switzerland, Baltic...a?
 
Tribolute said:
So what are the new countries i'm seeing?
Gaelic Federation, Lousiana, Deseret, Guyana, some kind of Atlantic/Meditteranean and Asian oceans collections? Arctic country? London? Norway? Switzerland, Baltic...a?

I'll post new thread for this, but it is not all complete cement, especially names, however much is largely sketched out.

A few more things for beta testers which I will also get to.
Many thanks!!
 
therev said:
The light green Islands - what are they - neutrals? guilds? pirates?

Light Green are Trade Guilds
Red are Pirates
Black are Watchers

As a note:

There are in British Isles now:

Kingdom of Scotland
Kingdom of Ireland
Kingdom of Wales
Kingdom of England

And 'Norseland' mostly in Norway's position

Kingdom of Ireland
Kingdom of Wales
and Norseland all are 'puppets' of Kingdom of Scotland and under her military control.

Kingdom of England is independent and sits precariously with but three provinces.
 
And therev I think you like this.
:cool:

Australia is now a 'major' power and been renamed:

Australian Empire has been IC beefed up with more cities/rural to reflect the migration of the disfranchised English due to the long dominance of Napoleon France both in Europe in North America and sports New Zealand and South Africa as puppet minors under her control. Though South Africa is smaller now. Also she keeps a eye on Kingdom of Scotland in regards to Kingdom of England.
 
Any chance of play-testing now that I'm back?
 
GeneralHannibal said:
Any chance of play-testing now that I'm back?

Wu wo he's back!!
:D

Maybe soon start up a new beta-test thread and see who is still active.
 
That Guild Imperium looks sweet.

More countries for brave Finland to conquer. I like how Scandinavia has been broken down again.

Asia seems exactly like Risk. You could invent something innovative there. ;)
 
Yukala said:
Wu wo he's back!!
:D

Maybe soon start up a new beta-test thread and see who is still active.

Good idea :D
 
EvilSanta said:
That Guild Imperium looks sweet.

More countries for brave Finland to conquer. I like how Scandinavia has been broken down again.

Asia seems exactly like Risk. You could invent something innovative there. ;)

Nice to hear from you!!
:cool:

It is beginning to feel like the old 'gang' is here again.
:D

I will get that Guild Imperium Thread going and then outline what are actually significate changes in the East. Some are not so noticable with just a map.
 
Lafayette53 said:
Wow I need to try this!

Great!!

OK guys I am moving in the direction of Beta as is for Guild Imperium so I have some help with it.

It will be an invitation only closed beta. Basically all you have been with this project and still are interested. I especially wish to keep my AI behind closed doors until later when more of this work goes officially public.

I have upgraded my Boxnet account and will need a little info to set up each their own access to files back and forth.
 
OK

All sounds good :)
 
therev said:
What Hannibal says!

And a beefed up Empire of Australia..... Hmmmmmm....... Beefed up......

Count me in. I will keep all secret on pain of death!

Alright!! Could you PM your current email again?