The following After Action Report [ COMPLETED ] documents not only the events specific to Hungary, but the reasoning behind the choices made, so the principles can be applied in other games for other countries besides Hungary.
Initial start: Normal difficulty, with all of the Default settings, except Lucky Nations turned off.
Initial Advisors:
Natural Scientist (6 stars) - Production Research bonus
Philosopher (2 stars) - Prestige bonus
Artist (3 stars) - Stability gain
Initial Mission: Austrian Relations (100+ relations with Austria, and Royal Marriage)
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11/1399 - Hired advisors, set research sliders to recover stability, sent diplomats as follows:
Austria - offer an alliance immediately, before other countries form alliances, as the odds of success decrease significantly once a country already has two alliances. This will also boost relations, raising the odds of a successful Royal Marriage offer being accepted later. It will also significantly reduce the odds of Bohemia declaring war on Hungary in the first few days of the game. Accepted by Austria.
Bohemia - Royal Marriage offer, in the hopes that their king will pass away before they gain an heir, resulting in a Personal Union between Hungary and Bohemia. This happened historically, leaving the King of Hungary temporarily as the King of Hungary and Bohemia, and Holy Roman Emperor. Accepted.
Burgundy - this is a very likely candidate to claim the Imperial throne if/when the Bohemian king dies, if Bohemia acquires its usual levels of Infamy. There is a very important reason for remaining on the good side of Austria, Bohemia, and Burgundy, as the following events will show. Accepted.
Poland - Royal Marriage offer, in hopes of inheriting or forming a Personal Union with them in case their king dies while fighting the Golden Horde. Accepted.
The 5th Diplomat was kept in reserve for a month, until the diplomatic menu with Austria resets.
Constructed one Cavalry unit and an infantry unit, with just enough funds left in the treasury to last until the end of the year.
12/1399 - Used that 5th diplomat to make a Royal Marriage offer to Austria. Accepted. Mission completed for a +1 boost in Stability.
New mission: Annex Transylvania for a core on Transylvania.
Slider move made, to increase Centralization, in order to boost income. Resulting effect: -1 Stability.
Several Royal Marriage offers accepted, two rejected (Bar and Mazovia) because I don't want to accidentally inherit a usual target for a major power at this stage.
6/1400 - Stability increased. Various Royal Marriages offered, mostly within the HRE, all but one accepted. Bohemia attacks Poland/Lithuania, while Poland is at war against the Golden Horde. Wallachia, Ragusa, and Montenegro ally with each other, then the king of Montenegro passes away, leaving no legal heir. Hungary sends a spy, and uncovers "Obscure Documents" showing a legal right to the throne of Montenegro. Montenegro itself is not an important target, but it's a path to a legal CB on the more valuable targets: Wallachia and Ragusa. Additional military units are built, increasing the army to 2 cavalry and 8 infantry.
7/1400 - Hungary declares war on Montenegro to enforce its claim. Ragusa and Wallachia join Montenegro in the war.
12/1401 - Wallachia surrenders, converting to Catholicism and becoming a vassal of Hungary. This combination raises Hungary's Prestige to #2 in the world.
1/1402 - Venice declares war on Montenegro, and Ragusa supports its ally against Venice. This throws a proverbial wrench into the gears, since accepting the surrender of either Ragusa or Montenegro will allow Venice to stroll in and annex them. Second army stack started, making a total of 14 units: 2C/8I and 2C/2I.
11/1402 - Hungary's king has an heir, although certainly not a great one. Average legitimacy, and 4//5/7 stats, just a shade below average overall. That's 3 stars between Administration and Diplomacy, not bad enough to be a concern, but not what I was hoping for. Note that in the early stages of the game, the king is the primary source of research points, unless you get a really good advisor. In the late stages of the game, the king's input is trivial compared to the huge tax, trade, and production contributions.
1403 - Bohemia ends its war against Poland with the annexation of a province and forces the release of Moldavia and a one province minor (OPM) Ukraine, giving Bohemia 4 points of Infamy. Moldavia is soon defeated by the Golden Horde, becoming a vassal. Ukraine is quickly guaranteed by about 6 other countries. Burgundy, having picked up 3 provinces through missions or by taking its own cores, has gained Prestige without any Infamy, and is preferred by the majority of the HRE electors. Hungary sends a diplomat to request military access to Burgundy, then offers military access to Burgundy a month later. Both are accepted, increasing Relations.
1404 - The king of Bohemia passes away, but has a legal heir. The King of Burgundy becomes the new Emperor. Hungary makes a modest request to admit Ersekeuvar to the HRE, which is approved, which is now possible because Burgundy has more provinces than Hungary, whereas Bohemia would have never admitted a province of a larger country than itself into the HRE. Hungary then requests that Pecs (the capital) be admitted, but is rejected. A month later, the request is repeated, and Hungary becomes a member of the HRE.
1405 - Venice and Montenegro tire of waiting, and settle for a white peace. Hungary enforces vassalization on Ragusa, then enforces the Personal Union with Montenegro, ending the unusually prolonged war.
1406 - Production research pays off, thanks to an excellent advisor, and Hungary builds its first Constabulary. Research focus changed to Government, for a National Idea and the +1% tax efficiency boost per level. Poland admits defeat in its war against the Golden Horde, and Lithuania soon breaks away upon the death of the King of Poland, losing another 4-5 provinces to the Ukraine in a series of revolts.
1407-1409 - Hungary uses most of the rest of the decade to burn off the majority of its Infamy, and annexes Transylvania diplomatically, completing another mission.
Next mission: "Make Bohemia vote for us". This is all-but impossible, as Bohemia will always vote for itself unless cut apart and vassalized. Reload the game. Same mission, reload. After 8 reloads, I get "Make Trier vote for us". This is at least reasonably possible, even thought I have zero intention of becoming Emperor while my financial and military state is still so weak, so I accept it.
The exceptional Natural Science advisor writes a book, providing an additional boost to Production research for the next decade.
1411 - Another slider move toward Centralization. Shortly after, I get an event providing a slider move toward Free Subjects, saving me what would have been my next slider move in another decade.
Ultimately, Hungary MUST westernize in order to remain competitive. This will require several more slider moves over several more decades toward Centralization, more than are allowed by the current form of government. Annexing enough provinces (30) to allow an Imperial form of government can allow that to happen well before a suitable alternative can be researched, provided that you're at least moderately aggressive about it. Several slider moves toward Innovation will also be needed, but the increase in Stability cost for doing so makes it attractive to remain slightly Close-Minded, at least for the next few decades.
The medium-range plan is to pick up a couple of HRE provinces through the Obscure Documents espionage mission and forced PUs, then inheriting them as cores through the HRE. Member states (not the Emperor) get a -0.25 Infamy per year benefit, along with other advantages, but eventually I'll need to become Emperor to wield the massive amounts of manpower and high force limits that the title confers.
That Imperial title also allows you to declare wars against outside countries that take HRE provinces, and if you liberate any HRE provinces in such a war, you gain a core on one of the reclaimed provinces. Illegal HRE provinces (taken by HRE or outsider states) often turn over their illegal HRE provinces as a random event, which can be either good or bad, depending on the situation. Good if you want that province or can release it to burn off a point of Infamy for your other antics, but bad it you don't want it and can't release or sell it, and then have to suffer a +0.25 per year Infamy increase for each illegal HRE province in your possession, for the 50 years that it takes to become a core. That's 0.25 per year for 50 years, which is 12.5 Infamy points for a single province! The idea is to take as many as possible for as little Infamy as possible, since Infamy is the primary brake on expansion. Colonial wars for 0.8 Infamy per province are excellent, Holy Wars for 1.0 per province are good, and even defensive wars offer 3 point provinces instead of the usual 4. Occupying and colonizing lands owned by a horde incur no infamy, so taking land from the Golden Horde is ideal, if you can survive their early-game advantages both in sheer numbers and in combat strength. Inheriting is also free, and I intend to utilize that as much as possible.
Initial start: Normal difficulty, with all of the Default settings, except Lucky Nations turned off.
Initial Advisors:
Natural Scientist (6 stars) - Production Research bonus
Philosopher (2 stars) - Prestige bonus
Artist (3 stars) - Stability gain
Initial Mission: Austrian Relations (100+ relations with Austria, and Royal Marriage)
-------------------------------------------------------------------------------------------------------------
11/1399 - Hired advisors, set research sliders to recover stability, sent diplomats as follows:
Austria - offer an alliance immediately, before other countries form alliances, as the odds of success decrease significantly once a country already has two alliances. This will also boost relations, raising the odds of a successful Royal Marriage offer being accepted later. It will also significantly reduce the odds of Bohemia declaring war on Hungary in the first few days of the game. Accepted by Austria.
Bohemia - Royal Marriage offer, in the hopes that their king will pass away before they gain an heir, resulting in a Personal Union between Hungary and Bohemia. This happened historically, leaving the King of Hungary temporarily as the King of Hungary and Bohemia, and Holy Roman Emperor. Accepted.
Burgundy - this is a very likely candidate to claim the Imperial throne if/when the Bohemian king dies, if Bohemia acquires its usual levels of Infamy. There is a very important reason for remaining on the good side of Austria, Bohemia, and Burgundy, as the following events will show. Accepted.
Poland - Royal Marriage offer, in hopes of inheriting or forming a Personal Union with them in case their king dies while fighting the Golden Horde. Accepted.
The 5th Diplomat was kept in reserve for a month, until the diplomatic menu with Austria resets.
Constructed one Cavalry unit and an infantry unit, with just enough funds left in the treasury to last until the end of the year.
12/1399 - Used that 5th diplomat to make a Royal Marriage offer to Austria. Accepted. Mission completed for a +1 boost in Stability.
New mission: Annex Transylvania for a core on Transylvania.
Slider move made, to increase Centralization, in order to boost income. Resulting effect: -1 Stability.
Several Royal Marriage offers accepted, two rejected (Bar and Mazovia) because I don't want to accidentally inherit a usual target for a major power at this stage.
6/1400 - Stability increased. Various Royal Marriages offered, mostly within the HRE, all but one accepted. Bohemia attacks Poland/Lithuania, while Poland is at war against the Golden Horde. Wallachia, Ragusa, and Montenegro ally with each other, then the king of Montenegro passes away, leaving no legal heir. Hungary sends a spy, and uncovers "Obscure Documents" showing a legal right to the throne of Montenegro. Montenegro itself is not an important target, but it's a path to a legal CB on the more valuable targets: Wallachia and Ragusa. Additional military units are built, increasing the army to 2 cavalry and 8 infantry.
7/1400 - Hungary declares war on Montenegro to enforce its claim. Ragusa and Wallachia join Montenegro in the war.
12/1401 - Wallachia surrenders, converting to Catholicism and becoming a vassal of Hungary. This combination raises Hungary's Prestige to #2 in the world.
1/1402 - Venice declares war on Montenegro, and Ragusa supports its ally against Venice. This throws a proverbial wrench into the gears, since accepting the surrender of either Ragusa or Montenegro will allow Venice to stroll in and annex them. Second army stack started, making a total of 14 units: 2C/8I and 2C/2I.
11/1402 - Hungary's king has an heir, although certainly not a great one. Average legitimacy, and 4//5/7 stats, just a shade below average overall. That's 3 stars between Administration and Diplomacy, not bad enough to be a concern, but not what I was hoping for. Note that in the early stages of the game, the king is the primary source of research points, unless you get a really good advisor. In the late stages of the game, the king's input is trivial compared to the huge tax, trade, and production contributions.
1403 - Bohemia ends its war against Poland with the annexation of a province and forces the release of Moldavia and a one province minor (OPM) Ukraine, giving Bohemia 4 points of Infamy. Moldavia is soon defeated by the Golden Horde, becoming a vassal. Ukraine is quickly guaranteed by about 6 other countries. Burgundy, having picked up 3 provinces through missions or by taking its own cores, has gained Prestige without any Infamy, and is preferred by the majority of the HRE electors. Hungary sends a diplomat to request military access to Burgundy, then offers military access to Burgundy a month later. Both are accepted, increasing Relations.
1404 - The king of Bohemia passes away, but has a legal heir. The King of Burgundy becomes the new Emperor. Hungary makes a modest request to admit Ersekeuvar to the HRE, which is approved, which is now possible because Burgundy has more provinces than Hungary, whereas Bohemia would have never admitted a province of a larger country than itself into the HRE. Hungary then requests that Pecs (the capital) be admitted, but is rejected. A month later, the request is repeated, and Hungary becomes a member of the HRE.
1405 - Venice and Montenegro tire of waiting, and settle for a white peace. Hungary enforces vassalization on Ragusa, then enforces the Personal Union with Montenegro, ending the unusually prolonged war.
1406 - Production research pays off, thanks to an excellent advisor, and Hungary builds its first Constabulary. Research focus changed to Government, for a National Idea and the +1% tax efficiency boost per level. Poland admits defeat in its war against the Golden Horde, and Lithuania soon breaks away upon the death of the King of Poland, losing another 4-5 provinces to the Ukraine in a series of revolts.
1407-1409 - Hungary uses most of the rest of the decade to burn off the majority of its Infamy, and annexes Transylvania diplomatically, completing another mission.
Next mission: "Make Bohemia vote for us". This is all-but impossible, as Bohemia will always vote for itself unless cut apart and vassalized. Reload the game. Same mission, reload. After 8 reloads, I get "Make Trier vote for us". This is at least reasonably possible, even thought I have zero intention of becoming Emperor while my financial and military state is still so weak, so I accept it.
The exceptional Natural Science advisor writes a book, providing an additional boost to Production research for the next decade.
1411 - Another slider move toward Centralization. Shortly after, I get an event providing a slider move toward Free Subjects, saving me what would have been my next slider move in another decade.
Ultimately, Hungary MUST westernize in order to remain competitive. This will require several more slider moves over several more decades toward Centralization, more than are allowed by the current form of government. Annexing enough provinces (30) to allow an Imperial form of government can allow that to happen well before a suitable alternative can be researched, provided that you're at least moderately aggressive about it. Several slider moves toward Innovation will also be needed, but the increase in Stability cost for doing so makes it attractive to remain slightly Close-Minded, at least for the next few decades.
The medium-range plan is to pick up a couple of HRE provinces through the Obscure Documents espionage mission and forced PUs, then inheriting them as cores through the HRE. Member states (not the Emperor) get a -0.25 Infamy per year benefit, along with other advantages, but eventually I'll need to become Emperor to wield the massive amounts of manpower and high force limits that the title confers.
That Imperial title also allows you to declare wars against outside countries that take HRE provinces, and if you liberate any HRE provinces in such a war, you gain a core on one of the reclaimed provinces. Illegal HRE provinces (taken by HRE or outsider states) often turn over their illegal HRE provinces as a random event, which can be either good or bad, depending on the situation. Good if you want that province or can release it to burn off a point of Infamy for your other antics, but bad it you don't want it and can't release or sell it, and then have to suffer a +0.25 per year Infamy increase for each illegal HRE province in your possession, for the 50 years that it takes to become a core. That's 0.25 per year for 50 years, which is 12.5 Infamy points for a single province! The idea is to take as many as possible for as little Infamy as possible, since Infamy is the primary brake on expansion. Colonial wars for 0.8 Infamy per province are excellent, Holy Wars for 1.0 per province are good, and even defensive wars offer 3 point provinces instead of the usual 4. Occupying and colonizing lands owned by a horde incur no infamy, so taking land from the Golden Horde is ideal, if you can survive their early-game advantages both in sheer numbers and in combat strength. Inheriting is also free, and I intend to utilize that as much as possible.
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