Apologies for the delay: I had problems with the computer the AAR image files are saved on over the weekend; but now I've access to them again. \o/
Turn 6 - Late July 1898
We’ve got the damn Yankees on the run again! (Or so shouted the elderly ex-Confederate General Joe Wheeler to his men, when he forgot which war he was fighting...)
My 79,575 men capture Santiago with a loss of 18,462 killed, but the Spanish army of 28,597 is wiped out and Santiago is mine. Note that the screen says ‘Cuban victory’ since this is their national province, but it still counts as mine.
Sadly, Roosevelt’s Rough Riders were at the forefront of the battle, and were wiped out while charging the Spanish entrenchments on horseback. Roosevelt himself is wounded and hospitalised back to the States.
As spoils of war I get two units of fortress artillery and a supply wagon (and 7100 Spanish prisoners). I leave the artillery to defend Santiago and send Shafter marching up Cuba towards La Habana. Naval transport would be much faster, but I don’t have any available – the transport fleet is still heading for Hampton Roads to collect the Puerto Rico force.
The US troops in the Philippines capture the last Spanish outpost in Luzon with no incidents. The enemy still occupy Mindoro, Panay and Mindanao, but capture of those places can wait until later. (They’re not scenario objectives.)
Notice from the screenshot above that Merritt’s force currently has a combat strength of 79. (It’s the number under the picture of the general on the counter.) If you look at the previous picture of the area in June 1898 (post #9) you’ll see that a month ago his strength was 261. That reduction of about two-thirds of his strength is entirely due to cohesion losses, from trekking through the muddy, rainy jungles of the Philippines for two turns. Fortunately, a few turns of making camp without fighting will restore his strength again... it’s lucky there were no enemies waiting for him in that province!
Turn 7 – Early August 1898
Nothing of interest happens. Everyone is still en route to their destinations.
Turn 8 – Late August 1898
Brooke’s forces have landed in Puerto Rico and linked up with the Marines. They have a combat strength of 535, the Spanish have 591 and an intact fortress. Assaulting would be suicidal, so we continue the siege.
In Cuba, I order Shafter’s army and the Cuban rebels to attack the Spanish force under Blanco y Erenas that’s blocking the way up the island.
Turn 9 – Early September 1898
The Battle of Camaguey is another Allied victory. San Juan, however, is still under siege and the walls are unbroken.
Turn 10 – Late September 1898
San Juan fortress is still intact. My army has recovered cohesion and is now at 820 strength compared to the Spanish who are down to 581. It’s very bad odds, but I only have one turn to capture this objective province, so I order the attack anyway.
Victory or defeat in the campaign will hinge on the results of this one final battle...