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matgopack

Second Lieutenant
69 Badges
Apr 12, 2014
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Historically, Empires/nations/other states rarely - if ever - were able to marshal their entire military on a single front. Instead, much of it was scattered around in garrisons, and that made offensive operations significantly more difficult.

In Imperator, we have a system that makes this possible to replicate with a tweak - the region-level army system. Assigning an army to a region decreases unrest, but does little else. My suggestion is to make every region have a 'target value' of troops assigned to it - with plenty of modifiers that could decrease the need for permanently assigned troops (eg: % of pops that are fully integrated, if it has a border with foreign nations, if there are forts present, etc). Governors that do not have the number of troops could be made to have growing disloyalty and decrease stability (or any number of other modifiers that would slowly destabilize the nation).

The goal of such a system is to make larger empires have to devote more troops to home garrison, making governors more impactful/powerful - while retaining the possibility of pulling troops for important/desperate wars, that comes at the cost of destabilizing the country.
 
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