I would like to role-play the USA as a "libertarian utopia", with all political reforms except Trade Unions (outlaw them), minimal regulation, maximum factory profitability (undercut the rest of the world on production cost), Laissez-faire, etc. In another thread regarding Southern Democrats in the USA,
Obviously, this could throw a wrench in how I'd like to role-play the USA, so let's take a look at the Social Reforms in vanilla HoD:
Minimum Wage -- increases Immigrant Attraction
Max. Workhours -- reduces factory throughput, reduces Luxury Needs, increases Immigrant Attraction
Safety Regulations -- reduces Everyday Needs, increases Factory Cost, increases Immigrant Attraction
Unemployment Subsidies -- increases Immigrant Attraction (and redistributes wealth to the unemployed)
Pensions -- increases Immigrant Attraction (and redistributes wealth to the masses)
Health Care -- increases Immigrant Attraction and Population Growth
School System -- increases Immigrant Attraction and Education Efficiency
I have a few questions about the Social Reforms in Heart of Darkness:
1) Assuming I want high Consciousness and Plurality in a modern Democracy, is it even possible to resist passing all Social Reforms -- will the POPs just keep demanding and revolting until I give in?
I see that Trade Unions increase social reform desire, so I am hoping that early in the game if I get Reactionaries in control of the Upper House long enough for them to outlaw unions, it will allow me to pick-and-choose my Social Reforms later in the game.
2) What Social Reforms do people recommend in vanilla Heart of Darkness?
I see that many of the Social Reforms have increased Immigrant Attraction as a benefit, but if I'm playing USA, I think they get huge bonuses to that already, and additional Immigrant Attraction will have less and less benefit as my share of world immigration gets higher and higher.
I want to have the lowest factory costs in the world -- that means I want no Minimum Wage or other reforms that reduce factory throughput (Max Workhours). Reforms that reduce Needs of my POPs will make them easier to please, but I'm thinking if I can drive down prices, drive up factory profitability, and lower taxes with Laissez-faire, that will make it easier for my POPs to buy their Needs.
In the case of Health Care, it has benefits to Population Growth, which is desirable -- but in the case of playing the USA, I am wondering how important the natural growth modifier is compared to the population growth from immigration.
Education is vital for a literate workforce, so I am thinking School System reform is a good idea -- but how does the cost/benefit compare to simply using the Education spending slider? In other words, let's say I get my literacy to 100% and I don't need to maximize my spending on Education any longer -- in order to maintain 100% literacy, does it cost more or less if I have School System reforms than if I just use the Education spending slider?
When it comes to Unemployment reforms, I am thinking they might discourage POPs from migrating to where the good jobs are. I want my labor market to be "liquid", not "sticky".
Reforms like Pensions, Health Care, and Unemployment do not directly decrease my factory competitiveness, but they do increase my government spending on Social Programs, and all the reforms increase my spending on Administration, which means there is either less money available for the military, or I have to raise taxes, which reduces the take-home-pay of my POPs.
So, do all Social Reforms truly give a net advantage, or only some of them (I'm thinking Health Care and School System)? And if I'm playing a Laissez-faire "libertarian utopia" Democracy with high Consciousness and Plurality, can I really pick-and-choose my Social Reforms without causing constant revolts?
... all social reforms are beneficial.
Obviously, this could throw a wrench in how I'd like to role-play the USA, so let's take a look at the Social Reforms in vanilla HoD:
Minimum Wage -- increases Immigrant Attraction
Max. Workhours -- reduces factory throughput, reduces Luxury Needs, increases Immigrant Attraction
Safety Regulations -- reduces Everyday Needs, increases Factory Cost, increases Immigrant Attraction
Unemployment Subsidies -- increases Immigrant Attraction (and redistributes wealth to the unemployed)
Pensions -- increases Immigrant Attraction (and redistributes wealth to the masses)
Health Care -- increases Immigrant Attraction and Population Growth
School System -- increases Immigrant Attraction and Education Efficiency
I have a few questions about the Social Reforms in Heart of Darkness:
1) Assuming I want high Consciousness and Plurality in a modern Democracy, is it even possible to resist passing all Social Reforms -- will the POPs just keep demanding and revolting until I give in?
I see that Trade Unions increase social reform desire, so I am hoping that early in the game if I get Reactionaries in control of the Upper House long enough for them to outlaw unions, it will allow me to pick-and-choose my Social Reforms later in the game.
2) What Social Reforms do people recommend in vanilla Heart of Darkness?
I see that many of the Social Reforms have increased Immigrant Attraction as a benefit, but if I'm playing USA, I think they get huge bonuses to that already, and additional Immigrant Attraction will have less and less benefit as my share of world immigration gets higher and higher.
I want to have the lowest factory costs in the world -- that means I want no Minimum Wage or other reforms that reduce factory throughput (Max Workhours). Reforms that reduce Needs of my POPs will make them easier to please, but I'm thinking if I can drive down prices, drive up factory profitability, and lower taxes with Laissez-faire, that will make it easier for my POPs to buy their Needs.
In the case of Health Care, it has benefits to Population Growth, which is desirable -- but in the case of playing the USA, I am wondering how important the natural growth modifier is compared to the population growth from immigration.
Education is vital for a literate workforce, so I am thinking School System reform is a good idea -- but how does the cost/benefit compare to simply using the Education spending slider? In other words, let's say I get my literacy to 100% and I don't need to maximize my spending on Education any longer -- in order to maintain 100% literacy, does it cost more or less if I have School System reforms than if I just use the Education spending slider?
When it comes to Unemployment reforms, I am thinking they might discourage POPs from migrating to where the good jobs are. I want my labor market to be "liquid", not "sticky".
Reforms like Pensions, Health Care, and Unemployment do not directly decrease my factory competitiveness, but they do increase my government spending on Social Programs, and all the reforms increase my spending on Administration, which means there is either less money available for the military, or I have to raise taxes, which reduces the take-home-pay of my POPs.
So, do all Social Reforms truly give a net advantage, or only some of them (I'm thinking Health Care and School System)? And if I'm playing a Laissez-faire "libertarian utopia" Democracy with high Consciousness and Plurality, can I really pick-and-choose my Social Reforms without causing constant revolts?