Back to EU3 now (had been spending time in CK2...
), exploring the late game with Hindustan, now around 1650.
Am I correct in thinking that missions cease to be a relevant game mechanic after the early game? I like the concept, and have spent a lot of time save scumming to get anything remotely useful (colonize $PROVINCE, or grow a province to a city, mostly) but the game really likes to offer "build a useless manufactory somewhere" missions. With a ridiculously large income, all manufactories have been essentially useless for about a century now, which is disappointing. I remember them being more consistently useful in EU2/FtG.
I see what you meant a few pages back about how by the late game, Bank becomes a pointless Idea. I never took it with Hindustan, but between centralization, the gold standard decision, and tax assessor, there's more than enough space to mint without a Master of the Mint, let alone Bank.
I'm wondering if I was too quick to swap away from QftNW. I did so when I had discovered all sea zones and coastal provinces, and had enough range to colonize everywhere I'd ever care about without it. But maybe it would have been worth keeping for a while just for the colonialism CB. Portugal just annexed Shawnee (in the 1640s - AI seems very slow about conquering natives) and could potentially use that to block my colonization of inland North America. My remaining goal is to connect the two parts of Kannada Canada.
I don't think Portugal will interfere effectively, since the AI seems very slow to colonize inland provinces, but in theory they could. I suppose if I have to DoW them, I can just do it without a CB and buy back the stability levels.
It is weird how stability stops being important once one has more money than one can possibly spend.
I'm starting to come around on magistrates, I think. They're annoyingly restrictive as soon as you have the budget to use them all, but at this point it's clear that I will eventually be able to build everything I want to build. Forcing the building program to take far more time probably extends the playability of a given game. I'm not sure the goal of connecting California to Ohio (Kannada Canada is a wee bit more extensive than actual Canada) alone would keep me going, without the long term building program on the side.
It's also interesting to watch AI Persia. They're basically Russia at this point, about to reach the inland side of Siberia (I'm guessing they'll get two, maybe three provinces in before meeting me colonizing west from the Pacific). And they
still pay tribute to the Timurids!