Hey Guys
i was messing around with the XMLs from this thread -> http://forums.steampowered.com/forums/showthread.php?t=1742338
and ive found a way to host a "pvp" in challenges WITHOUT sending anyone any files.
just copy paste the code into: Steam\steamapps\common\magicka\Content\Levels\Chal lenges\chs_havindr_arena.xml
Also dont forget to BACKUP your XML file before
SO in the end, the whole point of this is, is to have fun by setting some rules:
U can basicly go mayhem style 1vs1vs1vs1 or set up teams of 2vs2 with play colors.(ex. 2 red vs 2 yellows)
Note: this new XML, opens up the pit on harvindr arena, adding more crazyness to the pvp. This arena is now set to 10minutes, and hast no more chests spawning. Also the skills now are given to the player like very second "wave"(1 wave takes around 30 sec)
Example: http://www.youtube.com/watch?v=ONWs7k5tyu8 old
http://www.youtube.com/watch?v=CxzSK_OHprY new
PS. nullify is probably the most used magicka in pvp, and all those magickas that require time to cast arent that good at all.
If u dont want some of the magickas that are on the xml file, just delete them.
PS2. I dunno what are the arrowhead or paradox thoughts on this matter, messing around with the xml files and shiz, but untill we have a working pvp officially released, i think this is more then enough to have some fun
i was messing around with the XMLs from this thread -> http://forums.steampowered.com/forums/showthread.php?t=1742338
and ive found a way to host a "pvp" in challenges WITHOUT sending anyone any files.
just copy paste the code into: Steam\steamapps\common\magicka\Content\Levels\Chal lenges\chs_havindr_arena.xml
Also dont forget to BACKUP your XML file before
Code:
<?xml version="1.0" encoding="utf-8" ?>
<Scene>
<model>ch_havindr_arena</model>
<reverb roomType="10" mix="40" />
<Indoor>true</Indoor>
<trigger id="Start" repeat="False">
<if />
<then>
<cameramagnify magnification="0.6"/>
<playMusic cue="music_encounter" delay="4"/>
<playAnimation name="rope1" loop="true"/>
<playAnimation name="rope2" loop="true"/>
<playAnimation name="rope3" loop="true"/>
<playAnimation name="rope4" loop="true"/>
<unlockMagick magicktype="revive" delay="0"/>
<unlockMagick magicktype="haste" delay="30"/>
<unlockMagick magicktype="grease" delay="60"/>
<unlockMagick magicktype="tornado" delay="90"/>
<unlockMagick magicktype="teleport" delay="120"/>
<unlockMagick magicktype="sundead" delay="150"/>
<unlockMagick magicktype="nullify" delay="180"/>
<unlockMagick magicktype="vortex" delay="210"/>
</then>
</trigger>
<RuleSet type="Survival" waves="3">
<spawnAreas>
<area>north</area>
<area>west</area>
<area>east</area>
<area>south</area>
</spawnAreas>
</RuleSet>
<!--Free For All or 2vs2-->
<wave>
<waveActions area="any" delay="60">
<playAnimation name="grate_anim" loop="true" children="true" speed="1"/>
</waveActions>
<waveActions area="any" delay="120">
<playAnimation name="grate_anim" loop="true" children="true" speed="-1"/>
</waveActions>
<waveActions area="any" delay="180">
<playAnimation name="grate_anim" loop="true" children="true" speed="1"/>
</waveActions>
<waveActions area="any" delay="240">
<playAnimation name="grate_anim" loop="true" children="true" speed="-1"/>
</waveActions>
<waveActions area="any" delay="300">
<playAnimation name="grate_anim" loop="true" children="true" speed="1"/>
</waveActions>
</wave>
<!-- 2 -->
<wave>
<waveActions area="any" delay="0">
<playAnimation name="grate_anim" loop="true" children="true" speed="1"/>
</waveActions>
</wave>
<!--THE END - Everyone has to die so that everyone can see the scoreboard-->
<wave>
<waveActions area="any" delay="0">
<spawn type="beholder_malign" nr="10"/>
</waveActions>
<waveActions area="any" delay="0">
<spawn type="beholder_malign" nr="10"/>
</waveActions>
<waveActions area="any" delay="0">
<spawn type="beholder_malign" nr="10"/>
</waveActions>
<waveActions area="any" delay="0">
<spawn type="beholder_malign" nr="10"/>
</waveActions>
</wave>
</Scene>
SO in the end, the whole point of this is, is to have fun by setting some rules:
Code:
1st. we start in the middle
2nd. pick a pillar and go behind it
3rd. the Last Man Standing rezzes everyone
4th. go back to the pillars fully healed and fight again.
U can basicly go mayhem style 1vs1vs1vs1 or set up teams of 2vs2 with play colors.(ex. 2 red vs 2 yellows)
Note: this new XML, opens up the pit on harvindr arena, adding more crazyness to the pvp. This arena is now set to 10minutes, and hast no more chests spawning. Also the skills now are given to the player like very second "wave"(1 wave takes around 30 sec)
Example: http://www.youtube.com/watch?v=ONWs7k5tyu8 old
http://www.youtube.com/watch?v=CxzSK_OHprY new
PS. nullify is probably the most used magicka in pvp, and all those magickas that require time to cast arent that good at all.
If u dont want some of the magickas that are on the xml file, just delete them.
PS2. I dunno what are the arrowhead or paradox thoughts on this matter, messing around with the xml files and shiz, but untill we have a working pvp officially released, i think this is more then enough to have some fun
Last edited: