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Chaplain

Resident, Fawlty Towers
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Jul 26, 2003
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I can live with the abstraction of airpower in HOI2, since the scale makes it work. But please give us a new engine for naval combat, rather than treating it like a variation of air/land combat. Naval combat should be shorter, sharper, and potentially more lethal. The tweaks to naval detection and subs-vs-surface ships are just about right in the latest iterations of HOI2, but HOI3 needs a different model for ship-to-ship and air-sea engagements.

I want to sweat bullets when I send the Royal Navy through the Tyrrhenian Sea, and I want to feel the same thing when the Japanese venture through the Strait of Malacca or down to the Solomons.

:)
 
seconded
 
But pls keep in mind that it has to be manaegable in multiplayer.

Hard enough to keep track of everything as it is right now. Pausing a game again and again ain´t an option in an 6+ MP game.

I tend to more options in orders:

Surface Patrol: Aggressive - normale - Whimp

Making sure your admiral will only attack if he feels sure to win without losses - chance to win - or engage in any case.

Something like that could help, me thinks.