I can live with the abstraction of airpower in HOI2, since the scale makes it work. But please give us a new engine for naval combat, rather than treating it like a variation of air/land combat. Naval combat should be shorter, sharper, and potentially more lethal. The tweaks to naval detection and subs-vs-surface ships are just about right in the latest iterations of HOI2, but HOI3 needs a different model for ship-to-ship and air-sea engagements.
I want to sweat bullets when I send the Royal Navy through the Tyrrhenian Sea, and I want to feel the same thing when the Japanese venture through the Strait of Malacca or down to the Solomons.
I want to sweat bullets when I send the Royal Navy through the Tyrrhenian Sea, and I want to feel the same thing when the Japanese venture through the Strait of Malacca or down to the Solomons.