Hi !
I made a compilation mod for the period 1914-1999. Since I'm a lazy man I only made a 1914 start date. So to be able to play a nation that didn't existed at the start of the game I had the idea to make rebel playable so I can actually fight to free those tags and play them.
Turns out the experience was fun ! So I'm thinking about adding event for the rebel. Few things to have in mind :
- you can actually produce unit with rebels
- you have to use supplies for unit, ic to reinforce and upgrade units
- no tech tree advancement so far
- no need to be lined to acapital for supplies.
- you play EVERY rebels on the map
So far my ideas for events are :
- Army rebellion & coup --> tired of coup just being an event ? Here, high dissent may cause one or two troops to switch to rebel
- Civil war --> same idea but with massive switch to rebels
- More men leave joins the guerilla --> add X percent strength to rebel unit
- Some men lose hope into the guerilla --> same but negative effect
- Similar event for org
- Plunder and scavenge anything we can --> reduce prov ic for supplies
- fortify our position --> temporary dig in and defensive bonus, attack malus
- transition from guerrilla to regular army (sacrifice militia bonus for infantry bonus)
- new equipment captured (add a brigade of any up to date equipment)
What are you thought and ideas ?
What use could you think of for modding purposes of a tag that doesn't need capital for supplies and cannot be annexed ? I was thinking to use alien tag for new type of gameplay like deepening the rebel gameplay. REB tag would be to represent protesters, political dissidence and low intensity guerilla while Alien tag would be used for stronger rebellion with real military and production capacity (I would debuff op modifiers and change sprite ofc). Province would switch from reb to alien randomly so small rebellion may turn more dangerous than expected and lead to real wars without the need of specified tag... (I m trying to improve sandbox experience since my mod is a century long...). It could still be able to liberate existing tag for more dynamic campaigns
I made a compilation mod for the period 1914-1999. Since I'm a lazy man I only made a 1914 start date. So to be able to play a nation that didn't existed at the start of the game I had the idea to make rebel playable so I can actually fight to free those tags and play them.
Turns out the experience was fun ! So I'm thinking about adding event for the rebel. Few things to have in mind :
- you can actually produce unit with rebels
- you have to use supplies for unit, ic to reinforce and upgrade units
- no tech tree advancement so far
- no need to be lined to acapital for supplies.
- you play EVERY rebels on the map
So far my ideas for events are :
- Army rebellion & coup --> tired of coup just being an event ? Here, high dissent may cause one or two troops to switch to rebel
- Civil war --> same idea but with massive switch to rebels
- More men leave joins the guerilla --> add X percent strength to rebel unit
- Some men lose hope into the guerilla --> same but negative effect
- Similar event for org
- Plunder and scavenge anything we can --> reduce prov ic for supplies
- fortify our position --> temporary dig in and defensive bonus, attack malus
- transition from guerrilla to regular army (sacrifice militia bonus for infantry bonus)
- new equipment captured (add a brigade of any up to date equipment)
What are you thought and ideas ?
What use could you think of for modding purposes of a tag that doesn't need capital for supplies and cannot be annexed ? I was thinking to use alien tag for new type of gameplay like deepening the rebel gameplay. REB tag would be to represent protesters, political dissidence and low intensity guerilla while Alien tag would be used for stronger rebellion with real military and production capacity (I would debuff op modifiers and change sprite ofc). Province would switch from reb to alien randomly so small rebellion may turn more dangerous than expected and lead to real wars without the need of specified tag... (I m trying to improve sandbox experience since my mod is a century long...). It could still be able to liberate existing tag for more dynamic campaigns