pillaging teleporters and spell jammers should not grant evil alignement.

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akinata

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Jun 8, 2020
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in a lore perspective you are not destroying ressources for the people but prevent strategic military use of the teleporter AND disable one of the enemy defences.
in a gameplay perspective, pillaging a spell jammer is mandatory depending on your culture traits or greatly helps the attackers into attacking a city.
as for teleporters it is self explanatory...
it severly punish good aligned players.
 
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I've noticed (at least in the case of a Sanctuary) that you can simply occupy the improvement and it will disable it. After occupying a Sanctuary I was able to pillage the rest of the provinces in the city, even before the Sanctuary was pillaged. I suspect the same would be true of teleporters or spelljammers? (Not that I disagree with removing the evil act from pillaging Spelljammers, but at least there is a method to bypass it).
 
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I've noticed (at least in the case of a Sanctuary) that you can simply occupy the improvement and it will disable it. After occupying a Sanctuary I was able to pillage the rest of the provinces in the city, even before the Sanctuary was pillaged. I suspect the same would be true of teleporters or spelljammers? (Not that I disagree with removing the evil act from pillaging Spelljammers, but at least there is a method to bypass it).
yes but that means putting a unit there while the attack is a bout to happen. which could also get wiped out by an external force while you main force is sieging.
i hope pillaged sector cannot get rebuild while the city is being sieged tho... or it would negate the purpose of that pillaging.
 
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