Nice patch!
Observed some issues with it though:
Pathfinding to exchange lines has been massively improved, good work. Overall pathfinding is still broken, just observed a retiree taking the same line 3 times (in different directions but twice at the same spots!) and overall changing lines 12 times where 3 lines would have been enough to get to his target...Its not a 1 time issue, observed a number of people, some seem to work, but quite a number just gets losts within the system and takes forever to arrive at their destination and takes massive detours.
Another thing, it seems u really decreased the potential ticket prices? Had a savegame with about 30tram lines and a few buslines. Prepatch i had ticketprices of 200+ for 2zone or 3 zone monthly tickets. After patch i can only have em below 100 to actually stop the "prices too high" warning? The system bounced quite a bit between deepred and blue prices while i was trying to figure out the new balance of prices. Might just have been an issue with existing savegames, will try it in a new game later on.
Lastly, the number transported per line, vehicle and stop is awesome!! That was really needed, now the tweaking can start! But it seems to be bugged for existing lines, have a line with daily 5k+ passengers, it says the average daily userbase is 700, even though line has been in operation with these many passengers for quite a while? Again, might be an issue of existing savegames and its not a real issue since i can just look at all lines at 23pm to check what their daily usage was, will have a look at new sandbox games later on.
Edit: Nearly forgot, got an (maybe easy to implement?) idea for the underground vision issue with roads: Just give us an additional button (similar to the switch to underground view) which just makes roads invisible all together. Its not a perfect solution, transparency and all would be great, bus as long as i can switch the roads off when i need to fiddle with a particular segment of underground rails, it would be fine?
Observed some issues with it though:
Pathfinding to exchange lines has been massively improved, good work. Overall pathfinding is still broken, just observed a retiree taking the same line 3 times (in different directions but twice at the same spots!) and overall changing lines 12 times where 3 lines would have been enough to get to his target...Its not a 1 time issue, observed a number of people, some seem to work, but quite a number just gets losts within the system and takes forever to arrive at their destination and takes massive detours.
Another thing, it seems u really decreased the potential ticket prices? Had a savegame with about 30tram lines and a few buslines. Prepatch i had ticketprices of 200+ for 2zone or 3 zone monthly tickets. After patch i can only have em below 100 to actually stop the "prices too high" warning? The system bounced quite a bit between deepred and blue prices while i was trying to figure out the new balance of prices. Might just have been an issue with existing savegames, will try it in a new game later on.
Lastly, the number transported per line, vehicle and stop is awesome!! That was really needed, now the tweaking can start! But it seems to be bugged for existing lines, have a line with daily 5k+ passengers, it says the average daily userbase is 700, even though line has been in operation with these many passengers for quite a while? Again, might be an issue of existing savegames and its not a real issue since i can just look at all lines at 23pm to check what their daily usage was, will have a look at new sandbox games later on.
Edit: Nearly forgot, got an (maybe easy to implement?) idea for the underground vision issue with roads: Just give us an additional button (similar to the switch to underground view) which just makes roads invisible all together. Its not a perfect solution, transparency and all would be great, bus as long as i can switch the roads off when i need to fiddle with a particular segment of underground rails, it would be fine?