Cool to see you are directly getting involved into this, Johan.
Looking forward to seeing how this one turns out.
Looking forward to seeing how this one turns out.
:blink: hmy: :rofl:
...and so we now know that Johan has either never played Ageod games or thinks they are not realistic wargames...
...I do not know which is worse...:angry:
The same players probably curse equally loudly in AGE-engine turn-based games when they order a stack to move and it doesn't activate that turn.This game will either forego the concepts of 'Unit Activation' and leader initiative as in the various defensive/offensive stances and call to arms from the original NCP, or you greatly risk RT players clicking on units to give them commands and cursing the game as broken because Unit A isn't doing (or can't do) what they wanted = which would certainly Be Realistic in 1800's warfare.
The same players probably curse equally loudly in AGE-engine turn-based games when they order a stack to move and it doesn't activate that turn.
In fact, this is a case where realtime games are more realistic. In AACW, every leader in the game is either active or inactive for exactly 15 days at a time, and they all change status on the same day. In NCP2, assuming they include the feature, then you could have one general inactive for 4 days, another inactive for 12 days, and another deciding to march off to a totally different province at random (hello, Marshal Bernadotte). The situation would be more chaotic, and hence more realistic than the artificial framework that a fixed turn length imposes on the game.
And for the record, HoI3 has attack delay, which works in a very similar fashion to leader activation in AGE games (except it's less random).
I thought you liked turn-based games? The beauty of the Clauswitz engine is that when you're doing complex things, you can play it as essentially turn-based, pausing every time something happens; but when less is going on, you can turn the speed up higher and just let time flow by. As opposed to the paradigm of "End turn - wait - read the log - press end turn again - wait - read the log - press end turn again - wait - read the log - press end turn again - wait - read the log - actually give orders to a unit!! - press end turn again" that can happen in the slower moments of turn-based games.I will have to run the game speed so slowly that the game is in effect turn based as I am forced to repeatedly hit the pause button
What you can do in AGE games, however, is order an activated stack to move and attack, but it takes more than a turn to reach its destination and when it does get there, it's become inactive.If I am not mistaken, you can't give orders to units that are not activated.
What you can do in AGE games, however, is order an activated stack to move and attack, but it takes more than a turn to reach its destination and when it does get there, it's become inactive.
Notice what date my Paradox account dates back to ;-) . I loved EU-I, I enjoyed EU-II, I loved HOI-I, I liked Vicky-I, I still occasionaly play CK-I. But I was very disapointed with HOI-II (I was shocked by what I saw as less moddability compared to HOI-I at the time and a few other (in my opinion) backwards moves from HOI-I tyo HOI-II (but also some really nice inovations)). It was around that time that I stopped playing most Paradox games and I believe soon after that I stumbled over Ageod's BoA. I only returned to these forums after Ageod was aquired by Paradox (I've been an Ageod volunteer/beta since NCP (post publication) by the way). I've been somewhat sceptical concerning this merger, but understand the underlying reasons. Unlike some of Ageod's fan- and volunteer- base I'm not really anti Paradox either, I once enjoyed these games greatly and respect what this once small Swedish company has done. When it comes to realtime, Paradox for me is the best of a bad design idea I guess, If by far prefer Paradox's approach to that of other realtime designs...
I know this comment was not really adressed at me. Just thought I'd explain my point of view, which I know is by far not unique among Ageod's player base (quite a few have strong Paradox roots)...
P.S.: Though of course long before Paradox and Ageod (or Azure Wish ;-) ) I played games by Avalon Hill, Victory Games, SPI, GDW, SDI, the Gamers, GMT, 3R and many many other wargame companies. At heart I'll always be a wargamer...
P.P.S.: I still remember when I first read about Europa Universalis. It was in a french gaming magazine (Casus Belli) reporting about a local game design project, essentially a beta test. The article had photos of hand drawn maps, counters etc. All very artisanal, very much like I'd been doing for a few years then (but much smaller projects like a North African module for Squad Leader). A few month later Azure Wish published this game, which I quickly ordered it by mail order (not email, snail mail). In the following years I would order a few more games by that company (f.i. their WWI and Russian Civil War games). Today it seems like ages between the publication of the board game and the later publication of a computer game by Paradox...
Have you played EU3? Personally, I'm a strategy game (not generally a wargamer but I'm a big fan of a lot of strategy sub-genres: tactics, 4x. grand strategy, mixed, RT, TB, etc.) and board game fan who got into the series with EU2. For years it was still my favorite, even if I also loved Victoria. EU3 came out, and I was sort of disappointed. Then the first expansion came out. Then the second. Then the third. Then the fourth. Honestly, EU3 right now is easily the single best product Paradox has ever released. Polish, graphics, performance, depth, character, motivation, UI, etc., are, honestly, sterling. This comes from a guy who found CK to have problems, EU:R to be basically broken, and who, despite loving Victoria, has been rather disappointed by V2. (Still, here's hoping AHD fixes that).
The cool thing about it is that the game is rather less dependent on fixed events than during the EU2 days, but they finally have the event count, the mechanics, and the choices to keep things interesting and to maintain some sort of narrative -without- those fixed events. So you get a lot of the good points of both aspects. It's ace.
Next time EU3 Chronicles (not Complete.. Chronicles) goes on sale on Steam, I highly recommend anyone to get it.
I tried EU3, not sure I played it much. I believe my major disapointment there was that it was too much sandbox and too little history. I also played Eu3-Rome (Rome is a derivative of EU3, right?) and enjoyed that some more, but still nothing to get me hooked like earlier games had done...