I agree that Seduction is absolutely ridiculous right now, but I won't spend time on that since it's already going to be addressed in 2.3.4 according to the devs. No point in complaining about something that's already acknowledged as being worked on.
But what's with the random assassinations from every NPC who chooses the Intrigue focus? Not to mention, and that's really what irritates me right now, my inability to do anything about it. In my current game, as the King of England, I have a Duke of East Anglia who just gets a kick out of abducting everybody at random, or so it seems. He's constantly imprisoning everybody and everything, never gaining anything from it except for the ransom gold (which would be an OK motivation, thinking about it), but there is bugger all I can do about it as he is "in hiding."
So he's immune to my attempts to imprison or assassinate him (the latter makes sense because he is, after all, "in hiding" which should, at the very least, make him a more difficult target or choosing to go into hiding wouldn't make any sense at all) and all I can do is to sit back and watch for him to die of old age. Because his realm surely doesn't seem to suffer from it, unlike mine if I ever try the same trick. It's just that the AI doesn't seem to care about the negative modifiers and doesn't seem to suffer from them either, the way I would if I chose to crawl under the coffee table.
I don't care how much effort I have to put into rooting the bastard out, but I just don't have that option because he's "in hiding."
But what's with the random assassinations from every NPC who chooses the Intrigue focus? Not to mention, and that's really what irritates me right now, my inability to do anything about it. In my current game, as the King of England, I have a Duke of East Anglia who just gets a kick out of abducting everybody at random, or so it seems. He's constantly imprisoning everybody and everything, never gaining anything from it except for the ransom gold (which would be an OK motivation, thinking about it), but there is bugger all I can do about it as he is "in hiding."
So he's immune to my attempts to imprison or assassinate him (the latter makes sense because he is, after all, "in hiding" which should, at the very least, make him a more difficult target or choosing to go into hiding wouldn't make any sense at all) and all I can do is to sit back and watch for him to die of old age. Because his realm surely doesn't seem to suffer from it, unlike mine if I ever try the same trick. It's just that the AI doesn't seem to care about the negative modifiers and doesn't seem to suffer from them either, the way I would if I chose to crawl under the coffee table.
I don't care how much effort I have to put into rooting the bastard out, but I just don't have that option because he's "in hiding."