Now it is freezing... intermittently

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Stanthony

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May 13, 2024
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I am not sure what happened. I have been playing this game for months. Yeah I had the problem where it bogs down at around 350K people. Suddenly it has been intermittently freezing about every 10 seconds or so. The freeze is a hiccup but it is annoying as hell. I have removed all mods. uninstalled and reinstalled game twice. lowered the graphic. updated every driver I could find. but it still persists. I have an 10th gen i7 with 32 gb of ram. AMD Radeon RX 5700 XT. I have do idea what changed but the game is unplayable now. Suggestions?
 
Friend, I have only 76 thousand inhabitants in my city, and the game is already running at a speed of 0.3 - 0.5 of its normal. I'm watching the city in slow motion. Plus stuttering. At the same time, I have a 12th generation 12600K processor with 5.1Ghz 32G of RAM and 3080 GTX video. You're a very lucky person if you just have a stutter, not a jelly in the game..

 
I am not sure what happened. I have been playing this game for months. Yeah I had the problem where it bogs down at around 350K people. Suddenly it has been intermittently freezing about every 10 seconds or so. The freeze is a hiccup but it is annoying as hell. I have removed all mods. uninstalled and reinstalled game twice. lowered the graphic. updated every driver I could find. but it still persists. I have an 10th gen i7 with 32 gb of ram. AMD Radeon RX 5700 XT. I have do idea what changed but the game is unplayable now. Suggestions?

I have a city with a fairly large pop that doesn't freeze and one with <100 pop that does.
The main difference between them (aside from the obvious pop) is infrastructure.

One city is a normal play though, with a fairly large population, its still going well performing as expected in CS2 (ok, not amazing).
The other is a road network covering most tiles, with connected power, water and a few schools and utility buildings, a recreation of a local town to me. No zoning yet (apart from a v. small square), since I wanted to map out the roads. There's regular freezes and poor performance versus the normal play through, so I abandoned it.
 
so I abandoned it.

All right. The more complex the network of roads and pathfinding for all Sims and vehicles, the higher the CPU load. Large houses and a minimum of roads reduce the load. I'm trying to build a beautiful and lively city with lots of footpaths and interchanges to unlock the tansport and make the road more convenient. It practically killed my computer's performance.