This has been one of my concerns with the game and why I'm still waiting to get it (aside from UI/font concerns that mods can solve for me).. Artificial limitations to expansion are only fun to the extent they are based on historical premises and make logical sense rather than there to artificially limit players to historical outcomes. I simply don't have fun in these games if I'm forced to stay at peace for a long time (or fight wars in where I can't expand and the only option is to peace out ASAP for less).
I don't at all doubt Paradox will re-balance things to make it more enjoyable for conquerors, once they've realized they've gone a bit too far on the other side of the optimal point.
I don't at all doubt Paradox will re-balance things to make it more enjoyable for conquerors, once they've realized they've gone a bit too far on the other side of the optimal point.
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