Which is exactly why I won;t use a battlaion modJust for reference, a 1944 german panzerdivision would need 15 batallions to cover all batallion-sized (or bigger) components
Which is exactly why I won;t use a battlaion modJust for reference, a 1944 german panzerdivision would need 15 batallions to cover all batallion-sized (or bigger) components
How do you figure?
Well colonel wouldn't come next... that'd be 'Brigadier General'. Perhaps Paradox will have more than 4 layers this time (it would make sense afterall).U forget that there is only 4 levels (ranks) for leaders
-Field Marshal
-General
-Lt General
-Mj General
so editing it it will look like:
-Field Marshall
-General
-xxx (it should merge Lt and Mj General - maybe Mj/Lt General? :rofl: )
-Colonel
Well... if you're going to have brigades, you really should have Brigadier Generals. Even if they just put that ability to have them there, I'm sure the community would make the mod for their inclusion, with all of the historical Brigadier Generals in.
I thought we were now having seperate brigades in HoI3, which you can then put together as divisions as you please?? I might have misunderstood to development diaries, though?You aren't able to build 'brigades' though, the smallest unit on the map is still the division
(even though that division is made up from brigades)
Ranking structure (in real life) works as follows:
- Army Group = Field Marshall
- Army = General
- Corps = Lieutenant General
- Division = Major General
- Brigade = Brigadier General
- Regiment = Colonel
- Battalion = Lieutenant Colonel
- Company = Major/Captain
- Troop*/Platoon = 2nd Lieutenant/1st Lieutenant
*A 'troop' is the marine equivalent of 'platoon'.
I'm not really sure if building separate battalions and being able to freely mix them together is such a smart idea for a mod. Doctrines will make a much better interpretation of brigade strength for divisions when compared against reality.
Being able to freely mix and change battalions will negate much of what doctrines are suppose to be in the game. I also have a hard time believing that this mod change will fit well with the combat mechanism of the game.
If the brigades are upgradable based on doctrine and technology in the same way as ships are I think that we will simulate reality quite well with what Paradox have in the standard setup.
Though, I do think that some "Realism" mods are always welcome later on, as of now we could all only speculate of what is possible to do or not...
Geez, why stop at battalions? Why not go all the way and actually have platoons, squads or even individual fire teams? :wacko:
We can also do individual soldiers - that would be cool!
resources can be mod so 1 represents 1kg and so on! and why not create soldires as we create divisions? from parts: 1 block is head 1 for corpse 2 for legs 2 for arms and 1 for nutty bits...
:rofl:
Geez, why stop at battalions? Why not go all the way and actually have platoons, squads or even individual fire teams? :wacko: