I have a tendency to over-analyze details like these, so I apologise in advance :laugh:
Is there an inner mechanic that really gives a hidden mathematical statistical advantage to the troop? I understand that the difference between Horde and Close Array works without such a mechanic, since spread out [Horde] units can be ‘ganked’ by an enemy pack in close melee, whilst in a Close Array they would ‘be able to aid their comrades’. This is an abstract bonus, which would function without the descriptor.
But Wedge, for example, says units on the edge get a damage bonus. During the whole time they're engaged? Just for the first few seconds they're in the fight?
Shield Wall – ‘Stand well against Archers’, so they get a bonus similar to Heavy Armor? '+ Shooting Resistance'? Or is it simply that they're a smaller target a la Horde? But 'charges break the wall'. Again, is this a hidden mechanic that applies a bonus damage multiplier if they are charged (also, just by cavalry, or do charges by infantry count as well?), or is it simply pointing out to us that a thin wall of troops will be staggered by a charge?
Part of the reason I inquire is to wonder if changing the formation a split second before engaging in melee is a viable tactic. For example; staying in Horde while charging for protection against Archers, then when a metre away from the enemy, jumping into Wedge/Diamond etc.
All information I receive will eventually be incorporated into the King Arthur 2 Wiki: http://kingarthurii.wikia.com/wiki/King_Arthur_II:_The_Role-Playing_Wargame_Wiki, so a double thanks for all comments, answers and observations.
Is there an inner mechanic that really gives a hidden mathematical statistical advantage to the troop? I understand that the difference between Horde and Close Array works without such a mechanic, since spread out [Horde] units can be ‘ganked’ by an enemy pack in close melee, whilst in a Close Array they would ‘be able to aid their comrades’. This is an abstract bonus, which would function without the descriptor.
But Wedge, for example, says units on the edge get a damage bonus. During the whole time they're engaged? Just for the first few seconds they're in the fight?
Shield Wall – ‘Stand well against Archers’, so they get a bonus similar to Heavy Armor? '+ Shooting Resistance'? Or is it simply that they're a smaller target a la Horde? But 'charges break the wall'. Again, is this a hidden mechanic that applies a bonus damage multiplier if they are charged (also, just by cavalry, or do charges by infantry count as well?), or is it simply pointing out to us that a thin wall of troops will be staggered by a charge?
Part of the reason I inquire is to wonder if changing the formation a split second before engaging in melee is a viable tactic. For example; staying in Horde while charging for protection against Archers, then when a metre away from the enemy, jumping into Wedge/Diamond etc.
All information I receive will eventually be incorporated into the King Arthur 2 Wiki: http://kingarthurii.wikia.com/wiki/King_Arthur_II:_The_Role-Playing_Wargame_Wiki, so a double thanks for all comments, answers and observations.
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