raider75 said:How does the divisional combat system work for this mod?
AFAIK, the same as Vicky or V:R. I've got some thoughts about it, but it isn't the right time for it.
raider75 said:How does the divisional combat system work for this mod?
raider75 said:well yeah, but there is such a diversity of units in today's world. How do you all make it work? Just have Armor, mechanized infantry and regular infantry? What about air combat?
And maybe Wałęsa for Poland No commies pleaseSen. Vergueiro said:And some teasers...
[PICS]
Actually... not: Gierek I focused on Cold War leaders. But you can spare me a lot of work posting a good image from Wałęsa and I'll transform it into a leader image.mumia said:And maybe Wałęsa for Poland No commies please
Gierek was better than other reds (Bierut or Gomułka), but still... Maybe this photo:Sen. Vergueiro said:Actually... not: Gierek I focused on Cold War leaders. But you can spare me a lot of work posting a good image from Wałęsa and I'll transform it into a leader image.
MarcFloyd said:It is about historical circumstances, not about political preferences. Please leave Gierek as it is.
Some thoughts:
EU:
I was thinking about modelling EU mechanism. Large pack of events will be necessary to do so as well as country called EU (Brussels).
In a first stage EU can work as defense pact between EEC countries, later on one-province EU can be created. EEC countries become puppets of EU. Last stage we can date on 2007 is one country (when European Constitution was rejected) - with high probability to being rejected by EEC countries (as it really was).
USA tag issue:
It is, in fact, hard coded. If we can't remove it from a game we can use it to create one-province UN "country", as you have mentioned a couple of posts above. It will be not fully realistic, however more realistic then leaving this tag with USA.
Army issue:
In modern world brigades are in place rather then divisions; however I dont see possibility to show it in a game. I think we should leave divisional structure with extra brigades attached and have three main divisions: panzers, mechanized infantry, light infantry. First two with high up-keep cost, third one rather weak but very cheap - would be very useful in, for instance Vietnam war.
We can discuss about extra brigades. I'm just thinking: existing inf/drag have the same brigades, cav has diffeent ones. It means we can use cav tag for light infantry, to diverse it from "regular" forces. However I'm not military expert and maybe other unit should have separate kinds of brigades?
To-do list.
I will look at files possibly even today evening, however Sen. Vergueiro, you now better mate what is already done and what is still to be done. You think you could prepare such a list? We will be up-dating it every time we finish certain part.
Speak you soon, mate
Sen. Vergueiro said:After some days of work – and small misspelling at the revolt.txt, wich caused the game to crash before uploading –, I can say the revolt.txt is done.
That's a glimps over that job:
About changeing the names for religion, just open the extra_text.csv and roll down to line 610. There're at least 20 new religions free. Well, actually I've already taken 3 of them, one for atheism, other for secularized and a third to multi-religion. Ow..! and a forth one, for Konfucionism (China), as the original tag in the text.csv seemed to be bugged.
And some other eye candies:
(@Mumia: I know Gierek doesn't make that good impression... I'll see what I can do for Wałęsa)
raider75 said:U can change what units can have brigades, its rathr simple
raider75 said:Then I would suggest using Brussels and using the USA tag as the EU since there are massive waves of immigrants to the EU member nations. This is a rather serious problem to the EU member nations currently