UI version: 1.2.0
MLL version: Apr 23 2020
I'm trying to export my finished character models (if you want to see it, checked the spoilers below) for an Imperator: Rome mod as an ".asset" file using this Maya Exporter (followed the guide here exactly), but I have come to a point where I just cannot progress any further and need help.
For some reason, when I run the MEL script that runs Exporter, the window on the bottom right - which is supposed to be displaying output settings(?) for different games (e.g. HoI4, Stellaris, Standard_Previewer etc) doesn't show anything and I believe I need them + need to make my own directory for Imperator: Rome (also don't know what I should write in there for that exactly - I've seen another "clausewitz.settings" file and compared it to my own and they look completely different from one another; I tried copying + pasting his and it didn't work either).
I've checked the forum, re-read the guide multiple times, even watched a YouTube video showing how to get it working (of which he had no problem with this part - they just show up immediately) and I have no idea what I've done wrong and am totally confused. Does anyone know what it could be?
What my PdxExport window looks like:
What it should look like:
My "Clausewitz.settings" File:
Another Person's "Clausewitz.settings" File:
MLL version: Apr 23 2020
I'm trying to export my finished character models (if you want to see it, checked the spoilers below) for an Imperator: Rome mod as an ".asset" file using this Maya Exporter (followed the guide here exactly), but I have come to a point where I just cannot progress any further and need help.
For some reason, when I run the MEL script that runs Exporter, the window on the bottom right - which is supposed to be displaying output settings(?) for different games (e.g. HoI4, Stellaris, Standard_Previewer etc) doesn't show anything and I believe I need them + need to make my own directory for Imperator: Rome (also don't know what I should write in there for that exactly - I've seen another "clausewitz.settings" file and compared it to my own and they look completely different from one another; I tried copying + pasting his and it didn't work either).
I've checked the forum, re-read the guide multiple times, even watched a YouTube video showing how to get it working (of which he had no problem with this part - they just show up immediately) and I have no idea what I've done wrong and am totally confused. Does anyone know what it could be?
What my PdxExport window looks like:
What it should look like:
My "Clausewitz.settings" File:
{
"projects":
[
{
"name": "titus",
"path": "X:/projects/titus/tools/",
"export_path": "X:/projects/titus/game/",
"target_exe": "X:/projects/titus/build/binaries/titus_RD.exe"
},
{
"name": "stellaris",
"path": "X:/projects/augustus/tools/",
"export_path": "X:/projects/augustus/game/"
},
{
"name": "Non project Folder",
"export_path": "X:/path/to/folder/"
}
],
"mergetool": "C:/Program Files (x86)/Meld/Meld.exe $1 $2"
}
Another Person's "Clausewitz.settings" File:
@@t@pdxasset i 3 2 1 0
[standard_previewer]
animation s 5 "idle" "moving" "attack" "death" "idle2"
material s 6 "PdxMeshRunemaster" "PdxMeshRunemasterColor" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend" "PdxMeshAlphaAdditive" "PdxMeshWater"
path s 1 "D:\SteamLibrary\steamapps\common\Hearts of Iron IV"
target_exe s 1 "D:\SteamLibrary\steamapps\common\Hearts of Iron IV\hoi4.exe"
[hearts_of_iron]
animation s 5 "idle" "moving" "attack" "death" "idle2"
material s 2 "PdxMeshHoI4" "PdxMeshAdvancedSnow"
path s 1 "D:\SteamLibrary\steamapps\common\Hearts of Iron IV"
target_exe s 1 "D:\SteamLibrary\steamapps\common\Hearts of Iron IV\hoi4.exe"
[terra]
animation s 1 "planet_rotation"
material s 10 "PdxMeshShip" "PdxMeshTerra" "PdxMeshPlanet" "PdxMeshStar" "PdxMeshAtmosphere" "PdxMeshClouds" "PdxMeshFleetTypeIndicator" "PdxMeshAlphaAdditive" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend"
path s 1 "X:/project/project_terra/game"
target_exe s 1 "X:/project/project_terra/game/stellaris_RD.exe"
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