Listen, I've thought overnight on this. An important thing to consider is the Soul of the Luwian religion. It is now
Statist. It means that the clergy is organized as a tool for State-building. Considering this, I would suggest:
- creating an independant Head for Luwian (this is for FG: during all these years, the grand aspect of Luwian faith has been preserved because of this);
- but assuming that this Head has a complex role of legitimation towards Luwian rulers;
- meaning that, for this process to work, relations with the Head would be key, as he would determine whether he is ready to "break the canon" and organize the appropriate religious ceremonies -> relations with Head would be key, they should be super high (why not 100) to work;
- morale authority would determine the MTTH and would represent the efforts made to have this initiative accepted by the clergy and followers. At some point (event with MTTH influenced by MA + other things), the clergy qnd Luwian followers would feel "ready" for it and the event would pop up;
- in the meanwhile, the player could try to increase MA by standard ways (conquest of HS, so let's not consider it as a trigger as it will be anyway necessary to increase the probability of the validation event);
- this being said, specific traits could help in reducing the MTTH: I think the best is to consider graeco-roman "pagan" ethos (so for example forget about celibate as a positive trait, actually a display of virility can help in convincing that you are up to Arinniti's expectations...). In practice it looks almost like the list of "Pagan virtues" we made up some time ago...
For easy reference:
well that would be fun... Let us see:
(I try 1. to mirror the existing system and 2. to avoid creating traits)
Virtue / "Sin" (well, not technically a sin, but negative trait)
Lustful / Chaste
(inverted)
Gluttonous / Temperate
(inverted)
Generous / Greedy
(slight change of the virtue, non existing trait ATM: a beefed-up version of charitable, like the character constantly organizes large feasts where he treats his court and vassals...)
Diligent / slothful
(unchanged)
Gregarious / Shy
(existing traits, replace the Kind / Envious opposition)
Strong / Weak
(existing traits, replace the Patient / Wroth opposition)
Proud / Humble
(inverted)
So my ideal Pagan ruler would be:
Strong,
Proud,
Diligent,
Generous,
Gregarious,
Lustful and
Gluttonous. Well, sounds like a good boss to follow, what do you say? More inspiring than most bosses I had anyway
Maybe the gluttonous is in excess. In addition, anything hinting at a good culture, rethorics and theological teaching would help
- Besides traits, piety (to a large extent) and prestige (to a lesser extent) would influence the MTTH;
- This being said, I think my design would not include intermediate events: I would focus on making all these parameters clear to him in-game through pedagogical event description, and then let him do his best to maximize his chance by standard gameplay.
- If you have the will and time to make extra coding, then, rather than "tests", you could script a decision to go on retreat, insired from the Buddhist one (VIET or Vanilla I don't know as I only tried "Vanilla" RoJ with VIET on).
- All things considered it should be an ambition before you can even trigger the decision to seek Arinniti's favor, to represent the fact that you cannot devote energy on this AND seduce your wife, find a new hobby, engage in plots, etc.