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could you make this mod in spanish? (for players of spain and latin america)

It takes a really long time to translate, especially if the mod already has thousands of events but I feel you, when I play Mod 33 in French it's nearly unplayable lol...
 
I have a problem. When I play Russia under Dimitri Pavlovich and choose to "Maintain The Republic of Aristocrats" and progress to 1947 or something 2 Duma election events occur, one which has the options of all the parties and the army and the other which happens just a few days later offers conservatives, liberals ,SR's and the Tsar's option. I dont think this is intended, right? If so have how do I stop it?
 
how do you reform great britian on this game and do they take control of the generals that are in canada that are british and there ships etc .
As any member of the initial Entente, (Canada, National France, Delhi, Australasian Confederation, Caribbean Federation), invade and annex the Union of Britain. There should be a liberation of the United Kingdom event, if not, give London to Canada and it should then fire.

Overtime, IC, leaders, convoys and escorts will migrate to the United Kingdom. This can potentially cripple a large naval Canada since a lot of navy and airforce leaders leave for the UK, very few choose to stay in Canada in my experience.
 
As any member of the initial Entente, (Canada, National France, Delhi, Australasian Confederation, Caribbean Federation), invade and annex the Union of Britain. There should be a liberation of the United Kingdom event, if not, give London to Canada and it should then fire.

Overtime, IC, leaders, convoys and escorts will migrate to the United Kingdom. This can potentially cripple a large naval Canada since a lot of navy and airforce leaders leave for the UK, very few choose to stay in Canada in my experience.

ok thanks shame about the colour they have thought orange hmm
 
Hey guys,


So I'm trying to install KR onto my DH game but it's from Steam -- and for the life of me I cannot seem to find any Darkest Hour in my programs to extract the mod to. Any ideas on how to go about finding it?

Thanks!
 
Hey guys,


So I'm trying to install KR onto my DH game but it's from Steam -- and for the life of me I cannot seem to find any Darkest Hour in my programs to extract the mod to. Any ideas on how to go about finding it?

Thanks!
Steam/SpeamApps/Common/Darkest Hour
 
Okay, I figured out what the problem was with my game after a reinstall and some tinkering. The error message is now more specific, so the dev team can address it. The ministers Zhao Yuke (ID 978154) and Tang Zaili (ID 978158) have personality types that are not recognized by the positions that they have been assigned. I remember only the one for the latter: It says his personality goes for Chief of Staff, not Chief of Army.
 
Okay, I figured out what the problem was with my game after a reinstall and some tinkering. The error message is now more specific, so the dev team can address it. The ministers Zhao Yuke (ID 978154) and Tang Zaili (ID 978158) have personality types that are not recognized by the positions that they have been assigned. I remember only the one for the latter: It says his personality goes for Chief of Staff, not Chief of Army.
Alt-tab out of the game, then alt-tab back in, select ignore on both of them, the game will play as normal. Its annoying, but it doesn't kill the game.
 
I figured that out; it's how I got around it. Thanks. :)

Also, I posted more to let people know about the issue.
 
Also, I am currently going through all the events for the major countries correcting spelling and grammar errors. In some cases, I am rewriting the title and description altogether (for example, the "Tsar unhappy about prices" event has gotten a full overhaul, and I increased the amount of supplies and money used for the sake of realism...I might even have it lower IC efficiency by 1% to simulate a permanent commitment of industry to civilian use). Once I have completed this project, should I compress it for download for you guys?
 
for example, the "Tsar unhappy about prices" event has gotten a full overhaul, and I increased the amount of supplies and money used for the sake of realism...I might even have it lower IC efficiency by 1% to simulate a permanent commitment of industry to civilian use
I think that's a jab at Mr.Putin who once did the exact same thing as Tsar in even. It never really went past "unhappiness". A public stunt.

Also, if you are working on KR, you should probably go to Dev forum, it's a lot more active than this thread, with recent betas being posted and such.
 
I'm having a pretty serious problem. As the Commune of France, my Tactical Bombers can, and will do absolutely NOTHING. This applies to the start of the mod, after upgrading the Tac Bombers, researching new techs, switching air bases. When you tell them do to any mission, they just sit there motionless. I must note other plane types seem to be working correctly, and aside from this issue, this mod is terrific.
 
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I'm having a pretty serious problem. As the Commune of France, my Tactical Bombers can, and will do absolutely NOTHING. This applies to the start of the mod, after upgrading the Tac Bombers, researching new techs, switching air bases. When you tell them do to any mission, they just sit there motionless. I must note other plane types seem to be working correctly, and aside from this issue, this mod is terrific.

check the date of their mission and the lowest level of org they can use