Did that make it into IN? IIRC it was forfeited.panther-anthro said:Certain provinces are worth less now, depending on your empire size.
I don't think it did, no - big shame.ZmajOgnjeniVuk said:Did that make it into IN? IIRC it was forfeited.
As said already I think that peace treaties are more reasonable in IN. The basic problem of "Conquer them all!" treaties is, that although there are some historical examples, enabling them for all cases of "100% war score" (or similar) would mean that Europe would be unrecognizable about 50 or 100 game years in.unddu said:I still hope they made *some* usefull changes in dealing with beaten majors. We will just have to wait and see.
Alerias said:A few questions to sate my curiosity please G'kar
"Colonial system changed":
Any change to the Colonial Ventures Idea, or does it still give 1 whole colonist per year? Its not showing up in the changed ideas list, but I figure it might have replaced outright by Land of Opportunity?
Alerias said:"Colonial Assimilation":
Are there any drawbacks to using this?
Alerias said:"Units can scorch owned provinces":
How long does the scorched earth effect lasts?
Alerias said:"Pirates are made more common":
What is the average size of a pirate fleet now? What size was the largest/strongest pirate fleet you've had to battle?
Alerias said:"Each placed merchant now reduces competition chance by 0.5%."
Was this value made moddable by putting it in one of the editable txt files? (staticmodifiers or define.txt, I'd presume?)
placed_merchants = {
merchant_compete_chance = -0.005 #-20% at 40 placed.
}
Alerias said:"There is now a reset in relations and timers with all other vassals when you diplomatically annex one"
Has it been made easier to diploannex a country when you meet the requirements or do you still have to deal with Unlikely/Maybe odds almost all the time? When the timer resets, does that mean that 10 years later, you'll have unlikely odds to diploannex a vassal you've had for 200 years? When you say it resets relations, does that mean that whenever you annex a vassal, all other vassals' relations are set to 0? Take a hit? Can a vassal with negative relations gain relations because of this?
Alerias said:"Infiltrate Administration"
How long does it lasts? Is it relatively trivial to do?
Alerias said:"Empire" form of government"
Stats?
Alerias said:- When using spy action to increase revolt risk, does it have any effect on the type of rebel that will pop up in that province?
Alerias said:- Max tech level. Is the new maximum technology level 68?
G'Kar said:[*]Removed cap on technology costs when expanding.
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It's the opposite. Before IN tech costs didn't increase when you had 93 (?) provinces and got more. Now it does.Cortes_R said:What does this literally mean - no tech cost increase from gaining new provinces? If so then it must be very strange...
G'Kar said:It's the opposite. Before IN tech costs didn't increase when you had 93 (?) provinces and got more. Now it does.
mandead said:I don't think it did, no - big shame.
Absolutely! My succession war ideas, too.Fijj said:What!
I swear Johan said it would happen.
Well, 3.1 must have it then.
Necromancy alert!
Significant change that was not on G'Kar's list: taking core provinces in a peace deal no longer gives any badboy/reputation hit. Cores gave the same badboy as non-cores in NA 2.2 and earlier.