Gosh, has it really been two years since last update? Well here is the work ive been doing for that time. Enjoy! And as always please report any bugs etc.! Thanks!
Version 1.3:
AI:
- AIs no longer enjoy a boosted dissent reduction on normal or easier difficulties, also, they now receive 1-2 dissent from the AI events that change their ministers.
- Various improvements here and there, particularly in AIs involved in Sino-Japanese war and several colonial nations.
Map/Scenario:
- Germany now begins with paratrooper tech researched again.
- Italy has got a blueprint for the paratrooper tech.
- USSR has got a new oil source in Ashgabat.
- Manchukuo has got more metal.
- Manchukuo has got better infrastructure.
- Various new strait connections added in Philippines, Caribbean, Pacific, Indonesia, Sakhalin, Vancouver island, New Zealand and Newfoundland.
- Completely overhauled the IC concentrations in China, forming a more historical setup where the various arsenals played an important role.
- Tweaked the locations and number of air and naval bases in China to be more closer to a historical setup.
- Tweaked some VP locations around in the world, giving more importance to provinces that previously had no VPs.
Db changes:
- Paratrooper tech changed to 1938.
- Added placeholder ministers for the remaining few new nations without any, hopefully fixes the AI's neverending idea changing in Eritrea for example.
- Blitzkrieg doctrine now gives 10% bonus on ground attack and interdiction missions rather than CAS org it previously gave.
- Some changes to certain national ideas, for example, gave back manpower bonus to certain ones.
- Fixed an issue where Nat.Spain only had Burgos as an owned province at the start of the civil war.
- In Soviet Land Doctrine HQ 1939 model moved to the 1941 tech.
- Japan has got much more varied armament minister options at start.
- New national idea called Autarky Focus, available for fascist, communist and conservative nations. It increases resource production at the expense of money and trade penalties.
- Retooling times slightly reduced.
- VoV dissent slightly reduced to compensate for the increased manpower values of units.
- Default manpower growth increased.
- Fixed Rhodesia so if annexed it encompasses only Zimbabwe so it can be released together with Zambia.
Events:
- Hopefully fixed the Danish surrender event for multiplayer, also Copenhagen is now required for it to trigger.
- Prevented Communist China from peacing Japan separately by making them join China in an alliance in their United Front event.
- Slightly toned down the penalties from not purging for USSR.
- Liberating the Chinese puppets should no longer redeploy Japanese troops back home.
- Bombing of Guernica event for Rep.Spain/GER giving GER blueprint for the first STR doctrine.
- Tribute event for Italian East Africa where it sends its stockpiled money to Italy.
- Khalkin Gol triggers closer to Danzig or War, creating a NAP between Japan and USSR, giving Japan a few more days to prepare for possible USSR invasion and USSR dissent in case they revoke it.
- Siamese surrender now has an option for the Allies to reject it.
- Air company event for Manchukuo.
- Railroad events for Mongolia.
- Siam changing to Thailand and all related events should work again properly.
- US Oil embargo against Japan now triggers at an earlier stage and with more possibilities of triggering it.
- Events to create Northern China and China-Nanjing are now easier to trigger.
- Yellow river flood event for China now makes more tactical/historical sense with its infrastructure destruction.
- Transfer of Industry events for China are modified to take in to consideration the new IC setup in China. Also they now move slightly more IC than before but it is dispersed to several locations in addition to Chonqging, for example Kunming and Lanzhou now receive more IC from the events. So overall China has gotten a small nerf in terms of wartime IC due to less concentration in Chonqging.
- Various small bugfixes here and there.
Units:
- Increased the manpower cost of land brigades to a default 3 manpower, and increased the manpower cost of divisions by 1-3 manpower depending on the type.
- Artillery mission effectiveness reduced, particularly against provincial IC and resources. The mission is now also more supply costly, and artillery values of various artillery brigades were lowered slightly. Probably comes down to approximately that 25% reduction in efficiency.
- Artillery bombardment values removed from basic divisions, only ones with it are now the various artillery brigades.
- Anti-Air land brigade has been given a facelift, hopefully giving it a chance to be used sometimes.
- Marines have more brigade options open again.
- CVLs can now have 3 attachments, DDs 2, CLs 3, CAs 4 and BCs 5.
- Hulls made slightly more expensive.
www.dropbox.com