I don't mind using myths to fill out the gaps in history. Since we don't have any other names for the Roman kings, I suggest we stick to the traditional list.@ Descartes: you knoiw how to sell it well. Especially the 'Early Roman decisions' sound nice. But wouldn't that mean that you'd start with Romulus as one of your characters? You're getting on the territory of myth here. Not that I don't like it, but I'm quite curious how the game would go if Romulus would produce offspring.
I'd say the period between 1 and 474 AUC is a piece of cake compared to the constant ownership changes during the Punic Wars. I've more or less finished the history files for Italy already, so it's not much a problem really.1 AUC. Well, I am not optimistic and not pessimistic with that decision. Would, as you say, introduce many new features. The Samnite Wars are one of them. On the other hand, there is the problem that you control (as said) the whole Mediteranean by the year 474 as long as you don't put the triggers in, that are a VERY nice feature.
BUT, I am concerned that it would delay the whole 2.0 version a bit too long. What if you "just" publish the new version without the year 1 feature for now and after that you develop it?
Sounds interesting! Your gallery looks very good, and I'm sure there's something you could do for Imperium in the future.This all sounds very good. You have one sold customer.
Also : if you ever need some 3D done for your game, I'm willing to try my hand at it during my spare time. I'm only an amateur though (I worked only for a year in the industry before having my interest sapped out).
http://vincent-fr.deviantart.com/gallery/
Yup. Ephors and double kings for Sparta, prytani and archons for Athens, tyrants for Corinth etc.- Greek City States getting more titles and unique elements.
Agreed. It's very important not to make Rome OP, though.- Extensive evolution of the Roman military due to reform. Going from generic to the powerful (semi)professional army they would be in the Late Republic.
Definitely. The reforms carried out by Philip II for example.- Something for the classical city states in regards to the Phalanx etc being improved/changed.
The Romans did have quite a lot of civil wars, so I'd say it's quite historical with the current balance. I think it makes playing majors a lot more interesting.- A slight downtoning of populists and civil wars. I don't mind the occassional civil war but sometimes it's a bit over the top in EU:R.
BTW, I don't think there will be any political parties in Imperium 2.0. As far as I know, the idea of dividing the senate into different parties is rejected by most modern historians (there were some temporary coalitions, though). My idea is to let every character have one personal objective (res privatae) and a political one (res publica) to reflect politics instead.
I guess this means that there won't be any overflowing populist party in the future.
This is something of a grey zone ATM, I haven't really figured out what to do with the NIs yet. They could be used for sliders, as I showed in one of my updates.- New national ideas
I don't think one-province tribes should be stronger, but definitely harder to conquer. Tribes defending mountainous regions (such as the Sardi Pelliti) should have a considerable bonus to defense. I guess knowledge of the terrain (a quite important factor) could be represented by a general defense bonus to core provinces.- Improving the Barbarian States. At the least make them less unstable
I'll do my best.If you can ignite my passion for Rome admist HOI3, you my very well be called a genius
Yup, at least for the moment. I've had help from others in the past, and I'll include others as soon as I get a working version of my new map released.Is it just you working on this mod?