Let's talk about spreading patterns of plagues.
Currently, it seems counties that border water (major rivers and seas), and other coastal counites, make a lousy location to be a capital. The most logical location of a capital would be as in-land as possible and, if ok with sacrificing development, borders as less other counties as possible. It means as of now, Byzantine emperor should have their capital somewhere in the hills of Anatolia rather than the usual location of Constantinople. This feels silly, and I don't like the mechanics of the game push me doing it.
After the update, those barony-rich counties won't provide plague protections from their buildings, but it's still the most logical location to move realm capitals to, because they still get less infections because plagues are less likely to be spread there.
I don't know what is a good solution for this, and what would the game make me want to have my realm capital near water (as long as I have made sure I won't lose it from successions and stay within my domain).
Currently, it seems counties that border water (major rivers and seas), and other coastal counites, make a lousy location to be a capital. The most logical location of a capital would be as in-land as possible and, if ok with sacrificing development, borders as less other counties as possible. It means as of now, Byzantine emperor should have their capital somewhere in the hills of Anatolia rather than the usual location of Constantinople. This feels silly, and I don't like the mechanics of the game push me doing it.
After the update, those barony-rich counties won't provide plague protections from their buildings, but it's still the most logical location to move realm capitals to, because they still get less infections because plagues are less likely to be spread there.
I don't know what is a good solution for this, and what would the game make me want to have my realm capital near water (as long as I have made sure I won't lose it from successions and stay within my domain).
Currently, larger Counties (with more Baronies) are better at defending against plagues - and that was never our intention, as this is literally the opposite of what happened historically - therefore we’ve shifted the plague resistance granted by buildings from County-wide to Barony-wide. This should encourage an alternative playstyle of having fewer-barony Counties in your domain in order to protect development. This is also much more of a challenge for players than it will be for the AI, evening the playing field a bit.
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