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I only rename Army groups and Theaters so it's easier to keep track of where they are supposed to be. So Army Group North-East, South, West etc. as for reorganization, depends on if it's necessary or not.
 
So far I have only renamed my Corp/Army names according to their division types (Armor/Inf.). Although after reading this post I will go back and further defined those names to also have them reflect more about what I intend to use them for (off/def). Interesting thread, I continually learn a lot from this forum, thank you all.
 
If playing Germany?

Manpower is always an issue with me... and you have lots of Commanders... so...

I split all the Existing Divs into 2 Inf Brigade divisions, then fill them in with 2 Art Brigades...

This ends up giving me 9 Armeecorps of FIVE divisions each. I find this has more firepower, and since Defensiveness/Toughness are ALWAYS higher than my enemies Soft Attack anyway, the loss of Toughness/Defensivness does not have much effect.

I also tend to give 2 Inf Brigades and an Art Brigade to Corp Sized HQ units. As I give better commanders to those HQs, this allows their bonus's to have a larger impact on the combat.

Once I get to where I can have 5 brigades per Div, I then fill them all in with ANTI TANK units. This becomes needed late game as more and more enemy armor hits the battlefeild.

I then build Army HQs, and attatch the Inf Corps to them... then Army Groups... these I just leave with the generic names.

I then build Offensive units... usually 2 Arm /2 SP Art Divisions... 5 to a Corps (rename to Panzer Corp).. 3 Corps per Army (rename to PanzerArmee).... 1 or 2 Armys per Army Group (named for the Front they are on)...
 
Inf. B + Inf. B + Flak B + Art. B = Inf Div. (random name)

Inf. D + Inf. D + Inf. D + Inf. D = Inf Korps (I. Inf Korps, II. Inf Korps, ...)

Inf K. + Inf K. + Inf K. = Inf K. = Armee (1. Armee, 2. Armee, ...)

Armee + Armee + (if i need more!) = Heeresgruppe ( Heeresgruppe A, ...B,...)

for pure inf

Arm B + Arm B + mot. Inf + TD = Pz Div (random name)

Pz. Div + Pz. Div + Pz. Div + Pz. Div = Pz Korps (I. Pz Korps, II. Pz Korps,...)

LArm + LArm + mot Inf = L.Pz Div (1. LPz. Div, 2. LPz Div, ...)

LPz Div + LPz Div + LPz Div + LPz Div = LPz Korps (I. LPz Korps, II. ....)

Pz K. + Pz K. + LPz K + LPz K = Pz Armee (1. Panzer Armee, 2. .. ....)

for pure Arm


Work just fine you always know what is where, i don't like to mix Inf korps and Arm korps together in an army (... and yes i like large formations, give at armylevel AI comands so it's better (for me) to seperate them!)
 
Hey there everyone, again thanks for all the feedback!

I just tried something a bit different in regards to forces destined to invaded specific points.

I named corps after objectives, for example "Operation Lodz" "Operation Warsaw". And I attached to that corps the appropriate division to push to that location.

Then I add a (WRZ) or (LDZ) as a marker for the division part of the "operation" corps.

I have able to bring poland down in 14 days :) Ok, i'm sure soem have done wayyy better, but still :D

(Corps) - Operation Warsaw
- 101. Mot SPA (WRW)
- 201. LAM SPA (WRW)
-etc...

Anyways, hope this helps some of you. Or that this thread helped a few :D

Cheers,
 
I. SS-Gebirgskorps

In-keeping with the nazi ethos and sense of military flair, Gebirgsjaeger-Korps might be better, especially in conjunction with SS....this is also applicable to Division, Brigade or Regiment. Whilst the units were named as Gebirgs-Division, they were usually known as Gebirgsjaeger. Eg. 5th Gebirgs-Division was known as 5th Gebirgsjaeger.

The jaeger (meaning hunter) also works well with Panzer- (for AT units) and of course Fallschirm- (for paratroopers). For mountain brigade additions use Gebirgs- +unit function.
So Gebirgs-Artillerie, Gebirgs-Pioniere,, etc. I'm pretty certain noone had a dedicated gebirgs-korps though....these were mainly used as supplementary divisions to an infantry corps and often ended up fighting a long way away from any mountains.
 
Anyway, coming back to the original post:

I like the straightforward approach at Divisional and Corps Level - so basically I have Infantry and Armour corps....I'm sure everyone has a different mix, but those are the basics I'd think. At army level its more interesting - here you can add in all sorts of crap - auxilliary brigades, artillery, anti-tank and any other specialist units you can think of. I am of the opinion that army level management is the way forward - and luckily the AI will always tell you what he thinks he needs, which can make your task easier. Unfortunately this doesn't filter up to the theatre AI, who still claims that he 'needs nothing' - but then thats another issue.

I tend to try and keep a fair amount of reserve troops as well - this can be tricky though when using the army level approach since the AI insists on using everything at his disposal - which means I can cycle troops in and out of hotspots to give the boys a rest. I treat armygroup level as just an organisational tool - don't really add all that much there, and the same goes for theatre level.

One question I did have though is which way round do the leaders need to be ? Worst skills at the top level but more traits, or worst skills at the bottom with more traits ? or something in between ?
eg. Is a Field marshal skill 1 with lots of traits or a Field marshal skill 5 with no traits better ? I know bonuses are reduced the higher up you go, but do traits get passed down ?
 
As Japan, I have four types of corps, which I totally made up: "line", "arrow", "garrison", and "marine".

My line corps are made up of 4-5 vanilla triangle divisions, and exist primarily to form a continuous defensive line. They typically only attack in order to extend the line to a more defensible position. I typically have two sets of these - the first set forms my front lines, and the second set is guarding a reserve defensive line 3-5 provinces behind the first (depending on where the best terrain is). The second group will also garrison the supply lines, if necessary.

My arrow corps are made up of a mixed bag of square divisions, triangle divisions with attached artillery, cavalry divisions (3xCav) and motorized divisions (3xMot) - basically, everything I have that has more firepower and/or speed than a triangle division. When no offensive is planned, these will occupy the space between the two battle lines as a reserve force, or (if I'm short on divisions) be retasked as a line corps. When I do plan an offensive, I use one of these to make a breakthrough, exploit it, and then form a provisional defensive line while I advance the line corps.

My garrison corps are made up of 4-5 3xGar divisions and will fill the space behind the two defensive lines - they'll guard my supply routes, hold resource provinces/VPs/airfields/ports, and fill in the second defensive line as necessary.

I only have one marine corps, which has 3 Marine (4xMar) and 2 Airborne (4xAir) divisions. It's a couple years off from war with the USA (which I'm trying to avoid - I like trading with them for resources) but I'm going to use this to do all the island hopping.
 
How I usually organise my forces if a play as Germany, as I usually do:

Infantry corps: 3 regular infantry divisions OR 2 regular infantry divisions and 2 infatry divisions with fire support (rocket artillery or artillery, sometimes AA brigades too). Then I name it *roman numerial* Armeekorps.

Motorised corps: 3 regular motorised division OR 2 regular motorised division and 1 infantry division with fire support. Then I name it *roman numerial* Armeekorps.

Mountain corps: 2-3 regular mountain division OR 2-3 regular mountain divisions and 1 infantry division with AT support. Then I name it *roman numerial* Gebirgsjäger-Korps

Armored corps: 2-3 armored divisions and 2-3 motorised and/or mechanised divisions (in total). Then I name it *roman numerial* Panzerkorps.

How I organise an army is I round up 3-5 army corps and name it *numerial* Armee.

Then 2-4 armies shall be made into an Army group, which I name Heeresgruppe *letter*.
For example Heeresgruppe A. Which I usually put Panzerarmee(s) in and have Rundsted to command it =)

I am still unaware of how to make theathre HQ's...
 
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Hello everyone,
How do you organize your armies? (Division, Corps, etc...)

Do you rename them?

I only rename units I create, but I shuffle forces a lot, especially when starting a game, it takes quite a while, but I think it worth it to get structure to what I want it to be - 3 INF divisions in a corps, 2 corps in an army, mobile units independent from INF for speed, lagrer air units etc.
 
Hello everyone,

I have a question to all my fellow armchair generals out there!

How do you organize your armies? (Division, Corps, etc...)

Do you rename them?

I'm actually pretty insane, IMHO :p, I actually breakdown all the default setup of my country. I sort all of them by brigade and reorganize the whole thing to my liking.

I even go as to rename each division (i.e: 101st Infantry Division, 202nd Motorised Division, 423rd Armored Division, etc...)

I found it to be quite helpfull in previous HOI titles for organisation, but in HOI 3 it's amazing with the new Army Organisaiton.

I don't know about you, but I find it a bit hard to use the default names givin to division. Like "Pkz BERLIN pknd. 229 Divicion" (It's not a good example, but I couldn't summon one off the top of my head :p) I have a hard time associating that to it's content, and even more memorize a name like that. So it dosen't help at all when you receive a message: <insert unit name> has arrived to destination.

So there it is, a simple question. :)

I'm curious to know to what extent people organize their armies, and if they have any useful tips to keep the madness organized!

Cheers,


Not historical or probably not even effective, but

3inf+2art=inf div
2LPz+1-2mot=leicht (native germans could help me with a better name?)
3mot/mec+2SpA= schnell (native germans could help me with a better name?)
1-2Pz+1-2mot/mec+1-2SpA=Pz (usually about Pz+2mech+2SpA, depending on the tech level)

5inf/3 others->corps
3 corps->army
3 armies->AG
3+AG -> barbarossa...I mean theater :D

Only naming theaters and Army groups. Although I add some Pz, Leicht, PzGr, Schnell to armies and corps: i.e. 8th Pz Hq. I keep HQs separated for no obvious reason and don't bother naming divisions. I organise armies and corps by speed, even army groups, although it doesn't make sense to create huge armoured formations.

Air units in stacks of two (apparently also stupid?)

Naval....well.....in 1.2 subs were enough so few 12stacks of subs and 4 transports was enough to take UK. Maybe I should return to my old HOI2 fleets of 4 CVs and 8 DDs. But as I heard, it's also not really effective.

Probably I'm going to redesign everything...but at the moment I have to write my thesis and have managed to play only 0,2 games on 1.1 and 0,5 with 1.2....

Curse you university!
 
Just to mess with historical accuracy, I am in my current game renaming my ground units to help with their morale and spirit...I am doing this on newly created units so that the older units will try and work harder to get a better name...
I realize this is historicly shameful but I will live (as long as no one finds out where I live):D
My first created division was named THE BESTEST...the second was named 2ND BEST, and so on...This lead to THE BESTEST corps and BESTEST Army...There will not be an army group cause there is only one bESTEST army...:D

I broke my navy down into offsized units...the lightest is all DD and CL and is named THE WAVEDANCERS, The heavy naval groups BB CA etc are, THE CHUBBERS and FATBOTTOM GIRLS...(ships are all known as "she") so this should help them move better and then when they prove themselves they will get new names...:D

Ints = some version of SHOOT YO ASS 1 or 2 etc
TAC = LITTLE BOOM 1, 2 etc
STR = BIG BOOM 1, 2 etc

I love seeing the popup " your bestest corp has arrived"...:D

Hope Admiral Lutjens doesnt have any problems leading the FATBOTTOM GIRLS into battle...
 
I'm a compulsive renamer, but one thing I do in all Paradox games, even though it's not historically correct, is to put the number of the unit after the name. For example, "Infanterie-Division.10" instead of "10.Infanterie-Division".

Makes it easier to look them up in the ledger. :cool:
 
I am in my current game renaming my ground units to help with their morale and spirit...I am doing this on newly created units so that the older units will try and work harder to get a better name...
I realize this is historicly shameful

I believe that is what Russians did in WWII, when regiment was performing well it was promoted to Guards. So, say 101st Airborne would become 1st Guards Airborne.
 
I rename my Groups strictly organized with Numbers: 1 HQ for Theater HQ; 1.1 for Army Groups; 1.1.1 Armies, 1.1.1.1 Corps and 1.1.1.1.1 xxx for the Brigades with xxx = Inf, Lar, Arm, mot and so on.
If one HQ ist not "full" (not enough lower Level HQs or Brigades it gets an x as Prefix).
Not historical but easier to restack if I pulled them out for "helping out" the AI when I let it take some action.

I micromanage my armies and thus go for a totally functional approach, similar to this. The issue with mico-managing is working out which division belongs to whatever corp or army. When you select a stack there is no easy way of working out which unit is in the 5th Armour and which is in the 3rd Armour, thus my naming tells me the corp/army, so as follows;

Division : 51 Armour = means the 1st division in the 5th corp. (or 501 Armour means the 1st armour in the 5th army, if there is no corp structure between.

Corp : 21 = means 1st corp in the 2nd army. Although I tend to swap corps between armies so I only do this with infantry - the armour I number from 1st corp to 9th corp - if I need to go beyond that I start differentiating the corps, so 1st Heavy Armour and 1st Armour and 1st Light Armour.

As for all the other stuff, I was initial keen on getting all the nice words in, but after a while I didn't bother.

As for division org, it all depends on the combined arms modify and the frontage.
a) Combined arms = make sure you can get it if required.
b) Frontage = I like divisions with a frontage of 3, so I have a chance of getting the 12 frontage due to an empty square option. As a result 4 division corp is my minimal, 5 division corps is optional. (With a 4 division corp, each division with a frontage of 3, you can get the whole lot in the front line with the HQ acting as a reserve. With a 5 division corp I have a single reserver devicsion, in this case the HQ is not stacked with the corp.).
 
I believe that is what Russians did in WWII, when regiment was performing well it was promoted to Guards. So, say 101st Airborne would become 1st Guards Airborne.
Truth, but my units names are not really PC...actually they have no bearing on any units in history...I think next time I play as Germany, It will field an Orcish Armed Forces, lotsa Bombas and FlashGlitz Armour...:D
 
Theater AI

BEF (army group)

BEF Army 1 (army)

BEF Combined A1 C1 (corps, means Bef combined corps 1, belonging to army 1)

BEF Combined A1 C1 1 (division. Meaning, BEF combined division 1, belonging to Army 1, Corps 1 - i could as well add a D and make it BEF Combined A1 C1 D1)

i dont name individual brigades. so it goes. for infantry, i use Infantry in the name. etc etc



but it would be good if we could create our own naming scheme.