Hey all,
So some thoughts I had about the way religious populations are handled in CK2 and EU4, where each province's religion is a binary. CK2's feels somewhat more immersive because converting a province is based on RNG, however EU4's fixed times to convert, while making expansion easier for what is is essentially a map painter still feels unrealistic compared to the actual uncertainty and mixed results that converting conquered territories has had.
I think that both Stellaris and HOI4 have mechanics that can hopefully be implemented into future GSGs, in the form of the new planetary population rework and the government party popularity.
Allowing a non-binary way of representing a province's religion (and more importantly, reflecting the religious diversity within them) would be a much more organic way of converting provinces, and the rate at which people are converted could scale inversely with the population (i.e. converting the first 10% of a province to your religion could take much faster than the last 10%, if you are even able to get them to convert at all). One could even go a step further and allow RNG to play a role instead of having conversion progress with a deterministic formula. It would also allow for some civil unrest mechanics to occur if you have a lot of mixed-religious nations and don't have the appropriate cultural/tolerance tech advancements or in periods of turmoil.
In an ideal world I'd love to see this kind of mechanic incorporated into EU4 and CK2, especially since Stellaris was bold enough to completely overhaul their system, but given how much more entrenched EU4 and CK2 are and the amount of additional content they have that might not be feasible, but I hope that this is something that is included in eventual future iterations.
So some thoughts I had about the way religious populations are handled in CK2 and EU4, where each province's religion is a binary. CK2's feels somewhat more immersive because converting a province is based on RNG, however EU4's fixed times to convert, while making expansion easier for what is is essentially a map painter still feels unrealistic compared to the actual uncertainty and mixed results that converting conquered territories has had.
I think that both Stellaris and HOI4 have mechanics that can hopefully be implemented into future GSGs, in the form of the new planetary population rework and the government party popularity.
Allowing a non-binary way of representing a province's religion (and more importantly, reflecting the religious diversity within them) would be a much more organic way of converting provinces, and the rate at which people are converted could scale inversely with the population (i.e. converting the first 10% of a province to your religion could take much faster than the last 10%, if you are even able to get them to convert at all). One could even go a step further and allow RNG to play a role instead of having conversion progress with a deterministic formula. It would also allow for some civil unrest mechanics to occur if you have a lot of mixed-religious nations and don't have the appropriate cultural/tolerance tech advancements or in periods of turmoil.
In an ideal world I'd love to see this kind of mechanic incorporated into EU4 and CK2, especially since Stellaris was bold enough to completely overhaul their system, but given how much more entrenched EU4 and CK2 are and the amount of additional content they have that might not be feasible, but I hope that this is something that is included in eventual future iterations.