Now I am Confused....
I am playing the 0.371 version -- assessment so far;
1. You have perfectly addressed the infrastructure issue by simply giving the player the choice of increasing TC capacity by a 3 choice event, every year -- if you have the money then you can spend away -- or conversely, if you are broke, you can choose not to spend anything.
2. The 'factory increase' feature is also simply, but indirectly, addressed by applying historical 'military spending' of national GDP by a similar event procedure annually -- gearing events.
3. The annual 'mobilisation event' also allows the player to concentrate on the tech dev of the game and not micromanage unit builds -- love it!!
4. For the first time in any vanilla or mod, I have broken through to the Rocket Acft (Komet), the Jet Engine, and the Advanced Computer techs.
Now, the only problem I have is to get one of the tech teams to pursue the Komet and the Salamander techs -- It is late 1940 and I already have the Acft Assembly tech, but the Start button remains greyed out for both rocket and jet.
There is nothing in the dialogue box as to what tech I need to carry on.
What do I need to get my jet interceptors off the production line???
Cheers
I am playing the 0.371 version -- assessment so far;
1. You have perfectly addressed the infrastructure issue by simply giving the player the choice of increasing TC capacity by a 3 choice event, every year -- if you have the money then you can spend away -- or conversely, if you are broke, you can choose not to spend anything.
2. The 'factory increase' feature is also simply, but indirectly, addressed by applying historical 'military spending' of national GDP by a similar event procedure annually -- gearing events.
3. The annual 'mobilisation event' also allows the player to concentrate on the tech dev of the game and not micromanage unit builds -- love it!!
4. For the first time in any vanilla or mod, I have broken through to the Rocket Acft (Komet), the Jet Engine, and the Advanced Computer techs.
Now, the only problem I have is to get one of the tech teams to pursue the Komet and the Salamander techs -- It is late 1940 and I already have the Acft Assembly tech, but the Start button remains greyed out for both rocket and jet.
There is nothing in the dialogue box as to what tech I need to carry on.
What do I need to get my jet interceptors off the production line???
Cheers