Hi! New to the game, and am teaching myself how to play in a kind of backwards way because I find it easier to learn when I'm really interested. Right now I want to live out a fantasy life as a merchant prince. So I'm starting with a Merchant Republic.
867 start date. It's now about 930. I'm playing in Venice.
Things have gone well! Within two generations, I'd plotted my way to the Dogedom and now I have far more trade posts (18/16) than my rival Patricians (all of whom are from new families that rose to prominence after, uh, some accidents and so control 5/4 down to 0/4 posts). I control trade in the Adriatic and everyone else is struggling.
If I want it, I can more or less keep them down forever (they have small families, so it doesn't take a lot of murder plus one or two righteous imprisonments (they keep plotting and I keep catching them) to wipe them out). This is what the top Google suggestion for Merchant Republic Guide advises. And it's what's suggested on the Wiki.
But as my head lifts out of the lagoon and I contemplate further expansion, I begin to wonder: That can't be right, can it? With 4 permanently weakened houses running unupgraded palaces, we're going to be capped at a pretty small number of Trade Posts for the Republic. I can only have so many sons.
Reading the wiki for Trade Posts and Trade Zones it's not clear about whether having trade zones for the Republic are of any benefit at all. The Trade Zone article is a stub. Intuitively, they should be: We cooperate against other Republics while competing amongst ourselves. The way the map mode looks, that seems to be how things are laid out. But the guides say that all that matters is family trade zones. Is that right?
Should I really keep Venice as a blood-soaked dictatorship? That seems out of the spirit of a Merchant Republic and if it's true, it's kind of disappointing.
867 start date. It's now about 930. I'm playing in Venice.
Things have gone well! Within two generations, I'd plotted my way to the Dogedom and now I have far more trade posts (18/16) than my rival Patricians (all of whom are from new families that rose to prominence after, uh, some accidents and so control 5/4 down to 0/4 posts). I control trade in the Adriatic and everyone else is struggling.
If I want it, I can more or less keep them down forever (they have small families, so it doesn't take a lot of murder plus one or two righteous imprisonments (they keep plotting and I keep catching them) to wipe them out). This is what the top Google suggestion for Merchant Republic Guide advises. And it's what's suggested on the Wiki.
But as my head lifts out of the lagoon and I contemplate further expansion, I begin to wonder: That can't be right, can it? With 4 permanently weakened houses running unupgraded palaces, we're going to be capped at a pretty small number of Trade Posts for the Republic. I can only have so many sons.
Reading the wiki for Trade Posts and Trade Zones it's not clear about whether having trade zones for the Republic are of any benefit at all. The Trade Zone article is a stub. Intuitively, they should be: We cooperate against other Republics while competing amongst ourselves. The way the map mode looks, that seems to be how things are laid out. But the guides say that all that matters is family trade zones. Is that right?
Should I really keep Venice as a blood-soaked dictatorship? That seems out of the spirit of a Merchant Republic and if it's true, it's kind of disappointing.