This is coming along great.
Just out of curiosity, what did you type into google to make your thread come up?
"germany tutorial" without the quotation marks.
This is coming along great.
Just out of curiosity, what did you type into google to make your thread come up?
Quick question. When you click on a roundel of a country on the diplomatic triangle, a tooltip pops up.
On the very top, before it explains the breakdown of drift, there are 2 numbers looking like this:
( +1.45/+1.32) What do they represent?
Thanks
Freues Neujahr aus Belgien
On the very top, before it explains the breakdown of drift, there are 2 numbers looking like this: ( +1.45/+1.32) What do they represent?
Really? Are there any mods with four factions?
in vanila HOI (ie the manual) war fatigue was meant to affect what happened if you went back to war. The mechanic was something like being a barrier to a democracy and creating dissent in a more authotarian regime. I'd guess it was designed with a transition to WW3 in mind but I've never seen it have any effect.
One wee quibble on heavy industry/full mobilisation. In FTM unless a German player is very careful with stockpiles etc, those 2 in combination can make you run out of resources by about 1942. So picking them too early can set up a nasty situation in the middle of trying to deal with the Soviets, pick them too late and your army is going to be too small. Its a nice dilemna, but I'm not sure as Germany I'd immediately pick them when war with Poland starts.
Again a really good oversight of some key stuff that is all too easy to overlook. It maybe an idea (apols suggesting more work for you) to do that post again from the perspective of France. Reason to suggest this is I think of the majors France is the most constrained by its political/economic stance in 1936 so it rather neatly shows up just what are the consequences of being stuck with the wrong laws?
To be honest, I don't know exactly how the game mechanic works, here. Organisation seems to rise and fall according to hidden modifiers. the game only informs us like this: "+1.42 for internal blablabla", but never actually states those internal circumstances. I assume that giving ministers of a "mere" fascist" ideology more posts would increase their organisation. I only know what to do about it, but both solutions require time to come to fruition.Thanks for a great thread! I've a question concerning the political screen that I haven't been able to find an answer for anywhere. How much does the political affiliation of a minister matter for the popularity and organisation of the ruling party?
Beck gives us 10% combat movement bonus (in layman’s terms this means that, after succesfully attacking a province, our troops will occupy the target province 10% faster, meaning they can start getting ready for the next battle 10% faster)
I think you should change that point a bit. It could cause some (huge?) misunderstanding with the Attack Delay concept, which this minister trait won't affect.