Also, here is my idea to change the National Ideas:
Military Ideas changes
Siege Train
Siege Time -50%
Militarized Society
Experience Decay -4.5% (it normally decays 5% per month)
Military Camps
Land Organisation +33%
Cataphracts
Cavalry Offensive +100%
Cavalry Defensive +100%
Level 0: Horse Lords, Professional Soldiers, Legionary Military System
Level 7: Martial Ethos, Naval Ethos, Tribal Recruitment
Level 14: Siege Train, Militarised Society
Level 21: Military Camps, Cataphracts
Economical Ideas
Naval Supremacy (was Naval Blockades)
Naval Organisation +33%
National Prestige
National Manpower Modifier +33%
Tariffs
Global Trade Income +50%
Improved Construction
Build Cost -33%
Regulated Markets
Global Population Growth +10%
Wood Industry (was Industry)
Global Ship Recruit Speed -33%
Bureaucratic Traditions
Maintenance Cost -50%
Tradition of Service
Starting Experience +20%
Level 0: Organized Recruitment, Tariffs, Wood Industry
Level 7: Tax Farming, Improved Construction, Regulated Markets
Level 14: Naval Supremacy, National Prestige
Level 21: Bureaucratic Traditions, Tradition of Service
Civic Ideas
Rule of Law
Corruption -75%
Demagogic Politics (was Populist Politics)
War Exaustion -0.031
Higher Duty
Loyalty Gain Chance -25%
Level 0: Civic Duty, Citizenship, Emancipation
Level 7: Diplomacy, Duplicity, Higher Duty
Level 14: Philosophies, Loyal Politics
Level 21: Demagogic Politics, Rule of Law
Religious Ideas
National Faith
Omen Power +25%
Divine Right
Omen Sucess Chance +25%
Religious State
Revolt Risk -3
Pantheons
Technology Cost -25%
Tolerance
Tyranny -0.5 (per year)
College of Pontifices
Omen Failure Penalty -75%
Philosophical Advances
Civilization Spread +50%
Level 0: National Faith, Deification, Tolerance
Level 7: National Oracle, Religious State, Divine Right
Level 14: College of Pontifices, Evangelical Faith
Level 21: Pantheons, Philosophical Advances
What do you think?