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Changes since 17 November:
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Changes since 17 November:
- Fixed bug with in-game load/save dialog preventing any saves when not using a mod.
- Fixed bug causing settings.txt to be written out to the mod's directory when a mod is selected, preventing the game from finding it on the next start.
- Fixed bug causing fleets with high attrition to return to a port which is not the closest.
- New AI parameter: ignore = { }, which prevents the AI from targeting any province in that continent/region/area for colonization.
- New command target: which = -10/overlord (equivalent)
- New command: type = ai_add which = <list> value = <value>, where <list> is one of the lists used in AI files (currently continent, region, area, ignore, and combat).
- New command: type = ai_rem which = <list> value = <value>, same as ai_add.
- New command: type = ai_set which = <name> value = <value>. <Name> can be any AI non-list preference, or garrison.<subtype> or conquest.<subtype>.
- New event option: hidden = yes, which prevents an event which happens to another country (even a network player) from appearing in the player's log.
- New trigger: emperor = { }, which shifts the scope of the contained triggers to the current HRE.
- New trigger: overlord = { }, which shifts the scope of the contained triggers to the receiving country's overlord (with an implicit "isvassal = yes").
- New define: _MER_CAVALRYAFTER_OFFSET_ to govern when mercenary companies can include cavalry. By default it is set to 0, allowing them from game start.
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