King of Doumore
Celariel - King Castreas of House Valence (Player quit)
Though the king/queen has been chosen they are yet to be born. In practice it will be the regent ruling the realm. The Noble Council continues to debate who this should be.
Count of Dair -
Ghostkiller01
No word from the illustrious count.
Baroness of Caerglen -
DeathNoteForCutie
((+20 gold, +50 resources, Renown +9))
Fianna is a lady of action, more knight then maiden. With so much arguing and exposed scandals during the Noble Council, raids between lords, and many more expanding their military she smells danger. Like a sea storm on the red horizon. She prepares by routing as many bandits in her fiefdom as possible. Next she starts getting a closer connection through simple trade encounters with her kin Agaistín Ó Luain, Baron of Leon.
More importantly though she begins her hunt to save herself from the Wraith Curse. While at Soumore for the council she examines the grand library connected to the Cathedral of the Maiden, built over the supposed resting place of Clawra, the main figure that lead to the Clawrasy religion's founding. Here Fianna stumbles upon a book worn down by age with a passage of old tribes before the unification. As not everyone united under Cahoul the Victorious during the invasion, as his were not the first humans to settle, despite what popular myth holds.
Acumen order - Begin building a mine
(Uhmmm, okay. . . that building is A) way too expensive for you and B) can't be built in your area. I assume you just meant something to generally increase resources and or gold for the turn? I'm just gonna be nice and roll that.)
New Quest Option
Your research has shown that the Vas Csont directly translates to Feral Iron or Iron Wolf. They were a group that practiced the Communion of the Four Gods. They were a relatively nomadic group that eventually settled in the vicinity of Yrenil for agrarian life in the Anno Victoria 57. The brand from the wraith burns like a hot iron; Fianna knows this is the best lead there is.
Turn 1 Quest Reward: Learn the who the Vas Csont are. [COMPLETED]
Turn 2 Quest Reward: Gain random item
Turn 3 Quest Reward:
Medval The spear which killed the cursed knight. It is of an elegant yet crude design and hums with some sort of pagan magic. +1 Skill, Duels give a Damage Modifier of +20%.
Not Doing/Abandoning/Failing the Quest Chain: Wraith Your flesh slowly deteriorates and your need to eat and sleep fades away. You see things that others cannot, yet cannot touch them. You are cold and people run in fear of you. Duels give a +50% Defense Modifier, +25% Health, -100% Defense against Necromancers.
Baron of Leon - Agaistín Ó Luain |Attributes: Captain, Lawspeaker, Prestigious Family
(-120 gold, -140 resources, +20 Missile)
With the recent raids on Dwrlais and not everyone happy with the results of the noble council, Lord Luain trains several archers to help protect his land.
Baron of Siany - Dòmhnall Allanach |Attributes: War Hero, Attractive, Brutal
(-200 gold, -100 resources, +1 Hunting Gold)
Siany having saved up its wealth from the last season constructs a hunting ground. The hope is to be able to catch extra good during the harsh winter months.
Comtesse of Rowin -
Demarchese
(Trade [+80 resources first turn, +25 resources until quarry completion, Relation Increase with Fae of Gwyn Glade, Renown +13, ITEM:
Of Lain Nexi- A dense manuscript about the nature of magical ley lines and how to find them. Acumen +4)
Chiril Enkhtuyaa Esenaysh reaches Apokrystein, books are hard to make and rather expensive. Especially these texts on numerous heathen and heretical works. In the small library of its fifty some books she finds a tome based around a Faerun concept. The Fae believed magical lines of power flowed through the world like blood in a vein or artery. The Fae often congregated and built atop intersection points. This book while made by man details many things of these odd fonts of energy.
The land is a buzz with the supposed raids by the Baron Leclerc. Many nobles prepare themselves ,fearing to be the next target. The Comtese on the other hand decides to use diplomacy instead. Springing off her findings at Apokrystein she follows believed Ley Line paths to a small exclave of Fae. The vast majority are brownies, boggarts, and pixies in this group. Lady Esenaysh manages to leave with the Fae less cold to her. With the recent culling attempts by Leclerc and 540 years of animosity between the Fae and Men of Doumore it is hard to make alliances, yet it was a strong step in the right direction.
Baron of Dwrlais - Prydwen Bivins 'the Bastard' |Attributes: Trader, Martial Upbringing, Royal Blood
(-90 gold, -43 resources, +5 Livestock, +9 Levy)
Weakened by the sudden attacks by Gwyn the Baron of Dwrlais creates a defensive pact with the Baron of Klavan, who is also neighboring the hostile Lord Leclerc. He purchases some new levy and livestock. His liege lord in Rowin also has forces from Lenoria arrive to support Dwrlais as it recovers.
Baron of Lenoria -
Sleater
(Trade [-80 resources first turn, -25 resources until quarry completion], Renown +10)
Ever the loyal vassal Arthur du Lenoria offers resources to his liege lord, Lady Esenaysh, in the hopes of her being able to construct a quarry to assist the fees for castle maintenance. While the great fortress held it also has fallen into disrepair, with worry of barons warring with each other Castle Rowin is vital to regional stability. Lord du Lenoria also brings his forces across the shallow crossing of the river Salvo that Rowin guards to offer protection for Dwrlais.
Arthur du Lenoria uses his spare time to research into his family lineage. He knows he has Fae ancestry, but it is far more distant and diluted than that of people like Prince Aurigian. Lady Esenaysh had brought an extra book back from Apokrystein and gave it to him. It details many old houses of Fae. Perhaps researching this will help find out more about himself as well as his family?
NEW Quest Option
Turn 1 Reward on Success: You stumble upon a lineage book. (IC only) [COMPLETED]
Turn 2 Reward on Success: 1d10 roll for extra renown from quest
Turn 3 Reward on Success: Orchards and Farms produce +10% resources
Turn 4 Reward on Success: A gold stash worth 400 talents.
Turn 5 Reward on Success:
Ayallona- A scepter once held by the brownie prince, who fell in battle against Caestres I in Anno Victoria 90. May spend 25% health to gain an extra Acumen order for the turn.
Duke of Dale
Mikkel Glahder - Erzherzog Leopold von Palantine-Leiningen
(Trade [+2000 Food, -100 gold], -700 gold, -600 resources, Renown +8, +350 food, Dale +1 Farm in 1 turn, Dale +1 Farm in 2 turns, Dale +1 Hunting Ground, ITEM: War axe A large two handed axe, ideal for breaking down an opponent's defense. Damage Modifier in Duels +5%)
During his quest Leopold 'buys' food from some local peasants. One could say it was a steal, he got it so cheap.
NEW Quest Option:
Our undead heroes manage across another old cave sight, this one filled with the bones of slain vampires. It is a worrisome sight that so many of their kind could have been destroyed at once. Reading old runic carvings on the wall they find that this was the work of Draguvon's spawn, who was hunting his father relentlessly. Attempting to "remove the black mark on their family honor." He was also vain enough to meticulously describe each vampire killing on the walls to boast his deeds.
Turn 1 Quest Reward on Success: Random Rolled item between roll numbers 1 and 20. [COMPLETED]
Turn 2 Quest Reward on Success: Livestock rolled for a 1- 10% resource efficiency increase.
Turn 3 Quest Reward on Success: Random Rolled Item Between roll numbers 20 and 40.
Turn 4 Quest Reward on Success:
Draguvon's s Fang This is the fang of the first sired. Vampiric legend states that the first vampire did not know what he was at first. When his nature was found Draguvon hunted him, but the proto-vampire hunter failed and was given the Dark Kiss as a cruel mock. Soulless and evil Draguvon spread the disease more than his master, until he had no heart pieces left to give and died. Quest rolls +1, Health +20%.
Count of Jer - Udrys Jurkynas |Attributes: Engineer, Shipwright, Giantborne
(Jer Farm in 1 turn, -200 gold, -100 resources, +1 Hunting Ground)
Udrys Jurkynas waits for his new farm to be built. While that construction continues he decides it best to take advantage of the neighboring great woodland area and create another hunting ground.
Baron of Avagison - Dagmara Gobhann |Attributes: Prestigious Family, Cunning, Monster
(Trade [-2000 Food, +100 Gold] with Dale)
In an attempt to remove excess food, and get good relations with the duke Avagison trades with Dale for incredibly cheap prices.
Baron of Wittiza - Elmars Papedis |Attributes: Cultist, Necromancer, Engineer
(Trade [+1000 food, 1 turn. Kusma gets Engineer help, 1 turn.])
The baron strikes a deal for 1000 food wiht the Count of Kusma where he, Elmars Papedis, offers his expert construction skills.
Count of Kusma -
Victor Darkstee
(Baron of Wittizia Engineer prices on Buildings, -100 food, -375-150-75= -600 gold, -375-38-75= -488 resources, Kusma +1 Farm in 2 turns, Kusma +1 Hunting Ground,+10 Livestock, Renown +7, ITEM: Banshee's Comb- This comb was once owned by a woman in life. In death it became the only memory she could focus on, leaving her bound to this world. Whoever owns this is haunted, perhaps you could sell it to someone or get the curse removed. Health -10% )
As the forces of Kusma search the Blackwood for Fae, the Godis make sacrifices of food to their shared gods of nature. What the scouts find is a small goblin camp, which are Fae but not the romanticized elves of bardic songs. Count Elmal also begins a mass construction policy starting a farm, getting numerous cattle and a hunting ground set up. He then gathers his men and goes to Deadman's Peak, in hopes of banishing the foul spirits trapped there. With his ingenuity he manages to remove a few of the spirits, calming the harsh wailing peak for a season.
NEW Quest Option:
After banishing some of the spirits Elmal finds an odd comb. Sensing that the banishment is not yet complete he takes the trinket to study and hopefully formulize a more permanent means of banishment.
Reward for First turn of Questing:
Banshee's Comb- This comb was once owned by a woman in life. In death it became the only memory she could focus on, leaving her bound to this world. Whoever owns this is haunted, perhaps you could sell it to someone or get the curse removed. Health -10% [COMPLETED]
Reward for Second turn of Questing:
Elegant Comb- This comb was once haunted by a banshee. The ghost is gone but some of its supernatural residue remains. Using it you can let out a banshee wail at an enemy once during combat. I deal for duels. Damage Modifier in Duels +10%
Baron of Coloura - Sir Fekete le Ferenc |Attributes: Adventurer, Siege Leader, Monster
(-200 gold, -150 resources, +10 Livestock, +1 Hunting Ground)
Needing to recover from the quest Sir Fekete simply expands his baronies resources.
Baron of Ildis - Roibeart MacDomoncos |Attributes: Dwarven Ancestor, Stewarded Upbringing, Wanderer
(-100 gold, -50 resources, +10 Livestock)
Rahter than gamble Lord MacDomoncos decides to help deal with all the resources he is losing each season.
Count of Raida -
Mder1
(+40-100= -60 gold, +100-50= +50 resources, +400 food, Health -7, -1 Man-at-Arms, +10 Livestock)
Ignard of House Veaknall was assailed by terrible claims of him being responsible for a raid on Aoric. Many of these claims are based on testimony from superstitious peasants and some of "his own men" that supposedly confessed to entire taverns of people while drunk. Stating they dressed to look like Blackton troops to frame the false Queen. Clearly this is propaganda as the recent attack is simply a coincidence to also be at the same time a large influx of goods came in from elsewhere. In private he also begins work on finding a means of enhancing his powers.
NEW Quest Option
While feasting on blood makes you stronger, it also is like alcohol. Too much and you're too bogged down by the humanity held within the cattle's blood. It helps of course, after all that's what keeps you looking "normal," like one of them. Once that stops your true nature will be exposed to everyone. Yet there must be something more than just bloodletting, just something.
Turn 1 Reward on Sucess: You're slowly gaining strength.
Turn 2 Reward on Success: Somehow you are simply more charming, it is hard to explain.
Turn 3 Reward on Success: People just can't refuse you.
Turn 4 Reward on Success:
Beguile- You have gained the ability to charm people. You cannot force them to do things against their character, but you can persuade. When using rolls to persuade character gain +5 to result.
Baron of Ghaile - Denis Terzic 'the Lame' |Attributes: Maimed, Charming, Holy Warrior
(-100 gold, -50 resources, +10 Livestock)
With many in his barony either leaving or starving Lord Terzic is forced to take action and try to fix the food issue.
Baron of Perenal - Kapolcs Ramóna |Attributes: Foreigner, Clerical Upbringing, Shipwright
(-140 gold, -150 resources, +10 Livestock, +2 Cavalry)
Baron Ramóna decides to purchase more cattle, and get one of those renowned Dourmoran cavalry units.
Duke of Jorwick
Corman50- Duke Wilmar Heitz
(-300 gold, -375 resources, Renown +1, Jorwick +1 Lumberyard in 1 turn)
During a recess form the noble council the Duke Wilhelm organizes a grand hunt. Though maimed he does manage, with help from some serfs who lost a lot draw, to flush out a boar into a field where hte ran it down with a lance. More importantly he has his ducal advisor commission a lumberyard to be built, such things will be crucial to rebuilding Jorwick's once prized fleet.
Quest Orders: Wilmar prepares an expedition to locate and study ancient dwarven ruins
NEW Quest Option
Turn 1 Reward on Success: You've learned the location of a dwarven ruin.
Turn 2 Reward on Success: Your men find an underground artificial labyrinth. Gain 1 Random Item.
Turn 3 Reward on Success:
Key Piece- A fragment of an oddly shaped key. You have no idea what it is for though, nor where the other pieces are. Increases chance of a specific Quest Chain to Trigger.
Jarl of Shallanar -
Duke Dan "the Man"
(Pregnant [after 2 turns a GIRL will be born. She will grow up with these Attributes: Quester (rolled #46), Engineer (rolled #43), Royal Blood (inherited)], -50 gold, Renown +11,
Soulstone- The soul of some unfortunate being was violently ripped out and placed in this item to grant it powers. Acumen +1)
A recess has to be called during the Noble Council so the lords could administer their lands, either by going there directly, or sending letters if they are too far away. Living rather close to the capital, Dagmar decides to go on a quest. She hunts for an item she heard about known as a soulstone. She goes to an old abandoned chapel. She curses as she sees that the roof had been caved in, and all the dried blood on the steps. Walking into a nearby dormitory for what would have been the monks she found an ornate box, in it was the soulstone. The previous owner must have blessed the box and kept the stone in it for fear of some sort of evil magic. Content with her prize Dagmar leaves the chapel, keeping an eye out for any danger along the way.
Thane of Erp - Hasculf Ryall 'the crippled' |Attributes: Healthy, Captain, Maimed
(-150 gold, -75 resources, +5 Men-at-Arms, +10 Livestock)
The thane of Erp decides to rebuild his military and get more goats to feed his forces during campagins.
Thane of Klavan - Svalfi Thorinsteing 'the Bull' |Attributes: Shipwright, Charming, Tournament Winner
(-100 gold, -50 resources, +10 Men-at-Arms)
Svalfi notices the belligerent acts of the Barony of Gwyn. He decides to create a defensive pact with Dwrlais. Should either Klavan or Dwrlais be attacked they shall retaliate together against the aggressor. As such he builds up his army.
Thane of Rohan - Steffen 'cruel gaze' Bergan |Attributes: Brutal, Bastard, Necromancer
(-50 gold, -25 resources, +5 Livestock)
With his large population growth Cruel Gaze is struggling to build up his food supplies.
Count of Uath - Troels 'mage blood' MacRavn |Attributes: Giantborne, Elf Brood, Dwarven Ancestor
(-200 gold, -100 resources, Uath +1 Orchard in 1 turn.)
Being a lover of pears Troels decides to build a new set of Orchards not far from his castle.
Baron of Ardoc - Yrsa Oleifdottir |Attributes: Aggressive Commander, Attractive, Quester
(+5% Health)
The legendary quester Yrsa is seen trying to heal from her wounds.
Baron of Nurm - Boamund 'silver tongue' Ó Hattes |Attributes: Maimed, Stewarded Upbringing, Trader
(-25 gold, -10 resources, +5 Levy)
The Lord of Nurm decides to simply rest and relax during the harvest season. Yet, he does get some new levy forces, just incase.
Baron of Vikar -
iisbroke
(+25% Health)
Being incredibly injured from the failed Chalice Quest Lord de Broke tries to regain himself. His friends Boamund and Yrsa send physicians to him which greatly aids his recovery. It is still estimated he'll need over a year to fully heal. Not able to quest anymore he begins to research the Divine Chalice, Iis was never one for such things, yet he manages to find a few sources. The first being that the crusade where the Chalice was last seen had been in Ilhone, 700 miles west of Gunmarr pass.
Duke of Ogac
Rovsea - Duke Pierre Frudan
(Renown +6, -100-300-500-200= -1100 gold, -50-200-500-100= -850 resources, +10 Livestock, Ogac +1 Dock in 1 turn, Ogac +1 Farm in 1 turn, Ogac +1 Orchard in 1 turn.)
With the food crisis ever present Pierre rushes about his lands trying to construct anything and everything he can to feed his people. He then tries to improve his standing with his men by sparring with them, it is evident he isn't a great swordsman but that isn't the point. It is to show he will get down to their level which does help somewhat.
NEW Quest Option:
You've elected to search for the Helm of Victory. The problem is that this helm when unactivated looks like any other, worse no one is sure how to activate it. You are just anybody though, you're one of the greatest minds in Doumore, with the wealth of a duchy behind you. Surely you could find the helm?
Turn 1 Reward on Success: In active helm gained.
Turn 2 Reward on Success: Work on decoding the runes begun.
Turn 3 Reward on Success:
Helm of Victory You've figured out how to activiate the odd rune inscribed helm and have gained its powers. Skill +4. (3 Turns Long)
Count of Othal -
Rapop101
Lord Greenway spends his time at the Capital, it being too far a trip for him to get back to Othal, and woos many ladies.
Baron of Fiach -
Luftwafer
(Renown +4, -1% Population Growth, Hunting Ground Efficiency increased by 3%, ITEM:
Banner of Rallying This banner is great for rallying your men in a fight. But, is it enough to win? Defense Modifier +5%)
Domnall tries again to set up the policy of having males age 5-18 train with the longbow every Saturday. This time it has success, with many of the older boys getting extra food for their families from the hunting ground due to their increased marksmanship. Lord Naoigallaich also begins hiring advisors from afar to help manage the fief's population and food. With the advent of the better hunt yields they focused this season on population, unfortunately a bad disease came through and increased the infant mortality rate. [sorry you got a 1 on that acumen]
NEW Quest Option:
The Baron of Fiach, Domnall Ua Neil Naoigallaich himself goes into the old family crypt bedecked in armor and carrying holy water. He sees odd images of the past, as if through a fogged mirror. He finally reaches his ancestor's tomb and takes the banner. He isn't certain if it is the real one and will need to get the item appraised, but for now it can rally the men just fine.
Turn 1 Quest Reward on Success: Banner of Rallying This banner is great for rallying your men in a fight. But, is it enough to win? Defense Modifier +5% [COMPLETED]
Turn 2 Quest Reward on Sucess: Naoigallaich Banner you've finally verified that this banner is the unique one of your dynasty. May your troops follow it to glory. Defense Modifier +15%
Baron of Matiu - Rodrigo Cunha 'fae touched' |Attributes: Aggressive Commander, Elf Brood, Duelist
(-100 gold, -40 resources, +20 Levy)
Rodrigo Cunha trains a new force of levy units to protect his land.
Baron of Sacht -
Dadarian
(Bastards [in 2 turns there will be TWINS both are BOYS. They will grow up with these Attributes: Bastard, Greedy, Logistic Talent | Bastard, Lawspeaker, Cunning] Will have option to legitimize once born, -50 gold, -200 resources, +1 warship, -1 renown, Health +3%)
The great Kapitan decides to raid the sea lanes to hurt trade between Counts William and Aven on the grounds of "they wre mean to me." Unfortunately they have no official trade deal so he simply spends a month on a dirt road shouting at people until he gets bored and leaves. He then has a new warship constructed in Viscay, where he stopped on his way back home to Sacht. With his two ships he tries to contact the god of the sea, he does this by throwing cheese wheels at dock masters in Ogac. It is unclear if that did anything though.
Count of Viscay -
Aedan777
(-100-200-10= -310 gold, -50-100= -150 resources, +10 Livestock, Viscay +1 Hunting Ground.)
Word reaches Viscay from their Affluent Count, official title pending, to begin enhancing the food capabilities of Viscay. To paraphrase the missive
more food = more people. More people = more taxe revenue. More revenue = more gold. More gold = me not beheading you for incompetence. The Steward Milton of course works very hard to ensure Count Tolhus is pleased. He is also instructed to work on training the archers to perform better in battle for their Affluent Lord. It fails miserably and an extra few Talents are lost from the poor investment.
Baron of Aoric - Lothar Weninger 'the lecherous' |Attributes: Wealthy Upbringing, Trader, Hedonist
(Health -50%, -100-20= -120 gold, -50-50= -100 resources, -400 Food, +10 Livestock, Population Growht -3%, Population -300)
Lord Weniger buys a herd of livestock for his barony wiht the intent to eventually sell excess food to Ogac. Peace is ruined though as a large force of warriors carrying the banner of Blackton arrive and sack the fiefdom. Large amounts of people are simply killed for no reason other than not being worth ransom or enslavement. Lord Wiengar's keep was attacked as well and he dueled the man leading the fight treacherous raid. He was left severely wounded. Said wound has become infected and he feverishly raves it was the Count of Raida that struck him.
Baron of Liva - João 'the woodsman' Faoláin |Attributes: Timber Insight, Attractive, Adventurer
(+15% Health)
Lord Faoláin works on healing up during the harvest season, having been gravely wounded in the quest for the Chalice.
Baron of Nagild - Vunibaldo Di Franco |Attributes: Unyielding, Foreigner, Bastard
(-25 gold, -10 resources, +10 Levy)
Nagild cannot just rely on the bog as its defense. As such a small amount of the population has been trained and equipped for combat.
Duke of Troston
Terraferma - Duke Gilderoy Reinhart
(Health -12%)
Duke Reinhart tries to have his steward back in Troston being work on brining in refugees from neighboring parts of the realm. For whatever reason the it never reaches the steward. The duke also is wounded. While searching more into Princess Caeris' supposed cult connections he is bit by a viper in his chambers in the middle of the night. Luckily he is treated quickly with an anti-venom toxin. The Duke keeps some of this revolutionary toxin to study for certain. . . purposes.
NEW Quest Option
End Result Reward (10 Turns):
Ichor Whelm- Coming from the words Ichor, a bloodlike fluid/ a watery, fetid discharge from a wound; and whelm, engulf/submerge/a surge. This is a desease made through both alchemical and magical means. It is vicious disease that causes large amounts of fluid retention in the body which results in inflammation, swelling, and rupturing of the skin. Victims often die slowly and are highly prone to infection from the many open pustules. (Once Time Use, will release an epidemic on the world)
[This is by no means able to be obtained in a single turn, I just didn't feel like placing a ton of Turn 1, Turn 2, Turn 3, . . . Turn x rewards]
EDIT: (Just noticed this in your
stats a severe lack of resources. You did have extra resources at start as a buffer but you never made deals, disbanded units, or started building new resource making buildings. As such your army will have a defense penalty in fight, your Duchy's Castle will also begin to decline into a fort.)
Comtesse of Blackton -
Plutonium95
(Pregnant [after 2 turns gain 1 BOY with the Attributes: Royal Blood, Charming, Unyielding], Health +17%, Lumberyard Efficiency +4%)
Joséphine is pleased by her unborn child's acceptance as king. This is soured though by the fact some are blaming her for an attack on Aoric. She astutely states though that the force that attacked it, based off the few surviving citizens of Aoric, was made mostly of Men-at-Arms while she herself only has a missile units in her arsenal. Most importantly though is that Aoric is too far away for an army from Blackton to reach in that time. In truth she would have trouble reaching Aoric from Blackton inside a season even with just a questing party. She was in Blackton however. On her journey to and back from her fief she studies into the Divine Chalice more thoroughly. She manages to find that the last one to hold the chalice was a Guillium af Salvo.
While at her county hold the Queen Dowager went to work on exploring the Blackwood in search of more lumber rich areas. It actually goes quite well with several future lumberyard spots being marked.
Baron of Blancburg - 'wicked' Gween Ouelette |Attributes: Bastard, War Hero, Dishonest
Still no word from the secretive populace of Blancburg.
Baron of Darom -
Korona
Henri of House Allard spends the season with numerous ladies of the night.
Baron of Yrenil - Morvan Bourque 'the Hunter' |Attributes: Hunter, Monster, Maimed
(+50 food)
Lord Bourque decides to oversee the harvest personally.
Count of Keranth -
Bakerydog
Aleric Monaigne continues to squire under his liege Lord, Gilderoy Reinhart.
Baron of Dhesh -
Galren
(Renown +12, -200 gold, -100 resources, +20 Men-at-Arms)
Tevin rushes off toward Dhesh during the Noble Council's recess. Once there he shores up the defenses with a new band of Men-at-Arms. While the men are trained he goes on a hunt to relax, where he kills a Salvo Grey Bear. He then investigates strange occurrences along the shores of the Salvo River. At first the site seems nothing more than a ship wreck. Unusual markings though cover many of the crates and bodies which makes the Baron think something else is at work.
NEW Quest Option
Turn 1 Reward on Success: More odd markings. Random Item
Turn 2 Reward on Success: Conspiracy Uncovered. Renown +5 what base roll gives
Turn 3 Reward on Success: Bandit force defeated. Loot the field of battle.
Turn 4 Reward on Success: Bandit hoard confiscated. +500 resources, +300 gold
Turn 5 Reward on Success: The Wizard shows himself
Turn 6 Reward on Success: Knowledge on the Eye of Ruchnik legendary item.
Baron of Gwyn -
Alexander23
(Health -10%, Renown +6, -100 gold, -50 resources, +10 Men-at-Arms, -5 Levy, -5 Missile)
Lord Francois Leclerc finds he is in need of recouping his lose of renown and as such holds a grand melee. He then makes another attempt at fighting back against the fae. This time he brings supposed experts on fae illusions and hunting. The Baron is certain there is a hidden Fae valley in Gwyn Glade and he wants to kill/enslave everything in there. This time he actually makes some progress, his band of 15 Levy and 10 Missile meeting contact. They are ambushed by a band of lesser Fae; pixie, boggart, brownie, leprechauns, and the like except for one. Francois himself charges at the tallest fae, a Satyr in armor made of bone and wood. They manage to drive the creatures off but this is clearly only the beginning.
NEW Quest Option
Quest Chain Option 1: Entrusted System- Ideally the system is meant for people fighting the fae to gain control of the towns and populace they conquer where the Fae offer loyalty in return for protection and being taught the Clawrasy way. In practice it is an excuse for lords to enslave and brutalize at their malicious leisure. [Will lead to large scale conflict across Doumore]
Quest Chain Option 2: Ack Loi- Meaning wood law. Many Woodland Realm where fae are believed to exist are there because of this. Their ancestors having sided or made peace treaties with ours centuries ago. As generations go by this has gone from law to rough guidelines people and fae break often. [Will lead to conflict being more small scale, confined to Gwyn Glade]
Count of Urus[/B] -
Janha
(Renown +2, ITEM LOST: Cursed Doll)
Aven has wanted to marry a woman for some time. Sadly he has not had any luck with women... One day he remembered the lady Frida Lund. She was a member of the Dia Ring, and a daughter of a rich merchant. Well was, as her father died some years ago. Frida's big brother inherited most of the family's property. Aven will try to charm Frida Lund and maybe even marry her if the two gets along well. She is rather beautiful woman, a cultist, and her brother wouldn't be a bad ally. After that happy union more good news comes as Aven manages to finally rid himself of the cursed doll. He then works on his fighting skills as it never hurts to know.
Baron of Khunbur -
Deaghaidh
Ailín do work good.
Baron of Nyth -
Tapscott
(Renown +2, +20 GOLD, ITEM LOST: Leather Cuirass)
Elidor works on finding means of which to cure himself. He refuses to believe in a world of alchemy, astute doctors, and healing magic that a simple lack of left arm can't be fixed. While he has no significant progress the time it is clear he will keep trying. To compound this he also works on his swordsmanship, which understandably goes poorly, yet the physical therapy might work. He then sells off his Leather Cuirass in an attempt to make extra money. Luckily he manages to make the buyer pay far more than they should have.
Fiefless -
Sneakyflaps
(Health +30%)
Richard relaxs in Blancburg attempting to regain his strength through various mean. Afterwards though Richard went to Blackton where he infiltrated the castle. There he looked for documents on the Order of the Cross of Caerny looking heavily into their private documents. To hide his trail he stole many other documents as well before leaving.
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I'll post something on Religions seeing how a few people keep sending orders dealing with the Clawrasy religion.
The Cardinal, head of religion, is picked through election from all the clerics in the realm. A full on democratic system which takes a long time. One can only be Cardinal if having served as a Bishop though.
Archbishops are raised by two means, one merit for ther work or if the Cardinal at the time is corrupt and just raising sycophantic puppets. They are promoted from the Bishop ranks by the Cardinal.
Bishops follow the same trend as the archbishop except they are promoted by a vote from the other archbishops, to fill the role as there must always be 3 Archbishops. To become a bishop one must win a vote held by their fellow bishops.
Each clerical structure is meant to have a Priest whose appointment is controlled by their liege bishop. Depending on the operation of the structure the Priest will have one or two deacons who are training to be priests; nuns if a nunnery; monks if monastery; and friars whose jobs are journeymen priests, traveling around to proselytize.
There are five Bishoprics, 1 for each Duchy. The Archbishopric are divided around population and geography.
There are numerous religious orders and sects but these are the most well known.
Order of the Cross of Caerny
232 - Present
Based around Troston, but with the main headquarters in Gunmarr Pass, this is a militant order. It was originally raised by a group of knights to act as a secular force to protect pilgrims from the Western Kingdoms, coming to visit sights of the human invasion and conquest of the First Home, Doumore as we call it. In 345 Hochmeister Otwin of Viscay brought many of his fervent beliefs and practices. No longer just helping secular pilgrimages he went to offering protection to friars going out into the cruel western lands to spread the word of Clawrasy. He also put the order on the track of providing clemency to those who fled oppression under the heathen Fae Kings. Now the Order works closely with the Oeust Archbiishopric
Sisters of the Blessed Anchorage
370 - Present
This is a Nunnery order who works to assist families of lost sailors. The Sisters are much beloved, and their headquarters is based in Ogac, with satelite nunneries in Viscay, Othal, Dair, Caerglen, and Jorwick.
League of the Holy Fire
145 - Present
One of the oldest orders still existing it was founded suring a period of attempted wars and crusades to expand human dominance in the numerous lands west of Gunmarr's Pass. This one however never left Doumore. Count Childric of Yrenil figured it would be much easier, and cheaper, to attack Fae that still lived here in Doumore. Many Fae lived openly in Doumore as their ancestors not long ago helped Cahoul the Victorious in his conquest, in return for being sparred. Childric and his followers didn't agree with this and went about several pograms and other massacres. Initially denounced by the church popular opinion forced the Church to welcome them in. Now with the prestige and financial backing of the Clawrasy hierarchy the Order of the Holy Fire went about hunting other things. Most famously are their many inquisitorial attempts to slay vampires, cultists, witches, and all other blasphemous creatures.
Order of the Victorious Quill
325 - Present
A monastic order scattered throughout Doumore. Their main objective is to write any and all books they can find, so long as agents of their Bishop agrees the books are worth writing down that is. If you are wealthy enough to own a book, chances are it has the feather quill seal of these monks on it.
Sisters of the Ill
340 - Present
This is one of the other nun orders, as each one does a different task. As the name suggests they offer help to the ill, and are often seen following desease break outs and armies, which often fall prey to dysentery.
Brothers of Baruhn
339 - Present
a monastic order centered around finding the latest medical and alchemical techniques. Meant to help study and advance secular knowledge, with church morality to ensure no one tries to play god.