2552
Sector 1
In the Tyrion Syndicate, all of the funds of the state were pushed into the development of the second systems. [+5 Development Level to Other System. -250 credits from Tyrion Syndicate]
However, all was not well in the Syndicate as the famous (or infamous, depending on your views) author and Soczarist philosopher Karl Manx returned from exile, providing a much needed boost to the Soczarist movement. Unfortunately, the state government caught scent of this new development and initiated a massive crackdown on the Soczarist movement. This crackdown was an utter failure and resulted in a huge drop of support for the state as innocents were unfairly jailed and executed. In the wake of these events, the Soczarists decided to make their move. The leader of the Soczarists, known only as "the Czar", along with Karl Manx, led a massive mob up to the Company Headquarters.
The Company soldiers refused orders from their superiors to fire into the mob and instead joined the Soczarists. With no option available, the Emperor was forced to abdicate. In the wake of this brilliantly executed coup, the Soczarist Communczaric of Manx was declared, with Head of State becoming the Czar and with Karl Manx himself as the Head of Government. [The Tyrion Syndicate has ceased to exist. Soczarist Communczaric of Manx takes its place as a Successor State. +1 Stability to Soczarist Communczaric of Manx. +25 Prestige to Soczarist Communczaric of Manx]
Following the Council Communist part of the Soczarist agenda, a system of Worker's Councils was established throughout the new Soczarist Communczaric of Manx, gaining great support from the population. [+2 Stability to Soczarist Communczaric of Manx]
The events in the Human-Sandhana Republic were much less chaotic. The focus was laid on expansion, both of territory and of the economy. The colonisation drive was moderately successful, claiming five new systems for the Human-Sandhana Republic. A sixth was planned to be colonised, when it was discovered that it had already been claimed by Verlin. Not willing to upset the Trade Order, the Human-Sandhana Republic backed off, though have as of yet not recognised the system as the rightful territory of Verlin, awaiting the final decision of the President on the issue. [+1 Worthless System, +3 Normal Systems, and +1 Hazardous System to HSR]
Funds were also pushed into biological research, with the aim of creating a Human-Sandhana hybrid species. Great progress was made, increasing Human-Sandhana expertise in biological technology. However, this also unnerved the Trade Order, which saw the dangerous potential of the new Human-Sandhana biological research if it was ever directed towards destructive means. Even the creation of a hybrid species has caused the Trade Order to view the HSR in a dim light due to the potential risk of the Human-Sandhana creating servant species, or even living tanks. [Human-Sandhana has gained expertise in Biological Technology. +10 prestige to Human-Sandhana Republic. -15 credits from Human-Sandhana Republic]
On the industrial front, encouragements went out to the population, providing incentives to enterprising entrepreneurs to invest in expanding the Human-Sandhana industrial sector. Coupled with the state subsidising new industries, as well as starting projects of its own, this led to a boom for the Human-Sandhana industry. [+4 Development Level to HSR Home System. -150 credits from Human-Sandhana Republic]
Furthermore, the farming and mining sectors were also expanded, further increasing the income of the state. The state investment in this expansion also led to another unexpected occurence: the discovery of a large deposit of Palladium. [+2 Development Level to HSR Home System. +5 Other Income to Human-Sandhana Republic. -75 credits from Human-Sandhana Republic]
Sector 2
The Jorlyon Empire opened up the year by starting construction on five new light ships. In addition to this, the Jorlyon military was reorganised to include a separate branch for the space forces (called the "Imperial Armada"). [+5 Light Ships to Jorlyon Empire in 2 turns. +5 Prestige to Jorlyon Empire. -55 credits from Jorlyon Empire]
The Jorlyon Empire also started up a grand propaganda campaign, which was very successful, gaining much-needed support for the Emperor. [+1 Stability to Jorlyon Empire. -25 credits from Jorlyon Empire]
Less successful was the colonisation effort, only managing to claim four new systems for the Empire, to the east and west of the Jorlyon homesystem. Luckily though, none of them were utterly worthless, though one system in particular was in need of further development in order to be anything more than a burden on the Empire. [+1 Hazardous System, and +3 Normal Systems to the Jorlyon Empire]
Lastly, the Jorlyon Empire began a public works programme, utilising the army as a labour force. This proved to be an excellent course of action as not only were the soldiers given something to do, but the infrastructure in the capital system was greatly improved. [+4 Development Level to Jorlyon Homesystem. -100 credits from Jorlyon Empire. +1 stability to Jorlyon Empire.]
In the Intergalactic Space Empire of the Mongols, construction proceeded on three new Frigates, named "Mongolia", "Plunder" and "Temujin". Funds were also pushed towards improving the infrastructre of the planets contain within the Mongol homesystem. New housing facilities were built, and the industrial sectors were expanded. [+2 Development Level to Mongol Homesystem. +3 Light Ships to Mongol Empire in 2 turns. -133 credits from Mongol Empire]
A comparative amount of funds were pushed towards increasing the proficiency of the crews of Mongol warships in offensive warfare. This proved very successful, though implementing it would take time. [+1 Space tech level to Mongol Empire in 1 turn. -110 credits from Mongol Empire]
Lastly, the Mongol Empire expanded its borders with the inclusion of four new star systems. Although the projected amount was only one, the Mongol explorers found that they had enough time and resources left over to lay claim to three more, after having claimed the initial one. [+3 Hazardous Systems, and +1 Normal System to Mongol Empire]
Sector 3
The Terran Ascendancy begins a widespread colonization effort focusing on nearby systems. However, problems arise when, upon arrival in these new systems, there are troubles attempting to colonize these systems, some of which are inhospitable. The colonization program, however, pushes ahead anyway, establishing stations on the surface of several hostile and inhospitable planets. [+1 Worthless System, +2 Hazardous Systems, +1 Normal System to Terran Ascendancy]
In an attempt to boost government revenue, plans are established for economic growth, and support for industrial expansion begins all over the capital system. The plan is a huge success, as industry booms, the economy expands, and income rapidly rises. [+2 Development Levels to Terran Ascendancy Home System. -50 credits from Terran Ascendancy]
As a part of the Ascendancy's military expansion program, the hulls for four light ships are laid down in the shipyards in the home system. [+4 Light Ships to Terran Ascendancy in 1 turn. -44 credits from Terran Ascendancy]
In order to shore up public support for the government, a massive propaganda campaign is begun. It is immediately a huge success, as people express their total and undying loyalty to the state. [+1 stability to Terran Ascendancy. -20 credits from Terran Ascendancy]
However, when calls begin ringing out for public donations towards the state, the people are vehemently repulsed at the government's attempt to collect what was essentially a required "bonus" tax. [-25 credits from Terran Ascendancy]
Sector 4
In Merchanos, the government gives to the people a large propaganda campaign, which sees large amounts of success and a newfound trust in the state. [+1 stability to Merchanos. -30 credits from Merchanos]
Not failing to uphold their curious nature, Merchanos begins construction on five new light exploratory vessels, which are to protect future colonies and to explore the known galaxy, to enhance their knowledge and understanding of the universe. [+5 light ships to Merchanos. -55 credits from Merchanos]
However, when the government attempted to improve the economy by funding industrial growth, the plan fell apart when the money was pocketed by corrupt government officials. The money disappeared, and the economy remained stagnant. [-75 credits from Merchanos]
Turning to affairs with the other peoples of the galaxy, Merchanos first attempted to gain observer status within the Trade Order, the coalition of trading systems in a binding alliance. After several weeks of hard negotiating, the Merchanos diplomats were successful, gaining observer status in the Order. [+5 prestige to Merchanos. Merchanos now an Observer in the Trade Order]
Lastly, in their attempt to expand their power and influence, Merchanos sent out several colonizing expeditions to nearby systems. Despite claiming several systems and establishing bases on several terran planets, the colonizers did encounter problems in the form of hostile and worthless systems. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Merchanos]
In the old Manx Imperium, attempts at colonization are not as successful as previously hoped. Still, the Imperium stakes their claims in four separate systems with varying usefulness, though in the end it is for the benefit of the Imperium. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Manx Imperium]
The government begins funding towards several different teams of scientists towards improving the technology of the Imperium's navy. In the end it is a success, as the navy's equipment is upgraded and improved. [+1 Level to Space Forces. -190 credits from Manx Imperium]
As well as improving technology for their navy, the Imperium begins construction of four light and two medium ships, in the hopes of doubling their navy and making it the largest in the galaxy. [+4 light ships to Manx Imperium in 1 turn. +2 medium ships to Manx Imperium in 2 turns. -130 credits from Manx Imperium]
Lastly, to improve the power and influence of the government, a long speech by Gaius I, the Emperor, is given, which is then broadcast across the Imperium. The speech appeals to all classes from all backgrounds, as well as the nationalism of the state and the pride in the Imperium's navy and armed forces. [+1 stability to Manx Imperium]
To further solidify the state's power and trust among the people, propaganda is distributed throughout the Imperium in the form of the state's power and the glorification of the people. This sees further, if not even greater, success than Gaius' speech. [+1 stability to Manx Imperium. -20 credits from Manx Imperium]
In the Alkaterian Empire, a small number of picket ships emerge from the void, requesting refits and repairs in their new home system. The ships are brought in for repairs, but it will take a while until they are ready for deployment. [+4 light ships to Alkaterian Empire in 2 turns. -44 credits from Alkaterian Empire]
Fleet Admiral Narious receives construction ships that emerge from the void. The ships immediately being establishing orbital shipyards, facilities, and industries in orbit and across the planet. However, construction is expensive, as materials are constantly misused by the inexperienced crews and construction teams, and materials must be repeatedly replaced. On top of this, construction is also very slow. Narious abandons the plan after millions of credits are expended. [-75 credits from Alkaterian Empire]
The Alkaterians finally see success without many problems or failures when a large discussion is held between the chief naval commanders on tactics and strategy. When the discussion is ended, flaws in Alkaterian tactics are fixed, to the benefit of their navy. [+1 Level to Space Forces. -80 credits from Alkaterian Empire]
Further success is had when a sports competition between different military units is held. When it is over, the different units in the military are inspired with nationalism and pride in themselves and their government. [+1 stability to Alkaterian Empire.]
Lastly, however, a competition is held that is to champion the gunnery skills of the Alkaterian Navy. The competition was to be held in an asteroid field in their home system, but when several patrol vessels were heavily damaged, the event was called off before further casualties were taken. [-10 credits from Alkaterian Empire]
The Brotherhood of the Stars, in an attempt to expand their power and influence, set up a new colonization program. Branching out from their home system, they grab several systems, though several of them are somewhat useless. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Brotherhood of the Stars]
Shortly following the acquisition of these new systems, the Brotherhood begins pumping money into these colonies in an attempt to kickstart their industries and integrate their economies into that of the home system. However, the process costs more money than initially projected, as corrupt officials, along with construction difficulties, suck up exorbitant amounts of money. [+1 Development Levels to Each New Usable System. -235 credits from Brotherhood of the Stars]
During the exploration of these new systems, Brotherhood scout ships discover a derelict Manx trading vessel. In its cargo hold, they discover a massive stash of credits and rare materials. Elated at their discovery, the ship captains bring these discoveries back to the home system, where they are rewarded as the Brotherhood's treasury receives a boost. [+50 credits to Brotherhood of the Stars]
Lastly, Commandant Rose orders that money be spent on improving the economy of the Brotherhood's second system. A public works program begins, which sees general success as roads, bridges, and major transportation networks are established across the planet. [+2 Development Levels to Brotherhood's Second System. -100 credits from Brotherhood of the Stars]