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Merchanos
Development: 1 home system, 1 space level
Color: Gold
System Name: Newton
Leader: The Meritus

Backstory: Merchanos was once a large research colony of the Imperium, composed of the best scientific minds humanity had to offer. It was once based near the edge of explored space however, given humanity's insatiable thirst for knowledge, this is no longer the case. Though this is no longer the case, Merchanos continues to be at the forefront of technological development and the manufacture of advanced electronics and other highly technical goods. The continued development and manufacture of these advanced technologies brought Merchanos to the attention of many merchants and over the years Merchanos has also become a major mercantile hub for the region due its monopoly on advanced technology. Merchanos is a society ruled by two things Science and the pursuit of knowledge. Scientific development is considered the highest art in Merchanos, with important scientist larger celebrities than the even the most famous celebrities of the 20th century on Earth. However, this has a times lead to scientific breakthroughs via methods that could be considered unsavory in other worlds, including experiments on off-worlders. Such experiments are all carried out in the pursuit of knowledge. Recently there has been an influx of merchants to Merchanos, who though immensely wealthy due to the Merchanian monopoly on high technology, hold little power in the society and are often looked down upon by the scientific classes, though they do hold significant power. It is rumored that at least one of the Masked Consul is a member of the merchant. The Merchanian society is ruled by the Masked Consul composed of individuals selected in secret for their contributions to Merchanian society, each of whom dons an iron mask when acting in an official capacity. The Masked Consul is lead by the Meritus, who wears an silver mask and whose identity remains unknown to all but members of Masked Consul.

Location:
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The Trade Order

The Trade Order is a collection of the various trader nations present all over human space. They are bound together by the idea of a free and unregulated market, thought there are a few other regulations as well. For example, certain kinds of research is very strictly controlled or even forbidden within Trader Space. Those who are in violation of these rules are exiled from Trader Space by any means necessary, something which has occured two times during the history of the Trade Order. Furthermore, non-member states which violate Trade Order rules are looked dimly upon by the Traders.

As an example of technology and/or practices that in the Trade Order is either forbidden or dimly-viewed, there is extensive genetic modification. Modifications that go above and beyond what a human would need. There is also biological weaponry. Chemical weaponry is normally frowned upon, but Traders have been known to use chemical weaponry when desperate, without any repercussions. These are all just examples, and the full list is longer than this.

In times of dire need and distress, the disparate Traders have been known to band together into the Trader Emergency Coalition. The most recent occurence was during the golden era of the Imperium of Manx. With the collapse, the TEC was disestablished, and the Trade Order existed in name only. However, with the re-establishment of communications across human space, the Trade Order has come into existence once again, bolstered by new members and new markets being opened up.

At the present the Trade Order consists of the following states:
Verlin
Arn Consortium
Nitheim Resurgence
Luopica Colonists
Galan Rim Union
Aluxian Descendants


Furthermore, the United Councils of Farinenion (Farunenion) has observer status.
 
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REMINDER: The deadline for orders for the first turn is 8th July 2012. That is the latest time that you can send in orders, any later and they will be ignored. Of course, if I have all orders in early then I can do an early update.

Now, you may ask: "When on the 8th?" and well, "as soon as possible" is the answer. The later they come in, the longer it takes for the update to come out.

At this moment, I have received orders from the Tyrion Syndicate, and the Human-Sandhana Republic for my two Sectors (1 and 2).

OOC:
A small question before I join, are there any limitations as to how silly ones flag may be? I'm not talking "Hitler and Skrillex doing a guitar duo" silly, but are rainbows and pretty flashy filters allowed?

I don't see why there would be any limitations on flags, except for keeping them non-offensive.
 
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How does colonisation work now? Still need colony ships, or is it all abstracted?

Also this is probably a stupid question but how do we identify a particular star system?

For colonisation: There are no colony ships, you simply have to give a general order of where and in what direction. How well that order goes determines how many systems you gain (though you can of course set a max limit). The limit for how many systems you can colonise at a time is determined on a per-case-basis according to what is logical and reasonable.

As for identification of individual star systems: Due to the more overall-state focus of Dark Horizons 2.0 in comparison to the Original's system focus, there isn't much of a way of identifying individual systems except for their development level, being a homesystem, or being a capital. It is because of this that I have provided a Sectors & Regions map, to allow one to talk about defined areas and make verbal agreements, etcetera, regarding that. Of course, in IC and other flavour and lore you may post (as well as potentially in mini-updates), you can give your indiuvidual systems and planets names. In fact, you could even cut out the space under your control, enlarge it, and put some identifiers on it, if you want.
 
OOC: I, um, really hate to do this right after posting recruitment, but various circumstances came up, and I'll need to drop at least one of my games to free up some time. I'm sorry for dropping out so soon, and I hope y'all have fun playing. x_x
 
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Name: The Intergalactic Space Empire of the Mongols
Capital System: Sternbergia
System of Government: Absolute Monarchy
Leader: Ungern Von Sternberg Artifial Intelligence driven Cyborg
Development points used for: Space technology and one heavy ship, named „Sternberg is Victory”
Background: Will be here soon
Placement:
http://i.imgur.com/ajTJP.png
 
Notification: We have received orders from: the Tyrion Syndicate, the Imperium of Manx, the Jorlyon Empire, the Terran Ascendancy, the Alkaterian Empire, the Human-Sandhana Republic, Merchanos, and The Intergalactic Space Empire of the Mongols (8/9). I urge those who have not yet sent in their orders to do so with haste, so that an early update can be made.


In less serious news, I was also bored and took to making Polandball comics of some events from the original Dark Horizons:

First Contact between the Gallic Empire (Muskeato) and the NPC Crimea Ryvuhr:
gaulandcrimeaballs.png


The conflicts that the Human-Sandhana Republic (Spitfire5793) got involved in as a result of two separate border disputes:
hsrkomneniaball.png

EDIT: It should be noted that except for the Gallic Empire and the Setan Assembly, all of those present in the above comics are present in Dark Horizons 2.0.
 
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I've received orders from the Brotherhood of the Stars. We now have everyone's orders.
 
2552​

Sector 1

In the Tyrion Syndicate, all of the funds of the state were pushed into the development of the second systems. [+5 Development Level to Other System. -250 credits from Tyrion Syndicate]

However, all was not well in the Syndicate as the famous (or infamous, depending on your views) author and Soczarist philosopher Karl Manx returned from exile, providing a much needed boost to the Soczarist movement. Unfortunately, the state government caught scent of this new development and initiated a massive crackdown on the Soczarist movement. This crackdown was an utter failure and resulted in a huge drop of support for the state as innocents were unfairly jailed and executed. In the wake of these events, the Soczarists decided to make their move. The leader of the Soczarists, known only as "the Czar", along with Karl Manx, led a massive mob up to the Company Headquarters.

The Company soldiers refused orders from their superiors to fire into the mob and instead joined the Soczarists. With no option available, the Emperor was forced to abdicate. In the wake of this brilliantly executed coup, the Soczarist Communczaric of Manx was declared, with Head of State becoming the Czar and with Karl Manx himself as the Head of Government. [The Tyrion Syndicate has ceased to exist. Soczarist Communczaric of Manx takes its place as a Successor State. +1 Stability to Soczarist Communczaric of Manx. +25 Prestige to Soczarist Communczaric of Manx]

Following the Council Communist part of the Soczarist agenda, a system of Worker's Councils was established throughout the new Soczarist Communczaric of Manx, gaining great support from the population. [+2 Stability to Soczarist Communczaric of Manx]


The events in the Human-Sandhana Republic were much less chaotic. The focus was laid on expansion, both of territory and of the economy. The colonisation drive was moderately successful, claiming five new systems for the Human-Sandhana Republic. A sixth was planned to be colonised, when it was discovered that it had already been claimed by Verlin. Not willing to upset the Trade Order, the Human-Sandhana Republic backed off, though have as of yet not recognised the system as the rightful territory of Verlin, awaiting the final decision of the President on the issue. [+1 Worthless System, +3 Normal Systems, and +1 Hazardous System to HSR]

Funds were also pushed into biological research, with the aim of creating a Human-Sandhana hybrid species. Great progress was made, increasing Human-Sandhana expertise in biological technology. However, this also unnerved the Trade Order, which saw the dangerous potential of the new Human-Sandhana biological research if it was ever directed towards destructive means. Even the creation of a hybrid species has caused the Trade Order to view the HSR in a dim light due to the potential risk of the Human-Sandhana creating servant species, or even living tanks. [Human-Sandhana has gained expertise in Biological Technology. +10 prestige to Human-Sandhana Republic. -15 credits from Human-Sandhana Republic]

On the industrial front, encouragements went out to the population, providing incentives to enterprising entrepreneurs to invest in expanding the Human-Sandhana industrial sector. Coupled with the state subsidising new industries, as well as starting projects of its own, this led to a boom for the Human-Sandhana industry. [+4 Development Level to HSR Home System. -150 credits from Human-Sandhana Republic]

Furthermore, the farming and mining sectors were also expanded, further increasing the income of the state. The state investment in this expansion also led to another unexpected occurence: the discovery of a large deposit of Palladium. [+2 Development Level to HSR Home System. +5 Other Income to Human-Sandhana Republic. -75 credits from Human-Sandhana Republic]

Sector 2​
The Jorlyon Empire opened up the year by starting construction on five new light ships. In addition to this, the Jorlyon military was reorganised to include a separate branch for the space forces (called the "Imperial Armada"). [+5 Light Ships to Jorlyon Empire in 2 turns. +5 Prestige to Jorlyon Empire. -55 credits from Jorlyon Empire]

The Jorlyon Empire also started up a grand propaganda campaign, which was very successful, gaining much-needed support for the Emperor. [+1 Stability to Jorlyon Empire. -25 credits from Jorlyon Empire]

Less successful was the colonisation effort, only managing to claim four new systems for the Empire, to the east and west of the Jorlyon homesystem. Luckily though, none of them were utterly worthless, though one system in particular was in need of further development in order to be anything more than a burden on the Empire. [+1 Hazardous System, and +3 Normal Systems to the Jorlyon Empire]

Lastly, the Jorlyon Empire began a public works programme, utilising the army as a labour force. This proved to be an excellent course of action as not only were the soldiers given something to do, but the infrastructure in the capital system was greatly improved. [+4 Development Level to Jorlyon Homesystem. -100 credits from Jorlyon Empire. +1 stability to Jorlyon Empire.]


In the Intergalactic Space Empire of the Mongols, construction proceeded on three new Frigates, named "Mongolia", "Plunder" and "Temujin". Funds were also pushed towards improving the infrastructre of the planets contain within the Mongol homesystem. New housing facilities were built, and the industrial sectors were expanded. [+2 Development Level to Mongol Homesystem. +3 Light Ships to Mongol Empire in 2 turns. -133 credits from Mongol Empire]

A comparative amount of funds were pushed towards increasing the proficiency of the crews of Mongol warships in offensive warfare. This proved very successful, though implementing it would take time. [+1 Space tech level to Mongol Empire in 1 turn. -110 credits from Mongol Empire]

Lastly, the Mongol Empire expanded its borders with the inclusion of four new star systems. Although the projected amount was only one, the Mongol explorers found that they had enough time and resources left over to lay claim to three more, after having claimed the initial one. [+3 Hazardous Systems, and +1 Normal System to Mongol Empire]

Sector 3​

The Terran Ascendancy begins a widespread colonization effort focusing on nearby systems. However, problems arise when, upon arrival in these new systems, there are troubles attempting to colonize these systems, some of which are inhospitable. The colonization program, however, pushes ahead anyway, establishing stations on the surface of several hostile and inhospitable planets. [+1 Worthless System, +2 Hazardous Systems, +1 Normal System to Terran Ascendancy]

In an attempt to boost government revenue, plans are established for economic growth, and support for industrial expansion begins all over the capital system. The plan is a huge success, as industry booms, the economy expands, and income rapidly rises. [+2 Development Levels to Terran Ascendancy Home System. -50 credits from Terran Ascendancy]

As a part of the Ascendancy's military expansion program, the hulls for four light ships are laid down in the shipyards in the home system. [+4 Light Ships to Terran Ascendancy in 1 turn. -44 credits from Terran Ascendancy]

In order to shore up public support for the government, a massive propaganda campaign is begun. It is immediately a huge success, as people express their total and undying loyalty to the state. [+1 stability to Terran Ascendancy. -20 credits from Terran Ascendancy]

However, when calls begin ringing out for public donations towards the state, the people are vehemently repulsed at the government's attempt to collect what was essentially a required "bonus" tax. [-25 credits from Terran Ascendancy]

Sector 4​

In Merchanos, the government gives to the people a large propaganda campaign, which sees large amounts of success and a newfound trust in the state. [+1 stability to Merchanos. -30 credits from Merchanos]

Not failing to uphold their curious nature, Merchanos begins construction on five new light exploratory vessels, which are to protect future colonies and to explore the known galaxy, to enhance their knowledge and understanding of the universe. [+5 light ships to Merchanos. -55 credits from Merchanos]

However, when the government attempted to improve the economy by funding industrial growth, the plan fell apart when the money was pocketed by corrupt government officials. The money disappeared, and the economy remained stagnant. [-75 credits from Merchanos]

Turning to affairs with the other peoples of the galaxy, Merchanos first attempted to gain observer status within the Trade Order, the coalition of trading systems in a binding alliance. After several weeks of hard negotiating, the Merchanos diplomats were successful, gaining observer status in the Order. [+5 prestige to Merchanos. Merchanos now an Observer in the Trade Order]

Lastly, in their attempt to expand their power and influence, Merchanos sent out several colonizing expeditions to nearby systems. Despite claiming several systems and establishing bases on several terran planets, the colonizers did encounter problems in the form of hostile and worthless systems. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Merchanos]


In the old Manx Imperium, attempts at colonization are not as successful as previously hoped. Still, the Imperium stakes their claims in four separate systems with varying usefulness, though in the end it is for the benefit of the Imperium. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Manx Imperium]

The government begins funding towards several different teams of scientists towards improving the technology of the Imperium's navy. In the end it is a success, as the navy's equipment is upgraded and improved. [+1 Level to Space Forces. -190 credits from Manx Imperium]

As well as improving technology for their navy, the Imperium begins construction of four light and two medium ships, in the hopes of doubling their navy and making it the largest in the galaxy. [+4 light ships to Manx Imperium in 1 turn. +2 medium ships to Manx Imperium in 2 turns. -130 credits from Manx Imperium]

Lastly, to improve the power and influence of the government, a long speech by Gaius I, the Emperor, is given, which is then broadcast across the Imperium. The speech appeals to all classes from all backgrounds, as well as the nationalism of the state and the pride in the Imperium's navy and armed forces. [+1 stability to Manx Imperium]

To further solidify the state's power and trust among the people, propaganda is distributed throughout the Imperium in the form of the state's power and the glorification of the people. This sees further, if not even greater, success than Gaius' speech. [+1 stability to Manx Imperium. -20 credits from Manx Imperium]


In the Alkaterian Empire, a small number of picket ships emerge from the void, requesting refits and repairs in their new home system. The ships are brought in for repairs, but it will take a while until they are ready for deployment. [+4 light ships to Alkaterian Empire in 2 turns. -44 credits from Alkaterian Empire]

Fleet Admiral Narious receives construction ships that emerge from the void. The ships immediately being establishing orbital shipyards, facilities, and industries in orbit and across the planet. However, construction is expensive, as materials are constantly misused by the inexperienced crews and construction teams, and materials must be repeatedly replaced. On top of this, construction is also very slow. Narious abandons the plan after millions of credits are expended. [-75 credits from Alkaterian Empire]

The Alkaterians finally see success without many problems or failures when a large discussion is held between the chief naval commanders on tactics and strategy. When the discussion is ended, flaws in Alkaterian tactics are fixed, to the benefit of their navy. [+1 Level to Space Forces. -80 credits from Alkaterian Empire]

Further success is had when a sports competition between different military units is held. When it is over, the different units in the military are inspired with nationalism and pride in themselves and their government. [+1 stability to Alkaterian Empire.]

Lastly, however, a competition is held that is to champion the gunnery skills of the Alkaterian Navy. The competition was to be held in an asteroid field in their home system, but when several patrol vessels were heavily damaged, the event was called off before further casualties were taken. [-10 credits from Alkaterian Empire]


The Brotherhood of the Stars, in an attempt to expand their power and influence, set up a new colonization program. Branching out from their home system, they grab several systems, though several of them are somewhat useless. [+1 Worthless System, +1 Hazardous System, +2 Normal Systems to Brotherhood of the Stars]

Shortly following the acquisition of these new systems, the Brotherhood begins pumping money into these colonies in an attempt to kickstart their industries and integrate their economies into that of the home system. However, the process costs more money than initially projected, as corrupt officials, along with construction difficulties, suck up exorbitant amounts of money. [+1 Development Levels to Each New Usable System. -235 credits from Brotherhood of the Stars]

During the exploration of these new systems, Brotherhood scout ships discover a derelict Manx trading vessel. In its cargo hold, they discover a massive stash of credits and rare materials. Elated at their discovery, the ship captains bring these discoveries back to the home system, where they are rewarded as the Brotherhood's treasury receives a boost. [+50 credits to Brotherhood of the Stars]

Lastly, Commandant Rose orders that money be spent on improving the economy of the Brotherhood's second system. A public works program begins, which sees general success as roads, bridges, and major transportation networks are established across the planet. [+2 Development Levels to Brotherhood's Second System. -100 credits from Brotherhood of the Stars]
 
STATS 2553​

The Imperium of Manx
Bank: +241
System Income: +295
Other Income: +0
Upkeep: -14
Actual income: +281
Stability: 6
Prestige: 25

Space Forces Level: 5
Light Ships: 4 (+4 in 1 turn)
Medium Ships: 2 (+2 in 2 turns)
Heavy Ships: 0

At War With:

Played by: Emperor Gaius I (Spectre17)


The Human-Sandhana Republic
Bank: +300
System Income: +285
Other Income: +5 (+5 Palladium Mine)
Upkeep: -0
Actual income: +290
Stability: 6
Prestige: 30

Space Forces Level: 1
Light Ships: 0
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: President Frio Malhana (Spitfire5793)


The Soczarist Communczaric of Manx
Bank: +270
System Income: +290
Other Income: +0
Upkeep: -0
Actual income: +290
Stability: 8
Prestige: 42

Space Forces Level: 1
Light Ships: 0
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: Karl Manx (tyriet)


The Jorlyon Empire
Bank: +340
System Income: +270
Other Income: +0
Upkeep: -0
Actual income: +270
Stability: 8
Prestige: 20

Space Forces Level: 2
Light Ships: 0 (+5 in 1 turn)
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: Emperor Kasam I (MastahCheef117)


The Alkaterian Empire
Bank: +281
System Income: +250
Other Income: +0
Upkeep: -10
Actual income: +240
Stability: 7
Prestige: 20

Space Forces Level: 3
Light Ships: 0 (+4 in 2 turns)
Medium Ships: 0
Heavy Ships: 1

At War With:

Played by: Fleet Admiral Marinac Narious (Thandros)


The Terran Ascendancy
Bank: +366
System Income: +255
Other Income: +0
Upkeep: -0
Actual income: +255
Stability: 7
Prestige: 13

Space Forces Level: 2
Light Ships: 0 (+4 in 1 turn)
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: Lord Chancellor Arcturus Ksemng (Dyranum)


The Brotherhood of the Stars
Bank: +234
System Income: +275
Other Income: +0
Upkeep: -6
Actual income: +269
Stability: 6
Prestige: 17

Space Forces Level: 1
Light Ships: 6
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: Commandant Annaliese Rose (Polar Mongoose)


Merchanos
Bank: +335
System Income: +250
Other Income: +0
Upkeep: -5
Actual income: +245
Stability: 7
Prestige: 14

Space Forces Level: 2
Light Ships: 5
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: The Meritus (KeldoniaSkylar)


The Intergalactic Space Empire of the Mongols
Bank: +242
System Income: +245
Other Income: +0
Upkeep: -10
Actual income: +235
Stability: 6
Prestige: 4

Space Forces Level: 2 (+1 in 1 turn)
Light Ships: 0 (+3 in 2 turns)
Medium Ships: 0
Heavy Ships: 1

At War With:

Played by: Ungern von Sternberg AI-driven Cyborg (Shynka)


Republic of Siltways
Bank: +250
System Income: +250
Other Income: +0
Upkeep: -6
Actual income: +244
Stability: 6
Prestige: 12

Space Forces Level: 2
Light Ships: 6
Medium Ships: 0
Heavy Ships: 0

At War With:

Played by: President Paul de Mencias (StLeibowitz)


Known Space, 2553
drkhrzn2553.png


Deadline for the orders for 2553 is 20:00 (GMT+1 (Summer Time, so GMT+2)) 14th July 2012
 
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People of Earth, people of the Imperium, we have begun our return to greatness. Our fleet is the largest in the galaxy and we have begun expanding outwards from Humanity's fortress among the stars, Earth, the place where 100,000 years ago the first humans appeared, the planet that saw the foundation of great Empires, the planet from which humanity first journeyed out into the stars. Human Nations of the Galaxy I call upon you all to join together to fight back against the alien incursions into our galaxy. I call upon you to unite, to join together to secure our place among the great civilizations of the universe. Humanity cannot remain divided, we must unite. I remind you of the old proverb, United we stand, divided we fall. Those six words are more important then ever before, we must unite to stop this human civil war on a massive scale. Forget about humanities different ethnicity's this is no longer about nations but about species. As Darwin said "Survival of the fittest". This applies not only to Humanity as a whole but also to the Imperium, people of the imperium, trust in your Emperor, trust in your Military, trust in yourselves. We, Humanity, will prevail!

Gaius I, Imperator of Manx and leader of Humanity
 
Siltways.jpg

Name: Republic of Siltways
Background: The Republic of Siltways was founded by a badly damaged colony ship that had barely avoided a fatal crash-landing. The colonists had been bound for what they had hoped would be a paradise world; due to all observations having been made by telescope, however, light-speed delay had prevented them from discovering that the promised paradise planet – Siltways – had been hit by a mid-sized asteroid. Thankfully, the world’s biosphere had survived, but the planetwide impact winter had only begun to subside.
The colonists encountered the native inhabitants of the world, gangly, long-limbed creatures that seemed to be just a mass of multijointed legs and arms attached together, without a central hub. The native Siltwayers were disorganized and stone-aged by the asteroid strike, and were quickly subjugated by the theocratically-led colonists. While the Siltwayers formed a sort of underclass in the colony, many of them eventually rose out of their poverty and became valued members of the new nation.
The Republic established mining colonies on the other worlds of its system once it managed to scrape together an industrial base. In an act of far-sighted statesmanship, President Paul de Mencias granted these mining posts representation in the Senate soon after their establishment, keeping them unrebellious and relatively decent places to live.
The modern Republic of Siltways remains quite theocratic and, ironically, innovative. The religious leadership is typically pro-science, viewing the understanding of God’s creations as at least as important as the understanding of His Word. Population density is generally low, excepting a few dozen urban centers scattered across Siltways. The government is run by the secular Senate, and the theocratic executive branch, with an almost vestigial judiciary to mediate disputes between the two.


SiltwaysMap.png

Development Points: 6 light ships and a space tech level
Leader: Archpontiff Ezekiel Calabara
 
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Announcement from the Imperium of Manx (West)

People of Manx, a new era is dawning for the one true Imperium. Under the benevolent and farsighted rule of Emperor Valentinian II, we shall rebuild our nation, so unfairly cast down from the golden throne as it was. Trust in our leader and Emperor, for he shall lead us towards total victory!

However, we are insulted by the Terran Empire, the nation whose leaders dare lay claim to the title of Imperium of Manx! This is a grave provocation, and we urge the Earthlings to lay down their illegitimate claims. We are the one true Imperium of Manx, you are simply the Earth Government, ruling over Terra. We rule over the Manx system, and our capital is located on the Isle of Manx! The Empire of Earth has no legitimate claim to the Imperium of Manx, and neither does its Emperor over the title of Imperator of the Manx.
 
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Are worthless systems worthless forever, or can they be improved like a regular system and just start further back?

OOC: While everything can change if I deem it necessary, but at the moment: no. Worthless systems are pretty useless, though they can be used for such things as military outposts and the like. But as far as economy goes, they're useless.
 
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The Revolution has been successful, the Emperor-Syndicate is deposed! We can now leave behind the shackles of this company and move forward into a new age. The vast lands of Space are still full of resources and opportunities for the worker. We can not stop now, onwards for Freedom, for Equality for the Worker. This year has been going well, and now that we have no company to make us inefficient, we can put all our effort into progress.
The councils have decided, that further colonial expansion is required, as well as the construction of armed forces, money will no longer be our only defense.
We would like to invite the Union of Central American Nations to negotiate future claims on the Spit, as well as a trade accord and would like to open diplomatic relations with them.
 
Union of Central American Nations

The Union of Central American Nations (U.C.A.N.) accept this invite by the Soczarist Communczaric of Manx. We hope that the Communczaric does not intend to pursue a course of action similar to the Union of Communes, because that would make peaceful cooperations between our two nations impossible.
 
Treaty of Kalmir

1. The U.C.A.N and the Soczarist Communczaric of Manx agree that this will be the border in the Scorpion Spit

2. The U.C.A.N. and the Soczarist Communczaric of Manx agree to make no further claims on this region of space.
3. The Soczarist Communczaric of Manx guarantees that no war fleet will be stationed on their furthest part of the Scorpion Spit.
[x] Karl Manx, Head of the Supreme Council.
[ ] President Jorge Alejandro de Santandera