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knuckey

AGOT Mod
45 Badges
Oct 10, 2010
1.683
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  • Crusader Kings II
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FREQUENTLY ASKED QUESTIONS
What is this?
A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.

What is "NB+ AGoT Edition?
It's a submod which changes the way borders are drawn and other nice gfx adjustments. Here's the original mod (thanks to EOOQE for making it compatible with our mod).

Who can I play?
You can play as any landed feudal noble in Westeros or Essos, any Wildling/Pirate warlord, the Night's Watch or the merchant republics of the Free Cities, Slaver's Bay and Qarth (DLC required)

What are some of the new features?
Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, one-on-one duels between characters, several different kinds of magic, and much more.

What scenarios are available?
  • The Bleeding Years, where Westeros is divided before the conquest
  • The War of Conquest, when Aegon Targaryen set out to forge the Seven Kingdoms into one, through fire and blood.
  • Faith Militant Uprising, when Maegor the Cruel fought against the Faith and the High Septon, as well as his own kin.
  • The Dance of the Dragons, when Targaryen fought Targaryen in a bloody succession war.
  • The Conquest of Dorne, when the Young Dragon first brought Dorne under the Iron Throne.
  • The Blackfyre Rebellion, when the bastard son of Aegon IV rose up to challenge his half-brother for the Iron Throne
  • After the Spring, in the aftermath of the Great Spring Sickness, as House Blackfyre once again plots to take the Iron Throne.
  • War of the Ninepenny Kings, when Maelys Blackfyre led a Band of Nine to try and conquer the Seven Kingdoms
  • Robert's Rebellion, when Robert Baratheon, Eddard Stark, Jon Arryn, Hoster Tully, and Tywin Lannister overthrew the Mad King and brought the Targaryen dynasty to an end,
  • The Crowned Stag, set in the immediate aftermath of the above, as the reign of King Robert begins,
  • The Greyjoy Rebellion, when the Iron Islands fought to be independent of the Iron Throne.
  • A Clash of Kings, set at the beginning of the book of the same name (Season Two of the HBO show)
  • A Feast For Crows, set at the beginning of the book of the same name (not yet adapted for television)

Future releases may contain additional scenarios.

Is Essos in the mod?
Yes :)

I haven't read all the books. Is it safe for me to play this mod?
To a limited extent.

All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions:

  • Don't read the house descriptions on the Game Over screen.
  • Don't go mucking around in the mod's source files, especially the character history files.
  • Choose your scenario wisely.

Note: All scenarios will have spoilers relating to 'The World of Ice and Fire'

Which scenarios contain spoilers?
  • The Seven Kingdoms: No Spoilers
  • War of Conquest: No Spoilers
  • Faith Militant Uprising: No Spoilers
  • The Dance of the Dragons: The Princess and the Queen Novella
  • The Conquest of Dorne: No Spoilers
  • The Blackfyre Rebellion: No Spoilers
  • After the Spring: No Spoilers
  • War of the Ninepenny Kings: No Spoilers
  • Robert's Rebellion: No Spoilers
  • The Crowned Stag: Spoilers - A Dance with Dragons (Books)
  • The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
  • A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with Dragons (Books) Season One, Season Two (Show)
  • A Feast For Crows: Spoilers - Basically Everything

What DLC does the mod need/use?
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
  • Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
  • The Republic: Allows the Merchant Republic realms to be played, namely the Free Cities, Meereen, Yunkai, Astapor and the Guilds of Qarth. These realms will still be active even without the DLC.
  • The Old Gods: Enables the concubine system for Drowned God and Harpy followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god, wildlings and pirates even without this DLC.
  • Sons of Abraham: Enables the council of the Most Devout and their election of the High Septon. Also adds many religious flavour events, including various Holy Order events/decisions.
  • Rajas of India: Adds flavour to various far eastern cultures, including tiger hunts, gurus and the reincarnation events
  • Charlemagne: Adds the chronicle, custom kingdoms (exisiting titular kingdoms are still available without DLC) and a 'hero knight' flavour event
  • Way of life: Enables the focus system, allowing a ruler to pick any of the foci available with all associated events decisions. Seduction focus replaces 'visit chambers' interaction when DLC is enabled
  • Ruler Designer: Fully compatible with the mod
  • Customiser: Fully compatible with the mod
  • EU4 Converter: Not compatible
  • Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
  • African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk Islanders and Sothoryos
  • Mongol Portraits: Used for the Jogos Nhai and Nefer
  • All other Face Packs: Not used
  • All other Unit Packs: Not used
  • Dynasty Coat of Arms Packs: Not used
  • Sunset Invasion: Some things may happen if enabled...

I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle

Hey, I noticed some missing shields...
This is technically a beta release.

I'm a Wildling and I have no idea what I'm doing.
The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.

I am a French speaker, why are the dynasty names in English?
For french users: si vous voulez jouer avec les dynasties traduites, rendez vous dans Mes Documents/Paradox/mod/A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.

I'm making a CK2 mod and would like to use your Duel Engine, or I'd like to use your Duel Engine as a standalone mod.
We've released a generic, de-Westerosified version of the Duel Engine as a standalone mod here. Please remember to give us credit.

My character has like 25 martial, why is he losing to guys with really low martial in duels?
Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.

Are there supposed to be random silent sisters showing up in the Kingsguard/Nightswatch's court?
Yes, the game populates courts with random females. If you move the game simply adds more, this is the compromise we arrived at

Why are all High Septons called High Septon I?
A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.

Fabricating claims isn't working/happening too often, what have you done to it?
The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.

Hodor?
Hodor.

MANUAL
Here is the manual for the mod included in the download

You can also download it here if you wish : https://www.dropbox.com/s/vcghp0jpt5tt7en/AGOT- Manual.txt
A Game of Thrones
-----------------
A Total Conversion Mod for Crusader Kings II

Version 0.9
Please visit the citadel for discussion, bug reports and information!

-----------------------------------
Installation Instructions - Windows
-----------------------------------

1. Install Crusader Kings II to C:\Program Files\Paradox Interactive\Crusader Kings II (or wherever you want, I'm just using this path as an example).
2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2-AGOT setup 0.9.exe.
4. Run CK2-AGOT setup 0.9.exe: The default installation path proposed by the installer is the right one.
5. Run ck2game.exe.
6. Click the checkbox next to "A Game of Thrones" under the "Select mods to play" menu.
7. Click "Play".

WARNING: Flicking through different dates and characters on the character selection screen may cause wars to end inconclusively instantly when the game starts. This is a vanilla bug, if it does happen simply restart without flicking.

------------------------------------
Installation Instructions - Mac OS X
------------------------------------

1. Install Crusader Kings II.
2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2GOT09.zip, unpack it and open the unpacked folder.
4. Copy and paste the "A Game of Thrones" folder and "A Game of Thrones.mod" file to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. If this folder does not exist, create it manually.
5. Go back to your /Documents/Paradox Interactive/Crusader Kings II/ folder. Create a new folder here and name it "A Game of Thrones".
6. Run Crusader Kings II.
7. Click the checkbox next to "A Game of Thrones" under the "Select mods to play" menu.
8. Click "Play".

WARNING: Flicking through different dates and characters on the character selection screen may cause wars to end inconclusively instantly when the game starts. This is a vanilla bug, if it does happen simply restart without flicking.

---------------
Manual Contents
---------------
[1] Scenarios
[2] DLC Compatibility
[3] F.A.Q.
[4] Empire Mega Wars
[5] Dothraki
[6] New education system
[7] New combat tactics
[8] New combat traits
[9] Kingsguard
[10] Maesters
[11] Religion
[12] Night's Watch
[13] Westerosi Flavour
[14] Eastern Flavour
[15] Form a kingdom
[16] Tourneys
[17] Personal Interaction
[18] Localisation
[19] Credits

-------------
[1] Scenarios
-------------
7996- The Bleeding Years
Before the conquest seven Kings ruled in Westeros, each struggling for power and supremacy over the other. Can you emulate Aegon Targaryen and unite all of Westeros under one King?

7998- War of Conquest
Aegon Targaryen and his sisters have landed at the mouth of the Blackwater, armed with three mighty dragons. Argilac the Arrogant has spurned Aegon's offer of a marriage between his friend Orys and Argilac's daughter, sending back the hands of Aegon's envoy. As a consequence Aegon has vowed to conquer to the Seven Kingdoms, proclaiming 'There will be only one King'.

8043- Faith Militant Uprising
After the death of Aegon the Conqueror and the ascension of his son Aenys to the Iron Throne, the High Septon rose in revolt against this abomination born of incest. Now many years later, the sickly Aenys has died and his half brother Maegor the Cruel sits on the Iron Throne and is intent on ending this uprising.

8129- The Dance of the Dragons
Upon Viserys' death in 129AL, the Lord Commander of the Kingsguard, Ser Criston Cole, defies the king's will, and crowns Prince Aegon as Aegon II.A civil war fought between Aegon II Targaryen and Rhaenyra Targaryen for control of the Iron Throne emerges.

8157- Conquest of Dorne
When Prince Daeron the Young Dragon ascended the Iron Throne in 157 AL, he declared war on the independent Kingdom of Dorne to complete the legacy of his ancestor Aegon the Conqueror and to unite all Seven Kingdoms under Targaryen rule. Daeron won the war quickly, a victory that he immortalized in his book Conquest of Dorne: "The arms of House Martell display the sun and spear, the Dornishman's two favourite weapons, but of the two, the sun is the more deadly." After the invasion the Young Dragon left the Lord Paramount of the Reach to rule Dorne in his stead. But the proud Dornishmen, although defeated, would neither submit to a Dragon nor to a Tyrell. Conspiracies and revolts spread throughout Dorne like wildfire, culminating in the death of Lord Tyrell. His death led to rebellion throughout Dorne and in a fortnight all Daeron had achieved was undone.

8195- The Blackfyre Rebellion
Westeros is on the brink of civil war as Daemon Blackfyre, the legitimized bastard son of King Aegon IV, has risen in rebellion against his trueborn brother King Daeron II, forcing the lords of Westeros to choose between the black dragon and the red dragon. Meanwhile in the North, House Stark faces a rebellion led by the dangerous Skagosi. It is up to you to decide the fate of the Seven Kingdoms. When you play the Game of Thrones, you either win or you die.

8211- After the Spring
The Great Spring Sickness that ravaged the Seven Kingdoms, killing young and old, lords and peasants alike, is finally over. With King Daeron the Good killed by the plague and his eldest son Prince Baelor Breakspear slain during the tourney at Ashford his younger son Aerys I Targaryen now sits upon the Iron Throne. While the Targaryens, Blackfyres and the rest of Westeros already begin their old schemes for power, fame or gold anew, a young squire named Egg starts on the long path ahead of him under the guidance of Ser Duncan the Tall...

8259- War of the Ninepenny Kings
Trouble is stirring in Essos, a group of opportunistic power seekers calling themselves the Band of Nine have set out to carve out kingdoms for themselves. They have already conquered the Disputed Land and Tyrosh. This group includes Maelys Blackfyre, Captain General of the Golden Company and the latest in the line of Blackfyre pretenders that have plagued the realm for generations. Word has arrived that the Band of Nine's next move will be to attack Westeros and sit Maelys upon the Iron Throne.

8282- Roberts Rebellion
Westeros is on the brink of Civil War. Rhaegar Targaryen, the heir to the Iron Throne, has kidnapped Lyana Stark - the betrothed of the Lord Paramount of the Stormlands, and Daughter of the Lord Paramount of the North. Brandon Stark, her elder brother, and heir to the North, charges south demanding vengeance. The mad King - Aerys, outraged by Brandon's demands had him and his father executed, and calls for Eddard's head as well. As all but Balon Greyjoy and Tywin Lannister prepare to declare their allegiances, it is up to you to decide the fate of the Seven Kingdoms.

8284- The Crowned Stag
Robert's Rebellion is over. The Targaryen's are all but wiped out, their last scion's scattered to the free cities in the form of a young man and a babe in arms. Robert Baratheon now sits upon the Iron Throne of Westeros, but soon realises that being a King is not quite so easy as he had expected. "Honor? I've got Seven Kingdoms to rule! One king, Seven Kingdoms! Do you think honor keeps them in line? Do you think it's honor that's keeping the peace? It's fear! Fear and blood!"

8289- The Greyjoy Rebellion
Believing King Robert's rule to be insecure, Lord Balon Greyjoy of Pyke has proclaimed himself King of the Iron Islands and is in rebellion against the Iron Throne. He has been crowned beneath Nagga's Ribs, by the priest Tarle the Thrice-Drowned with a driftwood crown, and is trying to secure independence for the Iron Islands and restore their traditions of old, lost almost three hundred years before, during the War of Conquest...

8299- A Clash of Kings
Westeros is once again at war. After the untimely death of Robert Baratheon, his untested firstborn son - Joffrey, sits the Iron Throne. However, scandal regarding the boy kings' parentage has shaken the Seven Kingdoms to their foundations. After discovering the truth, Eddard Stark sent word to Stannis Baratheon, Robert's younger brother, informing him that he is heir to the Iron Throne - an action that cost him his head. Eddard's Son - Robb, supported by House Tully of the Riverlands, call their banners against the Throne. Meanwhile, Renly - Stannis' and Robert's youngest sibling, has struck an alliance in the Reach in order to press the claim in his own name. Finally, Balon Greyjoy, ever the opportunist, declares his own independence, and sends his reavers to reap the treasures of the North. In this Scenario, relive the central conflict of the 'A Song of Ice and Fire' series, immortalised by George R. R. Martin, but remember: Winter Is Coming

8300- A Feast for Crows
Spoilers...

----------------------
[2] DLC Compatibility
----------------------
The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

[*] The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
[*] Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
[*] The Republic: Allows the Merchant Republic realms to be played, namely the Free Cities, Meereen, Yunkai, Astapor and the Guilds of Qarth. These realms will still be active even without the DLC.
[*] The Old Gods: Enables the concubine system for Drowned God, Dornish and Eastern characters (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god, wildlings and pirates even without this DLC.
[*] Sons of Abraham: Enables the council of the Most Devout and their election of the High Septon. Also adds many religious flavour events, including various Holy Order events/decisions.
[*] Rajas of India: Adds flavour to various far eastern cultures, including tiger hunts, gurus, reincarnation events and other flavour events.
[*] Charlemagne: Adds the chronicle, custom kingdoms (exisiting titular kingdoms are still available without DLC) and a 'hero knight' flavour event
[*] Ruler Designer: Fully compatible with the mod
[*] Customiser: Fully compatible with the mod
[*] EU4 Converter: Not compatible
[*] Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
[*] African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk Islanders and Sothoryos
[*] Mongol Portraits: Used for the Jogos Nhai, Nefer and Yi Ti
[*] All other Face Packs: Not used
[*] All other Unit Packs: Not used
[*] Dynasty Coat of Arms Packs: Not used
[*] Sunset Invasion: Some things may happen if enabled...

------------
[3] F.A.Q.
------------
Q- Is Essos in the mod?
A- Yes :)

Q- My character has like 25 martial, why is he losing to guys with really low martial in duels?
A- Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.

Q- Why no Game of Thrones music?
A- Adding the official Game of Thrones soundtrack to our mod would endanger our project. Using Intellectual Property is one thing, redistributing music that is currently FotM is another entirely! If you personally own the GoT Soundtrack however, there is no reason why you can't follow the following very helpful guide to adding music:

http://forum.paradoxplaza.com/forum...rial-(Or-What-it-s-got-code-No-don-t-run-away!)
NOTE: We do not endorse Piracy, if you don't own it and want it: Buy it!

Q- Why are all High Septons called High Septon I?
A- A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.

Q- Are there supposed to be random Silent Sisters showing up in the Kingsguard/Nightswatch courts?
A- Yes, the game populates courts with random females. If you move them away the game simply adds more in their place. we made them silent sisters so they cannot be married.

Q- Fabricating claims isn't working/happening too often, what have you done to it?
A- The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.

Q- Why are my wars ending inconclusively sometimes?
A- Flicking through different dates and characters on the character selection screen may cause wars to end inconclusively instantly when the game starts. This is a vanilla bug, if it does happen simply restart without flicking.

Q- Hodor?
A- Hodor.

Q- I haven't read all the books. Is it safe for me to play this mod?
A- To a limited extent.

All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions:
-Don't read the house descriptions on the Game Over screen.
-Don't go mucking around in the mod's source files, especially the character history files.
-Choose your scenario wisely.

Q-Which scenarios contain spoilers?
A-
-The Bleeding Years: No Spoilers
-War of Conquest: No Spoilers
-Faith Militant Uprising: No Spoilers
-The Dance of the Dragons: The Princess and the Queen Novella
-The Conquest of Dorne: No Spoilers
-The Blackfyre Rebellion: No Spoilers
-After the Spring: Dunk and Egg Novellas
-War of the Ninepenny Kings: No Spoilers
-Robert's Rebellion: No Spoilers
-The Crowned Stag: Spoilers - A Dance with Dragons (Books)
-The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
-A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with Dragons (Books) Season One, Season Two (Show)
-A Feast For Crows: Spoilers - Basically Everything

----------------------
[4] Empire Mega-Wars
----------------------
Civil wars in Empire tier titles, like the Iron Throne, no longer work the same way they do in vanilla. When a King/Lord Paramount tier character takes up arms against the Empire, the realm fractures, and the great houses must all decide whether to support the Empire, to support the rebellion, to strike out on their own, or to stay neutral and bide their time. For the duration of any such war, all Lords Paramount are regarded as being /de facto/ independent from the Empire.

Here are the details:

1. When a civil war begins, every Lord Paramount sworn to the Empire becomes /de facto/ independent, and is presented with the following options:
- Support the Empire
- Support the Rebels. This is only possible if the rebels are using one of the following casus belli:
* A claim on the Empire.
* A war to depose the Empire
* A war to overthrow the Empire
* A succession war for the Empire
* A war to weaken a vassal
* A war of independence
- Remain neutral.
- Seize the opportunity and declare independence

2. Lords Paramount who are already at war when the civil war begins must remain neutral until their current crisis is done with.

3. When a civil war ends, all Lords Paramount who are at peace and are still /de jure/ vassals of the Empire will become /de facto/ vassals once again.

4. Any Lord Paramount who is still fighting their own war at the end of a civil war must finish that war before being vassalized.

5. A neutral Lord Paramount can either choose a side or declare independence at any time. This is done with the decisions found in the intrigue menu

6. In addition, direct vassals of a Lord Paramount can choose to go against their liege's choice. So for example they can declare for the Empire if their Lord rebels.

7. A Drowned God character who raids the Empire's allies or neutral Lords during a mega war will lose opinion with the Empire, and will also give the Empire just cause to imprison them.

8. If an Empire manages to reach maximum crown authority this system is disabled

Independence wars for Lords Paramount are different from those fought by standard vassals. The Lords Paramount each rule one of the traditional Seven Kingdoms, and when they break away, they gain a decision that allows them to crown themselves King or Queen once again. Any lord who neighbours a kingdom fighting for independence may choose to defect from the Iron Throne and swear their fealty to the new king instead. When a kingdom gains their independence, all lords who supported them will become their vassals.

----------------------
[5] Dothraki
----------------------
DOTHRAKI PROVINCES
There are, essentially, three kinds of Dothraki holding:
OCCUPIED Dothraki holdings are currently occupied by a Khalasar. They are automatically the
capital of that Khalasar's Khal and contain their camp buildings.
OWNED, UNOCCUPIED Dothraki holdings belong to a Khal, but are not occupied by their Khalasar.
The Khal gains no direct advantage from these provinces, but can freely move their Khalasar
there at any time.
UNOWNED Dothraki holdings are owned by a Dothraki Domain dummy character.



DOTHRAKI CAMP BUILDING
-This building represents the bulk of the Khalasar. It provides some income and basic levies.
-If a Dothraki Lord loses all of their camp buildings they lose all their land, which reverts to unowned dothraki domain status.


DOTHRAKI "FEUDALISM"
An independent Dothraki ruler, regardless of actual feudal rank, is called a Khal, and their title is called a Khalasar.
A vassal to a Dothraki ruler, regardless of actual feudal rank, is called a Kho, and their title is
called a Kha. Khos play by essentially the same rules as a Khal.

When a Khal grants a province to one of their courtiers, that courtier becomes a Kho and that province
becomes their Kha. However, they must be provided with some members of the Khalasar. An event will appear,
asking the player to provide a portion of the tribe. If the player accepts, the Khal's Dothraki Khalasar
Camp Building will shrink by one level, and the new Kho will gain a Tiny Dothraki Khalasar. If the player
does not accept, or only has a Tiny Dothraki Khalasar themselves, the landing offer will fail, the courtier
will return to the Khal's court, and the land will be returned to the Khal.


DOTHRAKI NOMADISM
Players may build a new Occupied Camp building in any unoccupied camp they currently own, at any time. Doing so
immediately destroys their old Occupied Camp, moves any and all Camp Buildings in the old Occupied Camp
to the new one, and makes the new province the Khal's capital.

While a Khalasar Occupies a particular province, there is a chance that the province will become Overgrazed. The
larger the Khalasar, the quicker this will happen. The chance of this event occuring also depends on the terrain of
the province - Desert provinces will become Overgrazed almost immediately, while Plains can last for some time. The
Overgrazed modifier, once applied, lasts for some time, and severely damages income and levy size in the province.


DOTHRAKI CASSUS BELLI
Acquire Grazing Lands
Can only be used against Dothraki Domain characters and traditional Dothraki Sea lands. Targets a province.
If victorious, adds that province to the Khal's "demesne".

Dothraki Raid
Cannot be used against other Dothraki or Dothraki Domain or Unoccupied characters. Targets a foreign realm.
If victorious, the Khalasar's Slave Camp gains a level, and any captured prisoners become slaves, plus a tribute is paid.
When a raid is declared the target, if rich enough, may offer a tribute to stop the war.

Dothraki Invasion
Can usually only be used against another Khalasar, Empire tier Khals however can use it against anyone.
If victorious the enemy is vassalised.

JOGOS NHAI
The Jogos Nhai, the race of Zorse riders east of the Bone Mountains, also utilise this nomadic system.

------------------------
[6] New education system
------------------------
The education system has been dramatically altered to incorporate both Maesters and the new combat prowess traits. Your child's educational path is no longer based on their guardian. Instead, when your child reaches the age of six, you will choose their education from among the following options:

- Groomed for command (Martial Education)
- Groomed for court (Diplomatic or Intrigue Education)
- Tutored by a steward (Stewardship Education)
- No formal education (A random education trait, likely to be poor)

Any formal education will now cost you money.

----------------------
[7] New combat tactics
----------------------
Combat tactics have been changed. Martial skill now has a much stronger effect on the outcome of a battle. Every tactic now has five levels of success: failed, botched, classic, impressive, and legendary. At each level, the offensive power of the tactic increases by 25%, and the defensive power of the tactic increases by 10%.

The chance that you will successfully execute a particular tactic depends on your martial skill, with your odds of success improving with every other skill level up to 24. Some examples:

- Martial 0
* 17% Failed
* 52% Botched
* 23% Standard
* 8% Impressive
- Martial 10
* 27% Botched
* 46% Classic
* 27% Impressive
- Martial 24
* 5% Botched
* 15% Classic
* 55% Impressive
* 25% Legendary

You must have Martial 16 or above to execute a legendary tactic, and Martial 8 or below to executed a Failed tactic.

-------------------------
[8] Combat Prowess Traits
-------------------------
In addition to the standard education traits, characters may now have one of four personal combat traits:
- Poor Warrior
- Trained Warrior
- Skilled Warrior
- Master Warrior

Your personal combat prowess affects a few things, including your chance of a successful ambush. You can raise a child's personal combat prowess by having them train under a skilled fighter, or by forcing them to train with you - if you're willing to risk injuring them. Your master at arms also has an action to train your children.


--------------
[9] Kingsguard
--------------
The Lord Commander is a High Lord (duke) level vassal of the Iron Throne

When a new Kingsguard is needed, players have a choice between choosing a great fighter, a croney or one of the sons of the nobility.
With each option generating 3 possible choices.

A human player can also appoint characters to the Kingsguard through the personal interaction menu, which is located where the 'send gift' button is in vanilla.

Assuming there are any suitable candidates. Kings who tore the realm on a daily basis will have difficulties filling the ranks.

Choosing the son and heir of a powerful lord might lead to some drama...
Going to war with the kin of your Kingsguard might lead to some more drama...

Sorry, No spoilers!

------------
[10] Maesters
------------
Maesters have a special place in the mod, here are the main details:

-The council position for court chaplains has been replaced by Maesters, only a character with the Maester trait can fill that position, so don’t be surprised if you try to change him and you have no candidates!

-If you don't have a character with the Maester trait you can use the decision in the intrigue panel to send for one, he will arrive after a few days and automatically fill the council position.

-One of your courtiers may at any time ask to train at The Citadel. If you agree they will go to the Citadel barony in Oldtown. After an average of 8-10 years there they will gain the Maester and bastard trait and be sent to a random court.

-Maesters have two jobs that they perform automatically: one is 'tutor children'. This job had a chance of improving/lowering your children stats depending on the learning of your Maester. The other is 'Tend to wounded', with a chance of highering/lowering troop morale if you have troops raised. Both of these are automated as you cannot have more than 5 councillors per province.

-At any one time the Citadel barony in Oldtown will have 16 characters called Archmaesters, representing the conclave of the Citadel. If there are less than 16 a random Maester in all Westeros will be selected to be promoted.

-The King on the Iron Throne's Maester is called the Grand Maester, and he cannot be appointed. A new one is selected by the conclave when needed, selected from the Archmaesters and other Maesters at the citadel and is automatically moved to the King's court.

------------
[11] Religion
------------
- There is a priest court position who has two job actions: Convert populace, which the North and Iron Islands are more resistant to, and the Perform Charity action from vanilla

- If you dont have any candidates for this position you can use the 'Send for Holy Man' decision to obtain one.

- Characters can request a religious education, and eventually gain a preist trait.

FAITH OF THE SEVEN
- The High Septon is elected using the Sons of Abraham cardinal mechanics, where in this case the cardinals are the Septons of the Most Devout
- Each Faith of the Seven realm has a set of crown laws called Faith Authority that ranges from minimum to high. The higher the authority the more powers the High Septon holds within the realm
- You can send your daughters to the silent sisters
- If the High Septon has at least 70% moral authority he can excommunicate characters, who can be warred against on high faith authority

RHLLOR
- Rulers may be approached by a red priest who will try and convert them to the Red God
- Pious followers may gain the favour of the red god, maybe even becoming his chosen one. The chosen one can unleash shadowy terrors upon their enemies...
- R'hllor followers may now protect themselves, kin and vassals from murder plots and battle. This includes things like "Character dies in battle" but not executions or 1% critical fail event deaths.
- Those Favored by R'hllor may now heal themselves or others.
- The one chosen by R'hllor may claim Lightbringer and remove disfigurements and malformations from themselves or others.
- You may also perform these actions through the personal interaction menu, however they will only show if you or the target meet the requirements. Zealous non-Rhllor non-vassals have a high chance to refuse.

DROWNED GOD
- Followers of the drowned god can offer up their prisoner's as a sacrifice
- A follower of the Drowned God can go on reaving trips and may freely raid non-believers to gain gold and prestige.
- If respected by his vassals, an Ironborn King can also freely invade other lands
- If the Old Gods DLC is enabled they can also use the concubine system to take salt wives.
- Ironborn who are saved from drowning might have their life totally changed.

OLD GODS
- Followers of the Old Gods can acquire Greensight and maybe animal companions
- Can commision a sepulcher/tomb (adapted from DLC runestone chain)
- Followers of the Beyond-the-Wall Old Gods faith can freely raid

-----------------
[12] Night's Watch
-----------------
You may notice that the Night's Watch is playable, and has greater interaction with with the wildlings through the 'Great Ranging' CB, an 'on the wall' defender event perk, rebuilding the 19 Forts of the Watch and perhaps even a legendary horn to be discovered. If the Nightswatch falls to the widlings the lords of westeros will be able use the 'restore nightswatch' CB against them.

The 'banish' diplomatic action gives you an extra event for men where you can send them to the wall, so if you want to send someone to the wall for no reason the usual tyranny penalties apply! However, people you can freely execute for whatever reason can be sent to the wall via decision at not tyranny cost.

Find the Horn of Winter and keep the wildlings from uniting.

----------------------
[13] Westerosi Flavour
----------------------
-Westerosi Climate
Winter is coming... and might stay for several years... with his nasty modifiers.

- Knights
A valuable warrior of the faith will get the option to be knighted.

- Valyrian swords
Swords will be passed down from generation to generation, with small chances to lose/gain them in battle. Dynasts always have priority when inheriting swords.
People with the "Obtain a Valyrian Steel Sword" ambition now have access to a special event chain.
You can reforge your generic sword into one from a predefined list, you can mod this predefined list by;
Renaming the sword in valyrian.csv and replacing the gfx in gfx/traits

- Ironborn Culture
Various events for finger-dance/gold-price/reaving.

- Trial by combat
Some of your prisoners might demand it, be prepared!

- Trial by court
You can investigate a vassal prisoner and decide if he is innocent or guilty

- Restore Old King Harren's Castle
Return this mighty stronghold to its former glory, you will need to be very rich to commence such a task.

- City Watches
You can appoint the commander of the city watch of King's Landing, Oldtown and Lannisport. You can do this by giving an unlanded male courtier with at least 10 martial the honourary title. The commander of the Bloody Gate in the Vale can be appointed in the same way.

-Special executions
Boltons can flay their enemies, the Lord of the Eyrie use his moon door and the Northmen must swing the sword. Also dragon riders and the fire obsessed have some 'special' options...

- Cyvasse!
You can play cyvasse...

- Mini-stagnating Westeros
The fingers will never be more powerful then kings landing. Major powerhouses will probably stay the major powerhouses, referring to locations of course.

-Targaryens
Targaryens (and Blackfyres) get many unique events, including 'coin flips' and Valyrian legends. They can also inbreed freely.

-Dragons
Acquire rare petrified dragon eggs which trigger special events, maybe even resulting in becoming a Dragon rider...

-Cadet Houses
A worthy bastard or a bastard from a powerful dynasty can be granted lands and a name of his own.
If you would like to pick your own cadet house name, simply rename the appropriate dynasty in Agot/common/dynastys. More information found on the citadel
If your dynasty is falling on hard times and you lack an heir then you may legitimise one of your cadet dynasties.

----------------------
[14] Eastern Flavour
----------------------
- Volantene Triarchy
The Free City of Volantis has it's own unique election system, where the three Triarchs share power and are elected in yearly elections.

-Piracy
The lands of the Stepstones and Basilisk Isles are infested with pirates. These realms can freely raid and have a free invasion CB. However pirates only follow strong rulers, and so if your heir is not strong enough your realm may disintegrate.

-Summer Islands
The Summer Islands are a feudal realm that revere their elders, and so practice Seniority. Archery is large part of their culture, and so they can hold archery tournaments.

-Mantarys
The people of Mantarys often suffer from a variety of issues and deformities.

-------------------
[15] Form a kingdom
-------------------

Lord Paramount's are the vanilla King Tier, and the Iron Throne is a giant De Jure Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it can be easily broken by civil wars (read about the "megawars" mechanics).
In addition you can create 8 more De Jure Empires, or in our case Kingdoms.

There are 8 kingdoms you can create;

1. Kingdom of the North.
2. Kingdom of Mountain and Vale
3. The Trident
4. The Rock
5. The Reach
6. The Stormlands
7. Dorne
8. The Iron Isles

-------------
[16] Tourneys
-------------
The tournament system has been revamped, allowing any Lord to hold one. Characters now also have a 'medal tally' on their screens, keeping track of their tourney record.

Here are the requirements for holding a tourney for each rank of Lord:

GRAND TOURNEY: King/Lord Paramount
- Not at war/mega-war
- Has not held a tournament in the past 10 years
- Follows the Seven religion
- is not attending another tournament
- No Lord Paramount or King in your realm is holding a tournament

REGIONAL TOURNEY: High Lord
Same as above with the additional conditions:
- No High Lord in your region is holding a tournament
- Your liege or your liege's liege is not at war

LOCAL TOURNEY: Lord
Same as above with the additional conditions:
- No neighbouring Lord is holding a tournament
- No Lord in your 'duchy' is holding a tournament
- No Lord in a neighbouring 'duchy' is holding a tournament

During a tourney the competitors will engage in a number of jousts against their opponent until one of the competitors is unhorsed leaving the other the victor.
Be warned that tourneys can be dangerous and one could end up with an injury or worse.
Tourneys can be especially fatal for you if your rival is taking part...

-------------------------
[17] Personal Interaction
-------------------------
The 'Send Gift' diplomatic button has been replaced by a 'Personal Interaction' menu. When you select the 'Personal Interaction' button, a menu will appear in a few days where you can do the following things to the character:
-PERSONAL Menu
- Send a Gift
- Insult
- Visit a character's chambers
- Bestow a Knighthood
-DIPLOMATIC Menu
- If you are their liege, command them to end their war
- Appoint them to the Kingsguard
- Nominate as your preferred High Septon
- Grant a vacant Lord Paramountcy
-ACTION Menu
- If you have bribed them, assign them a mission
- R'hllor Action list
- Make on offer for a slave
- Face down a dragon

-----------------
[18] Localisation
-----------------
The mod is currently translated into French and partially into Spanish. Please report any errors/omissions on our forum.

-Traduction française opitimisée:
1. Améliorez la traduction du jeu de base (Vanilla) en téléchargant le patch correctif Lingua Franca (premier lien dans le premier post: http://forum.reseau-...correction-ck2/) et en mettant son contenu dans le dossier Programmes Files/Paradox Interactive/Crusader kings 2/localisation
2. allez dans Mes Documents/paradox/crusader kings 2/mod/AGOT/Traduction dynasties/FAQ
3. suivez les instructions de la FAQ pour avoir les dynasties et cultures en français

------------
[19] Credits
------------
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator, White Walkers.
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Generic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Eras Biographies: Vystas, Fegelein, jankmaster98, Wilsonator, BFKelleher, 'Legitimized Jon Snow', Patency, Hawke, 'Shoshon The Elegant', TMSaxon, SerJaecerysStorm, MBjarno, Rubidium, Lingvort, pottman
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our Dornish city graphics
CK2+
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
La Garde de Nuit for help with the French translation
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books

SCREENSHOTS
6F605EA9C937CF1261DFED557A4E9EE704636159.jpg


ck2_37_copy.jpg


ck2_51_copy.jpg


ck2_20_copy.jpg


OTHER RESOURCES
You can also check out the CKII wiki page about the mod, which has much useful information: http://ckiiwiki.com/Game_of_Thrones_Mod

Fashbinder has also composed a handy guide to the mod at our citadel forum

A list of known issues with the mod can be found in the bug reports section at our citadel forum

For a full changelog please refer to changelog.txt, which is included with the download

PATCH NOTES
Patch 0.9 Notes
This update is the first step in intregrating all the new information from The World of Ice Fire. Many database additions/updates have been added, plus lots of tweaks, balances and events. Also many changes have been adapted from the latest vanilla patch.

Highlights include:
- Vassal limit added, which varies with Crown Authority
- Characters can go into hiding, also adapted existing siege hiding events for the new trait
- Can form custom kingdoms (empires not available yet)
- Wildling reflavour
- Many World of Ice and Fire updates
Patch 0.8 Notes
In this update The Night's watch and the White Walkers have received some love, with many improvements, fixes and additions being added which hopefully make the area more playable. The details are listed below. As usual, many fixes, tweaks and new flavour have also been added.

- Many White Walkers improvements/fixes
- Night's watch revamp
- Titular kingdoms for Essos
- Essos flavour
- Dynamic Golden Company invasions
- A new 'Prison Break' event series

Patch 0.7.1 Notes
This brings the mod up to date with the latest 2.1.6 vanilla patch, and includes tweaks, fixes and numerous small additions.

Changes include:
- Many decisions added from the 'More Decisions' submod
- Added events and flavour for the Mountain Clans
- Adjustments to the map, including changes to the Crownlands, Vale and terrain types
- Many character database updates
- The AI in The North is allowed boats again!

Patch 0.7 Notes
There are lots of small changes in this update. Some recent 'World of Ice and Fire' extracts have allowed us to expand our history setup, detailed changes are found below. We've also tried to make the various Westerosi regions slightly more unique by varying the troop composition found in each region. Other highlights include:

- Overhauled tourneys. Characters now match up in duel-like jousts.
- Adjusted claimant adventures. Adventurers now usually require gold to accumalate an army, the size of which increases the wealthier they are. They can also ask nearby rulers for funding.
- Ironborn may now have to duel wielders of valyrian blades to steal them whilst raiding
- Rebalanced the Conquest of Dorne scenario. The lords of Dorne are now in revolt against the Tyrells only, giving them a chance of winning.
- Updated immediate Stark family tree
- More flags
- Added House Codd
Patch 0.6.2 Notes
This update addresses some bugs that arose from the update to the last vanilla patch, as well as being compatible with patch 2.1.4

- The Jogos Nhai now use Dothraki nomadism
- Many dragon fixes
- Mammoths

Patch 0.6.1 Notes
This update mainly brings the mod up to date with the latest patch and DLC, utilising some of the new features added.

- Mod updated for patch 2.1.3
- Many history and database updates based on new WoIaF app info
- Dothraki and Dragon improvements
- Unsullied and War Elephants
- Added EU4 converter support

Patch 0.6 Notes
Dragons and Dothraki are the highlights of this update. The Dothraki Sea is no longer inactive, Dothraki Khals now being fully playable. They work quite differently from other characters, so reading the manual entry on them is advised! Also the CTD problems should be mostyl fixed now.

Important Note:
- If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.

- Dothraki now fully playable- please see manual for details
- Dragons are now characters rather than traits. Most events and decisions reworked to reflect this. othe Dragon chanegs include:
- Unlanded Dragon Riders can now can on duchy adventures
- Dragon riders can now choose sides in mega wars like small Lords
- Revamped dragon duels, there can now be multiple dragons on each side and they are also more deadly

Patch 0.5 Notes
Essos has finally arrived! This huge new continent contains hundreds of new provinces and characters, from the Free Cities to all the way upto Qarth in East, and from Ibben in the North to the Summer Islands in the south. With this new continent many existing mechanics and scenarios have been adjusted. The most noteworthy additions are:
- Slavery- an extensive system has been added to model the slave trade in the east
- Piracy- Take control of a pirate in the Stepstones or Baislisk Isles
- Ninepenny Kings Scenario- Try and conquer Westeros as Maelys Blackfyre
- Bleeding Years scenario

Other changes include:
- Added a Faith Militant Uprising bookmark based on information from the Worldbook preview
- The High Septon is now elected using DLC cardinal mechanics. Old system still used if DLC is not active
- Added a new set of crown laws for The Seven called Faith Authority to replace the Investiture laws

Patch 0.4.7.1 Notes
-This is a small pacth to fix some fairly major issues in 0.4.7

Patch 0.4.7 Notes
Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot upon the King's death

Patch 0.4.6 Notes
Another patch from Paradox means another update from us, again this is a small one that deals with 1.102.

Patch 0.4.5 Notes
This release is a small update that mainly makes the mod compatible with CK2 patch 1.101, including some bug fixes.

Patch 0.4.4 Notes
This release mainly deals with the new goodies introduced by the latest patch and DLC. Additions include:

-Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible
-Wildlings can go now go raiding and gain defensive bonuses.
-Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users
-The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident
-Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .
-Added some canon rivalries, including Frey-Stark rivalry from AFFC.

Patch 0.4.3 Notes
Nothing too major in this release, but there are plenty of additions to try before The Old Gods, as well as the usual numerous fixes.

- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R'hllor magic options
- Blackfyre Rebellion re-balanced

Patch 0.4.2 Notes

Since we noticed some of you didn't like the Eastern Continent as much as we hoped, we removed it and decided to focus on Westeros again for the moment. And so, here's the new version! The first thing you'll notice is that armies can move again, but the most perceptive amongst you will no doubt notice we have two new scenarios: the much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows (seriously, don't even think about clicking on it if you haven't read all the books). There are a lot of tweaks and additions, as usual. You'll find, for instance, that you have new options to employ Hedge Knights. We have begun adding sensible buildings at last, so that late game should hopefully be improved, and there has been quite an overhaul in certain parts of the map.

Patch 0.4.1 Notes (April Fools Edition)

In honor of Game of Thrones' return to television yesterday, we're proud to bring you a new release, and with it a feature you've all long awaited and fiercely demanded. That's right, as of patch 0.4.1, the game of thrones is no longer confined to Westeros!

We've worked painstakingly to let you cross the Narrow Sea and experience the wonders of the East, a land of merchant cities, savage horselords, fanatical worshipers of the One True God, and the ruins of an empire long fallen.

Patch 0.4.0.1 Notes

A simple compatibility update for CK2 v1.091. We simply focused on fixing as many bugs as we could in the short time between this release and the last one.

Patch 0.4 Notes

This release comes pretty quickly on the heels of 1.09, but it's no mere compatibility update. And no, Essos isn't in either. What we do have for you is a ridiculous amount of new content. Seriously, our changelog for this thing is six pages long. Here's the highlights:
  • Airborne duels between dragon riders.
  • A new scenario to show them off - the Dance of the Dragons.
  • A second new scenario, the Conquest of Dorne.
  • New Loyalist factions that make civil wars far more balanced, and factions far less of a pain.
  • Several new features surrounding sexual politics, including stillbirths, abortions, and a brand new system for secret bastards.
  • Our very own original soundtrack, courtesy of the extremely talented Aurelien Benharrats.
Patch 0.3.3 Notes

Another compatibility/bugfixing update, this one for v1.08. Mostly balancing changes and bugfixes, but as always there's a lot of new details and flavor to be discovered. And the most observant among you might also notice we took some steps towards finally giving religion the importance it deserves...

Patch 0.3.2 Notes

This is primarily a compatibility update, allowing you to play the mod with CK2 1.07, but we've also added three new scenarios from Westeros's ancient history. The Seven Kingdoms allows you to experience an alternate history where Aegon the Conqueror never united Westeros, while War of Conquest allows you to either try to recreate his conquests, or defeat him. Finally, After the Spring is set in 211, in the aftermath of the devastating Blackfyre Rebellion. King Aerys I reigns and the notorious Lord Bloodraven serves as his Hand, while the son of Daemon Blackfyre plots to avenge his father and fulfill his claim to the Iron Throne.

Warning: Some scenarios are currently the victim of an extremely strange bug, which causes some lord to be independent if the scenario is loaded immediately after loading any of the new scenarios. The worst occurence of this happens to Dorne and the Reach in the Crowned Stag. If you experience this bug, you can fix it on the game setup screen by selecting Robert's Rebellion, then selecting The Crowned Stag again.

Patch 0.3.1 Notes

This release is focused on bugfixes and tweaks. There are no earth-shattering new features this time, but of course that doesn't mean there aren't plenty of interesting additions. For instance, you might find out people are now much more sneaky when trying to take another people's job. Or some new colorful insights on Ironborn culture (which involve chopping other people's heads off and taking their stuff). Rich characters might have some options to rebuild certain megalomaniac constructions from the past, and you might also notice it's now quite dangerous to lose your main castle in a siege. There's plenty more flavour, too, if you can bear with it!

Barring surprises, our next release should happen after 1.07 comes out and will hopefully take advantage of its new features.

Patch 0.3 Notes

Everything is finally ready for the Clash of Kings! You can now relive the War of the Five Kings in all its glory and recreate the events from the books, or steer them in a different direction if you prefer.

Of course, we have also added many more things for your enjoyment. We keep improving the Megawar system (it should now be able to cope with multi-sided wars a la War of the Five Kings), and if you aren't careful you might end on the wrong end of a certain not-so-extinct scaly creature...

We're pretty confident that this build is one hundred percent not balanced, but we still think it's in a state worthy of release. We'll be especially looking forward to feedback on balancing the Clash of Kings scenario. Our next release will obviously focus at least somewhat on fixing issues reported in this one, but we also have a smorgasbord of planned new features that didn't quite make it into this release. You all still have plenty to look forward to.

Patch 0.2.1 Notes

This is mostly a bugfixing update. There were a few nasty bugs in 0.2, so we decided to fix them instead of waiting for the Clash of Kings to be ready. Apart from that, there have been some interesting new features, some of which you guys had been asking for a long time.

Patch 0.2 Notes

Now the mod is compatible with 1.06, but this is far from being the only change in this version. First and foremost, you might notice some new faces north of the Wall... These guys are there to stay, but they aren't completely fixed for now, and you might notice some strange behaviour. This is because we wanted to release the new version as soon as possible to let you guys play after 1.06. For this same reason, please be on the lookout for any bugs that might show up!

There have been some attempts to make things more interesting after Robert's Rebellion ends. The realm should be more unstable now, and characters have more options to raise hell. We will keep expanding on this in future versions.

In addition to this there have been an immense amount of tweaks, changes and additions, too many to mention here. We have taken some features from other popular mods, expanded on what we already had and added plenty of flavour.

Patch 0.1.1 Notes

After a week of work, we've finished work on the first patch! Here's a small sample of what you can expect:

A new scenario, the Crowned Stag, allowing you to skip that messy "War of the Usurper" business.
Many, many bugs fixed
Much tweaking of balance to make wars depend more on battles than on sieges
An improved map, adding Westeros's major roads
Two new CBs - rescue your imprisoned relatives, or pay the iron price
New events and event chains
The first prototype and implementation of our new Duel Engine
An extension to the Megawar system, allowing minor houses to declare for their lord or remain loyal to the Crown
Making - and using - wildfire
Much and more


This patch is essentially an "upgrade pack" for the existing Robert's Rebellion scenario, but we're aware of the stability problems that crop up afterward (specifically, there being too much of it) and we definitely plan to address those in future releases. For now, though, we think you'll find these new features to provide plenty of entertainment.

Balance should have changed a lot. You should now see much faster wars, with do-or-die battles which can actually change the course of the entire war. Attrition should be more manageable too, as long as you try to stick to the roads whenever possible.

You'll notice there's far less money around. The overabundance of it in our first release was actually a bug, which should be fixed now. Feel free to tell us whether you think we went too far or if we should decrease income even more.

Have fun!
 
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