Will Paradox Mods look different on Cities: Skylines II than on Cities: Skylines (1) or other games that already are on the platform?
We've been planning and working on the Paradox Mods platform for Cities: Skylines II from the very beginning of the development of the game and will continue after its release.
The version made for Cities: Skylines 1 was made so that a few hand-selected assets could be used on XBOX, and the idea for Cities: Skylines II is much grander. We want to make the creation, uploading, sharing, and downloading experience as smooth as possible for a community that enjoys modding as much as you do. We will have full freedom to make any changes, improve any feature, and take any suggestions and make them into reality, so when you get your hands on the platform, we will be listening eagerly to all your voices!
How will the Paradox Mods as a platform perform on its release?
As always, performance (download speed) all depends on how many mods the player is running and their size.
If a user has a significant amount of mods and a large portion has received updates when the game is started, it might take some time for those to download.
We are working on optimizing this process to allow for, e.g., differential updates (basically meaning that only the new/updated part of the mod will actually be downloaded) and also being able to sync more than one mod at a time (aka parallelized sync).
Will you have to log into Paradox Mods separately from Steam or Microsoft Store?
As long as you have connected your platform (Steam, XBOX, PSN) account with your Paradox account, there is no need to log in separately to Paradox Mods.
Will Cities: Skylines II launch paid mods or Microtransaction on Paradox Mods?
No. There will not be any paid mods for Cities: Skylines II on Paradox Mods.
How will Paradox Mods handle creations with updates? Do they download as soon as Steam is opened?
When any mod that you're subscribed to has an update, it will start downloading and updating automatically once the game is started.
Will you be able to publish copyrighted buildings or copyrighted brands?
You are able to publish anything that you create, but if we receive a cease-and-desist, it will be removed. It is the same process as on Steam Workshop.
Will you be able to vote, give thumbs up, give stars to creations you like, and what consequences will that have?
You will be able to rate mods using a thumbs up/like button.
Will there be any way to link two creations together if one needs the other, like Harmony Mod in Cities: Skylines 1?
Yes. Additionally, if dependencies exist, players will be asked if they wish to add the dependencies as subscriptions as well.
Is there any way to share comments on the page of a creation?
There will be a possibility to display links to common social channels such as Discord, X, YouTube - and Paradox Forum - for each mod. Eventually, a Paradox Forum thread can be displayed directly with the mod if the creator chooses to.
Who is handling the moderation of the Paradox Mods assets?
The moderation of Paradox Mods will be handled by Paradox, and all reports that are submitted will go through us. (This is also the case for Steam Workshop, so there is no change in the process).
How big will the game be when I download it?
The game will be about 50GB at release.
Will we be able to Pre-Load it before release?
Yes! You can Pre-Load it 24hrs before release!
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EDIT 18/10 9:50 CEST: Added a firmer tone to the statement about "Paid Mods." We will never have any paid mods on Paradox Mods.
EDIT 23/10 17:40 CEST: Changed Pre-Load FAQ to state that we do now indeed have a Pre-Load
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