I am not sure to be honest.Orlando said:So are there a fixed number of polls per year or is the polling random?
I would say there is between 1 and 4 polls a year, but I have never conducted extensive test to verify...
Cat
I am not sure to be honest.Orlando said:So are there a fixed number of polls per year or is the polling random?
Cat Lord said:BTW, it is not possible for the moment to make an event happening on one character by checking condition on another character.
Some combinations to manage to involve more than one character in a chain of events are very difficult to craft properly...
For your first events, keep it simple, and try to make events those apply to the character who fires them
Also, province event cannot fire character event, and vice-versa.
Cat
action_a = {#Behead her and punish the deceitful man
ai_chance = 50
effect = { type = add_title_claim value = random_neighbor }
effect = { type = death value = spouse }
effect = { type = add_trait value = vengeful }
}
For what I've tried, you can do it either wayWilhelm II. said:Another question:
What's with the event desription?
Is it like in other games "name = description" or must it be in the
event_text.csv(i hope not )?
Alas, it's only in the .csv file.Wilhelm II. said:Another question:
What's with the event desription?
Is it like in other games "name = description" or must it be in the
event_text.csv(i hope not )?
Oh good !Orlando said:For what I've tried, you can do it either way
Does this mean we will get more events with next patch/DEM?Cat Lord said:Oh good !
I am wrong then o
Cat
PS: In fact I think I never tried in CK, I always used the .csv file, because our events will get translated at some point...
Crusades are hard-coded, not triggered or ended by events.Wilhelm II. said:Another important question -> Is there currently an event command to end a crusade(like crusade=no or end)?
If not it would be great if it will be added with next DEM!
Oh. BotherCat Lord said:There are no "main" event.
There are either character or province events.
You can fire a character event from another character event, providing you use:
- either the character ID (which is useless apart at the beginning of scenario when you know a character exists and which ID he has)
- a valid [target char] (see the list in event_effect.txt, the list is slightly incomplete)
You cannot fire a province event from another province event (but there are "spread" events from provinces to provinces)
You cannot fire a province event from a character event (but there is a syntax to have effect on provinces of you are a ruler)
You cannot fire a character event from a province event (but there is a syntax to have some effect on the province's ruler).
Cat