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Hardradi

Lt. General
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Apr 20, 2008
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B3.jpg

Documentation List:

1. Historical Characters and Dynasties
2. Nations that can be formed
3. Installing rulers and releasing nations
4. River trade
5. Wonders of the Ancient World in Epigoni Mod
6. Roman Corona (Crowns) - Military Awards
 
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Historical Characters and Dynasties

All historical characters in Epigoni Mod are indicated by a title in the character screen. Likewise the ahistorical offspring of a historical characters are indicated by a title, generation after generation.

historical.jpg
Historical character title
historical_offspring.jpg
Offspring of historical character title​


Historical dynasties are indicated by a title representing the flag of that particular dynasty. Historical dynasties included to date are:

aeacidae_family.jpg
Aeadidae - the royal house of Epirus
agathocles_family.jpg
Agathocles - Tyrant-King of Sicily during the Diadochi era
agathoclid_family.jpg
Agathoclid - the Diadochi dynasty of Lysimachus, ruling out of Thracia
agiad_family.jpg
Agiad - one of the two royal houses of Sparta and considered the senior of the two houses
antipatros_family.jpg
Antipatros - the Diadochi dynasty of Antipator and Cassander, ruling out of Macedonia
antigonid_family.jpg
Antigonid - the Diadochi dynasty of Antigonis, ruling out of Asia
battiad_family.jpg
Battiad - old and almost lost dynasty of Greek Cyrene
craterae_family.jpg
Craterae - the Diadochi dynasty of the general Craterus
deinomenid_family.jpg
Deinomenid - descendent of the great Sicilian tyrant Gelon
dionysiud_family.jpg
Dionysuid - descendent of the Sicilian tyrant Dionysius of Syracuse
eurypontid_family.jpg
Eurypontid - one of the two royal houses of Sparta and considered the junior of the two houses
ptolemy_family.jpg
Lagid - the Diadochi dynasty of Ptolemy, ruling out of Egypt
odrysae_family.jpg
Odrysae - the rulers of the Odrysae in Thracia
seleucid_family.jpg
Seleucid - the Diadochi dynasty of Seleucid, ruling out of Syria​


HistoricalTitle.jpg

Seleucus Callinicus, a historical character and member of the Seleucid dynasty

OffspringTitle.jpg

Pitholaos Antigonid, member of the Antigonid dynasty and the offspring of a historical character (Demetrius I)
 
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Nations that can be formed

In Gaul:
1. Venellii/Veneti => Aremorica => Gaul
2. Bituriges-Cubi/Bituriges-Vicisci => Bituriges => Cubi Kingdom => Gaul
3. Bellovaci/Nervi/ Atrebates/Suessiones => Belgae
4. Suessiones(belgae) => Diviciacus Kingdom => Gaul​

In Germania/Eastern Europe:
1. Semnoni/Caluconi/Chatti => Suebi
2. Atmoni/Sidoni => Bastarnae
In Iberia:
1. Arevaci/Vaccaei/Cantabri => Celtiberia (and back again)
2. Lusitania (Roman ruler) => Roman Revolt​

In Illyria/Thracia:
1. Culture of Illyrian or Thracio-Illyrian/Ardaiei/Dardania => Illyria
2. Ruler Odrysae Dynasty => Odrysian Kingdom​

In Greece:
1. Ionian League/Nesiotic League/Athens/Euboean League => Panionic League => Delian League => Panhellenic League
2. Rhodes/Chrysaoric League => Dorian League => Panhellenic League
3. Achaea/Argos/Corinth => Peloponnesian League => Panhellenic League​

In Africa:
1. Egyption culture => Upper Egypt/Lower Egypt => Egypt
2. Massyli/Massaesyli => Numidia
3. Mauri => Mauretania​

In the East:
1. Assyrian culture => Assyria
2. Median culture => Media
3. Persian culture => Persia​

Diadochi
1. Ruler Antigonid dynasty => Antigonid Kingdom
2. Ruler Antipatros dynasty => Cassandrian Kingdom
3. Ruler Lysmiachid dynasty => Lysimachid Kingdom
4. Ruler Craterae dynasty => Crataraen Kingdom
4. Ruler Macedonian culture => Argead Empire​

zDiadochi.jpg

(Note: this image is pre map expansion and time backwardisation)
 
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Installing rulers and releasing nations

Having characters of important dynasties in your court can allow you to set them up as rulers in historically appopriate countries. The country is then released with good relations ensuing:

1. Install Ptolemiac monarch in Alexandria
2. Create Ptolemiac Civil War (instal Ptolemiac character in Cyprus)
3. Install Agiad monarch in Sparta
4. Install Eurypontid monarch in Sparta
5. Install Aeacidae monarch in Epirus
6. Install Antigonid/Antipatros/Ptolemiac/Lysimachid/Cratarae monarch in Macedonia
7. Install Agothocles monarch in Sicily
8. Install Agothocles monarch in Magna Graecia (southern Italy)
9. Install Battiad monarch in Cyrenaica​

RSwR.jpg


Using titles you can place a character of your choice as ruler of a nation:

1. Install tyrant in Argos, Corinth, Arcadia, Elis, Messinia, Athens
2. lnstall monarch of your choice in Cyrenaica​

rome_17.jpg

Installing a tyrant in Argos



Nations that can be released wth enusing good relations are:

In Greece:
a. Release Panhellenic League (Corinth, Achaea, Euboea)
b. Release Panionic League (Cyclades, Ionia)
c. Release Achaean League, Aetolian League, Athens (democracy), Athens (oligarchy), Nesiotic League, Thessalian League, Rhodes, Sparta, Epirus, Macedonia, Euboean League, Magnesian League, Corcyra, Acarnanian League, Boeotian League, Chalcidian League, Byzantium​

In Italy:
a. Release Italiote League (Magna Graecia), Tarentum, Samnium, Etruria, Campania, Latin League, Rome, Apulia​

In Asia (minor):
a. Release Ionian League, Aiolian Laegue, Chrysaoric League, Heracleia​

In Syria:
a. Sidon, Tyre​

In Africa:
a. Release Cyrenaica​

RS.jpg
 
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RIVER TRADE

I did a bit of research on each river and as a consequence I have left out a few which were not navigatable by heavy craft for much of their length or that had unreliable flows. Also this hasn't been updated for any map changes that I have made since/

I am certainly no expert in the area of river trading or the areas I have modded.

In game effect:

1 River - +1% local tax modifier and +1 trade transit capacity
2 Rivers - +1.5% local tax modifier and +2 trade transit capacity
3 Rivers - +2.0% local tax modifier and +3 trade transit capacity

It operates basically like a road but without the movement bonus, connecting non-adjacent provinces and allowing trade between them. Trade transit capacity allows you to trade with provinces over land in a fashion similar to coastal provinces. Trade transit capacity only needs to be between two provinces to improve the range of their Trade Routes, not necessarily in both provinces (or all three). This means that provinces either side of a river will be able to take advantage of it.

Code:
		225 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Nile
		226 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Nile
		227 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Nile
		228 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Nile
		66 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Rhone
		73 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Rhone & Po
		72 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Rhone
		89 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Po
		50 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Rhine
		51 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Rhine & Muese
		46 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Rhine & Muese
		63 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Rhine
		65 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Rhine
		49 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Muese
		55 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe
		56 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe
		57 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe
		61 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe		
		60 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe
		79 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Elbe
		59 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Oder
		80 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Oder & Elbe
		82 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Oder
		83 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Oder
		84 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Oder
		212 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Tigris & Euphrates
		203 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Tigris
		204 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Tigris & Euphrates
		197 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Tigris
		184 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Tigris
		195 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Tigris
		188 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Tigris
		205 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Euphrates
		206 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Euphrates
		202 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Euphrates
		198 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Euphrates
		185 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Euphrates
		180 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Cyrus (Kurna)
		181 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Cyrus (Kurna)
		166 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Borysthenes (Dnieper)
		167 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Borysthenes (Dnieper)
		105 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Bug
		108 = {	add_province_modifier = { name = "river_trade3" duration = 100000 } } # Bug & Tyras (Dniester) & Prut 
		106 = {	add_province_modifier = { name = "river_trade2" duration = 100000 } } # Tyras (Dniester) & Prut
		107 = {	add_province_modifier = { name = "river_trade3" duration = 100000 } } # Tyras (Dniester) & Prut & Hierasus (Siret)
		109 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Prut
		110 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Hierasus (Siret)
		130 = {	add_province_modifier = { name = "river_trade3" duration = 100000 } } # Istros (Danube) & Prut & Hierasus (Siret)
		132 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		133 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		127 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		128 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		124 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		123 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		112 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		86 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		75 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		76 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Istros (Danube)
		118 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Drava
		119 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Drava
		15 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Hiberus (Ebro)
		25 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Hiberus (Ebro)
		24 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Hiberus (Ebro)
		11 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Baetis (Guadalquivir)
		10 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Baetis (Guadalquivir)
		5 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Baetis (Guadalquivir)
		36 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Loire
		37 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Loire
		38 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Loire
		68 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Loire	
		41 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Sicauna (Seine)
		45 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Sicauna (Seine)
		43 = {	add_province_modifier = { name = "river_trade" duration = 100000 } } # Sicauna (Seine)

rome_18.jpg
 
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Roman Corona (Crowns) - Military Awards

Battle won Crowns Titles for Romans: Grass, Civic, Naval, Mural and Camp that increase character prominance and family prestige:

The Civic Crown (Latin: corona civica) was a chaplet of common oak leaves woven to form a crown. During the Roman Republic, and the subsequent Principate, it was regarded as the second highest military decoration to which a citizen could aspire (the Grass Crown being held in higher regard). It was reserved for Roman citizens who saved the lives of fellow citizens by slaying an enemy on a spot not further held by the enemy that same day. The citizen saved must admit it; no one else could be a witness.

The Camp Crown (Latin: corona vallaris or corona castrensis) was a golden crown which was ornamented with the palisades used in forming an entrenchment. It was a Roman military award, given to the first man to enter an enemy camp.

The Naval Crown (Latin: corona navalis) was a gold crown surmounted with the prows of ships. It was a Roman military award, given to the first man who boarded an enemy ship during a naval engagement.

The Grass Crown or Blockade Crown (Latin: corona graminea or corona obsidionalis) was the highest and rarest of all military decorations in the Roman Republic and early Roman empire. It was presented only to a general, commander, or officer whose actions saved the legion or the entire army. One example of actions leading to awarding of a grass crown would be a general who broke the blockade around a beleaguered Roman army. The crown was made from plant materials taken from the battlefield, including grasses, flowers, and various cereals such as wheat; it was presented to the general by the army he had saved.

The Mural Crown (Latin: corona muralis) was a golden crown, or a circle of gold intended to resemble a battlement, bestowed upon the soldier who first climbed the wall of a besieged city or fortress to successfully place the standard of the attacking army upon it. The Roman mural crown was made of gold, and decorated with turrets, as is the heraldic version. As it was among the highest order of military decorations, it was not awarded to a claimant until after a strict investigation.

crowns.jpg


rome_31.jpg
 
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